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  #1  
07-11-2007, 05:19 AM
Albino-Slig
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: Jun 2007
: The Slig Barracks, Mudos
: 31
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Frakture Fallz: Heart of Darkness

Another RP to keep you folks amused Please read it through before posting!!
The 'Heart of Darkness' will become obvious as you read on.

Frakture Fallz Medical Facility 08 (FFMF) Manifen Cartel (Banks and Medical Facilities)


The idea

The RP takes place in and around the facility and its various out buildings. Rpers can take any role they wish in the facility apart from the CEO's which I will use for directing the RP to prevent it from stagnating.

The hospital heavily pollutes the surrounding fen and river, its chimneys turning the sky gray from endless black smoke billowing from its boilers and incinerator. The hospital is a good thing but with a heart of darkness, the Industrial races running the facility just to make money with many poorer creatures just being tortured to death rather than receiving medical treatment. It pollutes the fens and takes more and more land from the Grubbs as well as poisoning their fish while rounding up and enslaving masses of Native Mudokons and taking the wildlife to the stock pens to be experimented on. The Natives want this facility to remain as it could be used for great good but its current owners have got to go! The Natives live a painful existence, their food and people diminishing the pressure is on them to survive and save their land before the facility turns it to a barron toxic sludge.
For the industrialists money is pouring in, the facility has hundreds of thousands of patients all paying something for the cheapest medical care. Another three wings are planned to stretch out into the fens and displace even more Grubbs and a new center specially for capturing Mudokons.
Destroying the facility would be out of the question as so many innocent people will die and it will spill the rest of its lethal cocktail of stored chemicals into the river and fen. The Industrial races will not give up their prize lightly and will have to be drawn from the facility as venom drawn from a wound.


The Facility


Perched high on a cliff edge on the bank of a giant water fall sits the imposing white and clinical green structure known as Frakture Fallz. The main facility comprised of three long Cathedral like transepts and a central hub building harboring the administrative staff, the transepts also have a specific roll. Along with this the Medical Facility boasts its own connection to the Feeco lines and its own docks used to harbor a decaying hulk of a Hospital ship and several small patrol boats as well as a ferry to transfer the recently deceased across to the cemetery on the opposite bank.
Frakture Fallz is also surrounded for several miles by rugged fen land, impassible to even the most nimble. A single road leads from the nearest city and is constantly passed along by the facilities numerous ambulances. Part of this fen was drained by the company to make space for new out buildings and a stock yard for Paramites and Scrabs used in medical testing along with a host of other creatures. This also makes up the facilities free fire zone. Any Mudakon seen in this area is shot on site for trying to escape.
The majority of the facility is built from stone with iron pillars and scroll work along with bronze gargoyles of Vykkers and Glukkons. Most of the main building is painted a pale, clinical green up till the 3rd floor then the rest is white. All the walls are streaked with rust and decaying matter flushed out from the Operating theater floors. The roof is a mess of pipes, chimneys and cables.
It's positioning on the Mongo River means its casualties and employees range from Clakkerz, Wolvark and Steef to Khanzumerz and Glukkons.
The fen which surrounds two sides of the facility is populated by Native Mudokons and Grubbs with a large population of Slurgs, Fuzzles, Boombats, Fleeches and other aggressive wildlife. Apart from the single road and two train lines the river is the only way out of the facility but a powerful boat is required to fight the current away from the waterfall.



Rules:

OWF RPG Rules
http://www.oddworldforums.net/showthread.php?t=15073

No characters that fit this line 'I'm so hard core I shit broken glass' They make RPs boring as they are needlessly aggressive and can spoil it completely. Try to be realistic to the situation!

No cybering.

There are no limits to the amounts of Vykkers, Chroniclers, Interns Glukkons, Steef, Mudokons etc in the RP as its a Medical Facility all races will be in abundance. Please remember this is a Medical Facility so all species are allowed but try to have some reason for being their in your first post. A patient, a worker, visitor, simply lost, taking your pet meech to the vet, committing your insane friend. terrorist etc..


Character form

Name:

Race: (I'll allow any Oddworld race but would prefer it to be either Industrial or Native)

Gender: (Male, Female, Hermaphrodite)

Age: (Oddworld or Earth years)

Appearance: (link and/or written)

Personality:

Equipment:

Weaponry: (You don't have to have a weapon. Please keep it believable for your character, no Mudokons with Vulcan Cannons, concealed weapons would be good)

History:



My characters for the time being.

Name: Silvester

Race:Vykker

Gender: Hermaphrodite

Age: 13 (Oddworld years)

Appearance: Your average Vykker Doc. Tall, purple with seven limbs, four spindly arms and three short legs. He tends to wear his blood stained apron, his claustrophobia putting him off his armor. His armor is standard orange and white in colour.

Personality: Spontaneous and erratic and like most Vykker kind he doesn't think things through. He never grasp the work involved, seeing a grand big picture and then totally fails to get anywhere else with it. He's incredibly ambitious but tends to let his big breaks slip past him due to his lack of fore sight. His lack of common sense being the downfall of almost all his plans. He's generally up tight and looking for his next source of Moolah.

Equipment: He carries a black leather doctors bag in which he keeps his head gear, lab coat, scalpels, saws, syringes, vials of tranquilizers, stimulants, steroids and poisons. He also keeps a supply of chill pills with him. A news paper or book and his monocle .

Weaponry: His scalpels, saws and snoozie.

History: After being demoted to the lowest rungs of Vykker society he became the doctor at Rupture Farms until it was put off line by a Mudokon terrorist. Hell bent of making something of himself he climbed aboard a Feeco train and headed off to Feeco Depot. After several days wandering the platforms he boarded another train and ended up back at Rupture Farms. Irritated, he made his way back to the train and fell from the platform, his fall cushioned by a Mudokon slave. After boarding and falling asleep on a service train he ended up at the Slig Barracks where his expertise were put to work on overseeing the Spawning Pools and the various inoculations and steroids being administered. Before long he was back on his feet as a respectable Vykker, his experimentation on Mudokons and Sligs gave him insight into the world he'd been denied. The Manifen Medical Cartel snapped him up and he became head Doc at Facility 08. His new job is extremely well paid, overseeing the Vykkers and Interns of the facility and with a seat on the board of Directors, the only Vykker to ever get one. He will stop at nothing to ensure his facility generates the most money for the CEO's, everything and everyone are expendable in the pursuit of Moolah.


Name: Task Master Obray

Race: Glukkon

Gender: Male

Age: 23 (Oddworld years)

Appearance: A chubby Glukkon wearing a black and white uniform similar to a Navy Captains, a black shoulder cape hanging from his right shoulder with the Slig Barracks insignia on it. His eyes are a dim yellow and often concealed behind dark sunglasses to protect from what little light still gets through the smoke.

Personality: Very stern his motto of 'Heart of stone, Will of Iron' is drilled into his Sligs heads. Often grumpy he has a hatred for the Native races and personally leads the Sligs into the fen when they go culling or rounding up slaves.

Equipment: His uniform is resistant to small arms fire and like all CEO's and Directors he is accompanied by his own security Orb to prevent him from being possessed. Often with a huge cigar in the corner of his mouth.

Weaponry: None

History: From a pathetic Pud carrying out menial duties at the Slig Barracks under General Dripik he decided he was meant for much, much better things. He took advantage of Dripik's forgetful nature and his access to the relevant paperwork he had himself transfered to Frakture Fallz as the Task Master for its recently constructed barracks.


Name: Lord Gelock (Geh-lock)

Race: Glukkon

Age: 40 (Oddworld years)

Appearance: Always in residence he is the head of the Manifen Cartel and has a lot of weight, and Moolah, to throw around. He's taller than most Glukkons with dim red eyes and a wrinkled face, his heavy brow droops down slightly over his eyes. He always wears his white suit with the Fracture Falls logo on the lapel. Even though he could afford the most lavish clothes his business is everything and he takes massive pride in the logo being on his clothing. He wears a pair of black and white shoes.

Personality: Cold and heartless, he cares for the business and profits, people are just a means to an end.

Equipment: He has a Chronicler working as his personal aid who carries all he will need when he's out of his office.

Weaponry: His single, enhanced Gloktigi bodyguard.

History: His life before he became head of the Cartel is shrouded in secrecy. Even the Hospital records are unsure of exactly when Gelock came to the hospital and took personal control. He spends most of his time in the highest levels of Glukkons tower going over reports of every aspect of the facility. He craves to know everything about it and everyone and everything in it, driven by greed and lust for power he spends a lot of time scheming new developments for the facility, his most recent being three new wings cutting deep into the fen land and creating a new small facility specifically for rounding up and shipping out Native Mudokons.

Name: Blaise

Race: Steef

Age: 18 (Oddworld years)

Appearance: He wears damaged Steef armor, its covered with bullet ricochet marks. His right horn is snapped, missing its point. His hair is blond/ginger with green eyes. He has a scar from an old bullet wound on his chest.

Personality: Open and caring for those he's supposed to be protecting. Dislikes anyone who is harming those he protects.

Equipment: Live ammunition, his armor and a pair of boots that allow him to walk like Stranger.

Weaponry: Crossbow

History: He was born at the time Frakture Fallz 08 became operational and witnessed the fen and river dieing around him, barely able to protect the Grubbs from the onslaught of Slig raiding parties. He grew up watching it all change and now sees the facility as an embodiment of all that is evil in this place. After his father died he was given his father armor and took to protecting the Grubbs with the other Steef. His armor already damaged from skirmishes with Sligs he soon took a near fatal hit to his chest and found himself waking up inside Frakture Fallz. Three weeks of hell ensued as he was 'treated' for his wound, and then, when he couldn't pay, Lord Gelock invoked his 'Can't pay? You stay!” and for another four years he worked as a slave to pay for his malpractice. Once out he returned to find the Grubbs had moved back further into the fen, further from the river they depended on and their numbers had dropped dramatically thanks to the waste polluting the shallow water of the fen. Once again he has left them for the last time, this time to bring an end to Frakture Fallz.

The RP starts once we have at least 4 others in here, post your profiles first then do your first post.
Attached is the map of the ground floor of the central tower, more maps coming soon/ on demand. The green picture is the Frakture Fallz insignia and the M in Manifen and is also the shape of Frakture Fallz.
Limited to two posts per day per person please.
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  #2  
07-11-2007, 07:57 AM
Reiji Neko Mitsukai's Avatar
Reiji Neko Mitsukai
Boombat
 
: May 2003
: I cruise around...
: 227
Rep Power: 22
Reiji Neko Mitsukai  (10)

Sounds interesting... May I?

Name: Shred

Race: Slig

Gender: Male, sterile.

Age: Late twenties or so in comparison to a human.

Appearance: Regular slig, but with no pants or mask.

Personality: Nutty as an oak tree. Rambles quite often about unintelligible subjects that no one knows anything about. Will occasionally respond to questions and recognize the presence of another, though.

Equipment: Nothing, other than a straight jacket.

Weaponry: None.

History: As far as everyone else knows, he was an average slig working at the Splinterz factory before showing signs of insanity. The change was very gradual, but noticeable- twitching, spontaneously spouting random words, and eventually destroying equipment in hallucinatory fights. No one is quite sure how he got this way, but there are rumors that he was exposed to some untested chemicals in his area.
__________________


"Sick cultures show a complex of symptoms such as you have named . . . but a DYING culture invariably exhibits personal rudeness. Bad manners. Lack of consideration for others in minor matters. A loss of politeness, of gentle manners, is more significant than is a riot."
-- Robert Heinlein in Friday

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  #3  
07-11-2007, 08:17 AM
Zozo the Zrilufet's Avatar
Zozo the Zrilufet
Outlaw Cutter
 
: Oct 2006
: Scotland, Aberdeen
: 1,041
Blog Entries: 18
Rep Power: 18
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Me try, tell me if the bios are okay.

Name: Aries.

Race: Steef.

Gender: Female

Age: 20 something.

Appearance: Light brown fur, light blue eyes, blonde hair, a scrawny figure and light brown dress.

Personality: Happy and friendly, but usually quiet, moping and angsting when depressed.

Equipment: Dress.

Weaponry: Nones.

History: Aries lived in Western Mudos, where she lost her friend, brother, parents and suffered other tradgedies. She admitted herself to the facility for having suicidel depression, without knowing how bad it was.

Reason for being there: Patient. Probably in free ward since she has no money.

-

Name: Zandoba.

Race: Steef.

Gender: Male.

Age: 20 something.

Appearance: black fur, red eyes, black hair, and a scrawny figure. Wears a red dressing gown-like robe with a red belt, hat and small poncho.

Personality: Usually seems like a friendly guy - when he's trying to hide his insanity. Tends to hyperventilate and shake when he goes nuts and becomes agressive.

Equipment: Didn't get to bring his scythe with him.

Weaponry: No scythe.

History: Zandoba grew up in a house hidden in a forest with his mother, after his mother's partner dumped her for cheating on him. He became friends with a steef girl named Annabell, who began to grow suspicious of his insanity. Her suspicions grew after she found a dead body buried in the front garden of his house, and after his mother was found dead with all of her organs exploded but no damage to her on the outside. Annabell admitted him to the hospital, using his erotomania as an excuse.

Reason for being there: Patient. Probably in the Bakk ward since Annabell is from a rich family and would of paid for him.
__________________
I am a man. Do not call me otherwise, or you are doing it wrong. Times correctly guessed as a man: Patrick: 1, Mitsur: 1, Daxter king: 1, OANST: More than once, Nemo: 1, alf's brother's mate: 1, Nate: 1, Anonyman!: 1. The assumption everyone is male probably comes from the fact 90% of characters in Oddworld are male. The editpenis<a href=http://www.oddworldforums.net/signaturepics/sigpic4236_3.gif target=_blank>http://www.oddworldforums.net/signat...gpic4236_3.gif</a>


Last edited by Zozo the Zrilufet; 07-12-2007 at 05:27 AM..
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  #4  
07-11-2007, 09:14 AM
Slig 7665's Avatar
Slig 7665
Howler Punk
 
: May 2007
: Wales
: 335
Rep Power: 18
Slig 7665  (11)

Name: 2 face (real name frank)

Race: Slig

Gender: Male

Age: 30 earth years

Appearance: His right side looks like a normal slig but his left is purple and deformed

Personality: 2face has 2 diffrent personalities due to a multiple personality disorder his one personality is calm and non violent while his other personality is violent and chaotic he flips a coin to decide evrything.

Equipment: coin

Weaponry: what ever he can get his hands on

History: While he was patrolling in his workplace half of his body was covered in a toxic goo this deformed his entire left side and drove him insane so he was sent to hospital by his supireors.

Name: Slax

Race: Slig

Gender: Male

Age: 20 earth years

Appearance: He has darker skin to normal Sligs and he weres a black leather mask and ordanary pants

Personality: He is hard working and isn't all that violent though

Equipment: bandoiler for ammo.

Weaponry: machine gun and grenades

History: He has just finished slig acadamy passed with straight A and has come looking for a job.
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Thankyou Carnix for the sig

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  #5  
07-11-2007, 09:50 AM
Albino-Slig
Chippunk
 
: Jun 2007
: The Slig Barracks, Mudos
: 31
Rep Power: 0
Albino-Slig  (10)

OOC

It's ncie to see soem interest, all the profiles are cool so far too be cool if some one did some non-insane chars to hehe.

Some additional information for the areas of the facility:

Central Tower

The central tower is the largest and houses the regular staff. Here live the Interns and Chroniclers. The Chroniclers occupy the higher levels and around the basement live some of the Interns. Sandwiched between is the Feeco station and the main storage area where stock is unloaded then transfered to its relevant area of the facility. The lowest basement levels are occupied by the boilers, power plant and incinerators. Towering above it are the five chimneys of the boilers and the giant central chimney of the incinerator. The reception area and is probably the cleanest area of the entire facility. Here work mechanical 'Secretaries' and Greeters along with Mudokon slaves and Slig overseas. In the higher levels work the Chronicler's and lower ranking Pud and Chump Glukkons.

The three wings of the Medical Facility are great towering cathedral like structures that stretch away from the central building. Each of the four floors is about fifteen meters in height, except for the Executive Ward and the Attic space, and built from a dark gray stone with five huge leaded glass windows in each. Iron pillars run the height of the building and help supports the roof as well as streaking rust down them.

North Wing

The North Wing holds the facilities Board of Directors who congregate in the large angular glass dome at the very top of 'Glukkon tower'. This also serves as the Glukkons living area. The Glukkon suites reserved for the regular Pud and Chump Glukkon while much grander suites are on offer for the CEO and the Directors.
With such wealth these Glukkons travel, their tower is fitted with a large gantry and several mooring arms for Airships to moor up. This tower is exclusive to Glukkons and invited guests ONLY. Mudokons and Interns on duty here have a separate uniform, similar to that of a valet Slig except in dull gray and orange. Sligs carry on as normal but Vykkers may be challenged if they are not Docs of the facility or they are alone. The top levels of this wing are very grand and expensive, the level bellow, reserved for lesser Glukkons is mainly dull, plain walls and rather empty, cold rooms.

West Wing

1st Floor- Free Ward
The grimiest ward where the most basic and the oldest equipment is used. Here is where those expecting a free service will probably breath their last. Here is the Vykkers playground, people with no money desperate to be cured and willing to do anything. Most commonly 'treated' here are the Mudokons along with any other poor creature thats hard for Moolah at the moment.

2nd Floor- Faw Ward
The main ward where the majority of paying patients will be put here. Offering the cheapest food, beds and facilities and around the clock surveillance from the Interns. If you end up in this ward you should count your blessings, at least your going to live...

3rd Floor- Bakk ward
The second best treatment Moolah can buy. Working, almost clean equipment and very few blood stains. Cadavers are uncommon and quickly cleared away. Patrolled around the clock by Slig security and Interns. Often where the lower ranking Glukkons and even Vykkers may end up. It much grander in comparison to the other wards with no broken windows and hardly a splat of blood on the floor. The Vykker Surgeons have been forbidden to conduct unnecessary surgery or cause excess pain on the patients within this ward.

4th Floor- Executive Ward
Reserved for only the wealthiest of Oddworld's population this ward resembles a mix of five star hotel and hospital ward.

East Wing - See West Wing

South Wing - See West Wing

Mudokon Sheds: Rikety wooden shacks built at minumum cost with maximum capacity for Mudokon slaves.

Slig Barracks – The on site residence of the Slig security force. Overseen by Task Master Obray. With it's own Slog kennels and a mess hallit also sits adjacent the Mudokon sheds.

Docks - This ageing dockland was constructed before Frakture Fallz as a means to unload the vast ammounts of resources required to build it. Now it lies in ruin, massive rusting cranes sway gently in the breeze, the mighty river ready to drag away anyone who falls through the rotting wooden boards. Some areas are still in use for Slig patrol boats and a ferry to cross over to the cemetery and catacombs on the other bank. Also moored here is the rusting hulk The Shilla, a large padle steamer Hospital Ship once used during a forgotten war, now living out its days as a roost for boombats and a haven for slurgs.

Basement - Most of the basement levels are kept bellow freezing as they are used for cold storage of everythign from the Vykker med-school cadavers to the blood, organ and limb banks. At the center sits the four boilers and the large incinerator in which the facility burns most of its evidence.

Free Fire Zone
Here you'll find the sprawling stockyard and high above rest several Feeco train and their carriages on a nest of iron tracks. Any Mudokon seen in this area, unless they have been assigned to clean the trains, are shot on site. The area is covered with old pens, most are empty but the darkness hides some sinister creatures.
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  #6  
07-11-2007, 10:11 AM
glitch taimer's Avatar
glitch taimer
Bolamite
 
: Jun 2007
: Over there
: 65
Rep Power: 18
glitch taimer  (10)

Name: Bork

Race: Slig

Gender: Male

Age: 20 (Earth years)

Personality: Bork is easygoing and loyal. he tries to do his job the best he can. He kind for a slig.

Appearance: Bork has a green mask and a grayish tone to his skin. Other than that, he is a normal, everyday slig.

Background: Bork is fresh from his training and is coming for his first job here as security.
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  #7  
07-11-2007, 03:36 PM
skillyaslig's Avatar
skillyaslig
Outlaw Cutter
 
: Mar 2007
: Beneath the sink
: 1,157
Blog Entries: 6
Rep Power: 18
skillyaslig  (124)skillyaslig  (124)

Screw that, I’m joining.
Name: Dean
Race: Slig
Age: well, 21 in human.
Appearance: Hes wears a leather black jacket with finger-less gloves. His mask is a really deep black.
Personality: He is a rather mean person, though if you can befriend him he will risk life and limb to help. He is very respectful to his superiors, but he doesn’t hit or beat up people unless they attack him or a friend first
Equipment: His chain lead that has his sloggie on it.
Weaponry: Just has a pistol, in his jackets inner pocket.
History: He was just a random guard slig, but after winning a gamble he got enough moola to buy his jacket, gloves, and chain.
Reason for being at whats-it-called: His sloggie got attacked by a fuzzle ( he shot the fuzzle dead) and her back leg got hurt, so he decided to bring her here for some help.

Name: Emily
Race: Sloggie
Gender: Female
Age: a few months
Appearance: a bit of a runty sloggie, has the chain collar and bone-tag that says ‘Emily
Personality: She likes to eat bones, and adores Dean. She likes to play fetch.
Equipment: Teeth, collar.
Weaponry: Teeth, claws.
History: She was going to be killed for being runty but Dean brought her from her former owner, who was rather mean to her. She stayed small, but was fit and lean due to being fed and played a lot with Dean.
Is that alright?
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  #8  
07-12-2007, 03:43 AM
Flamefox's Avatar
Flamefox
Stunk
 
: Jun 2007
: Werewolf swamp
: 46
Rep Power: 0
Flamefox  (9)

Name: Maggiore Totus
Race: BigBro slig
Gender: Male
Age:29 (human)
Appearance: Average BigBro
Personality: Maggiore is very smart. He loves to read, and to write, and can easily solve very hard sums and due to that, he has a snobby voice, which he gets tease for. (out of ear-shot of course, for he is short tempered about that.) He is usually pretty lax about every thing other wise. He prefers to read then to kill or shot people, so most feel safe around him.
Equipment: Has a pack slug over his left shoulder, which he has crammed with books and other boring stuff.
Weaponry: His Blitzpacker
History: Average. Got tease for reading until he became a BigBro, so they backed off.
Name: Scipio
Race: Slig
Gender: Male
Age:23
Appearance: Has a large scar ringing his throat, as though someone had tried to slit it open. He covers it with a black scarf. His breathing is ragged and when he speaks its all raspy and rough.
Personality: rather quiet, rarely speaks unless spoken to, though he will get really snarly if provoked.
Equipment: None
Weaponry: His gun
History: He doesn’t like to talk about it.
WHY THEY ARE THERE: They got lost. After taking off after a escaping slave, they got tottaly lost, and milled around the place, before coming to the out skirts of the hospital.

Is that alright? hmm...dunno. Jezz, I sound like a parrot.
__________________
Fear leads to anger. Anger leads to hate. Hate leads to chicken.


Last edited by Flamefox; 07-13-2007 at 07:03 PM..
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  #9  
07-12-2007, 04:42 AM
Albino-Slig
Chippunk
 
: Jun 2007
: The Slig Barracks, Mudos
: 31
Rep Power: 0
Albino-Slig  (10)

OOC

Ok looks liek we have more than enough to begin
If anyone would like more info or more maps please ask and i'll try to create it!

IC

Obray stood on his balcony of Frakture Fallz's own Slig barracks, cast his dim yellow eyes across the fen as the last of his latest raiding party returned. It had been a good raid, few losses but even fewer slaves were turning up now. The outskirts of the facility were once rich pickings for naive Natives but now they all worked within the damp stone and metal walls.
The sound of mechanical pants distracted him as a Slig made its way over to him.
“Boss, the other boss wants to see you.” He said pointing a trembling finger to the main facility.
It had been a few weeks since he'd last been summoned and it was always bad news. He had new recruits and transfurs to tend to aswell as over seeing the next watch change.
"He can wait for now, tel him I'm gunna be late" He said as he pushed passed the Slig towards the elevator down to the parade ground.


Silvester scratched his tall purple head with a long black claw as he gawped at his latest pile of paper work. His pay was one thing but the paper work was not for him. Maiming in the name of medicine was something he'd always enjoyed, but then again so did most of his species. He sighed and pushed it aside, his armor suit hanging opposite him along with a Grubb skeleton he'd kept as an ornament. His mind skipping back to when he had worked on the lowest rungs of Vykker society and his rising to power, his day dream broken by the violent rattling of his Fone as it rang. He sighed again and with two arms opened a chute next to his desk with ' Chroniclers' written above it, the small well sucking the paper away down to the Chroniclers offices bellow. His third arm picked up the Fone while his fourth supported his chin.
“What is it? I'm busy!” His eyes narrowing as he recognized the voice as that of Lord Gelock, once of the richest Glukkons on Oddworld, the head of Manifen Banks and Medical Centers.
“Sorry boss, you want me to come to the board room?” He listened to the deep grainy voice of the elderly Glukkon then nodded and put the phone back slowly as he slid the chute closed, his phone almost sucked down after his papers.
He walked for a few minutes along the long dirty corridors passing Interns pushing trollies until he came to the main staircase, bellow he could see all the way down to the waiting room. A Grubb unsuccessfuly trying to argue with a Greeter amused him then hsi attention turned up above to the nest of pipes that led to the five ginat chimneys on the roof.


Up at the highest point of Glukkon Tower stood Lord Gelock in his splendid white suit, bellow him he could see into the board room and the assembling directors, a menacing grin across his face. “Good,” His voice dripping with satisfaction as he turned back to his window and the view out over the fen and river. The Barracks and Mudokon sheds nestled amongst the various other outbuildings but it all seamed cramped now. His new plan would see to that. He walked over to his elevator, Gloktigi bodyguard and chant suppressor following close behind and shouted for it to descend dramatically to the center of the board room.

Blaise nervously approached the perimeter fence of the facility, vines and shrubs now entangled in it along with the bleached skeletons of what had once been penned in there. His eyes fixing on a large hole. Cautiously he walked through it and into the derelict holding pens and rotting wooden guard towers of the stockyard. A bullet riddled sign ahead of him saying 'Free Fire Zone' With a picture of a Mudokon being shot. He gulped and moved onward constantly checking for any threat and for a path into the facility.
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  #10  
07-12-2007, 05:09 AM
glitch taimer's Avatar
glitch taimer
Bolamite
 
: Jun 2007
: Over there
: 65
Rep Power: 18
glitch taimer  (10)

OOC: Couple of questions before i get started. Are the Fecco line only for the transportation of supplies, or can it also carry passengers? Aslo, where does the line connect to the medical facility?
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  #11  
07-12-2007, 05:23 AM
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Zozo the Zrilufet
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OOC: Me got question, where are the nutty patients kept?
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I am a man. Do not call me otherwise, or you are doing it wrong. Times correctly guessed as a man: Patrick: 1, Mitsur: 1, Daxter king: 1, OANST: More than once, Nemo: 1, alf's brother's mate: 1, Nate: 1, Anonyman!: 1. The assumption everyone is male probably comes from the fact 90% of characters in Oddworld are male. The editpenis<a href=http://www.oddworldforums.net/signaturepics/sigpic4236_3.gif target=_blank>http://www.oddworldforums.net/signat...gpic4236_3.gif</a>

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  #12  
07-12-2007, 06:46 AM
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And how do nutty patients get in and how do workers get in
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  #13  
07-12-2007, 10:08 AM
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Zerox
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Any species, eh? I suppose this'll need verification, though...

Name: Silph Stelon
Gender: Male
Species: Luskan Marauder
Age: 32
Appearance: Fairly typical Luskan, some scratches/scars in his carapace.
Personality: Like most Luskans, is usually very selfish and will not help others at all, even with simple questions. However, he dislikes pure, non-based cruelty and sometimes gets in fights and arguments, though tries to make out he still doesn't give a toss for whoever's ass he saved.
Weapons/equipment: Some weight-lifting gear, and various fact and fiction books.
Backstory: After being abandoned by his selfish mother almost at birth, he's had to make his own living. Was adopted by a Slig with some mental problems in the streets, whom though rather insane, still cared for him in his young life. He often got attacked, but when he got big enough to do something for his caring adoptive father, he thought back. Aggressively. He almost killed the gang, but then had to flee after security got word of his attack. Despite his best efforts, he was eventually captured. They decided to sentence him to the Vykkers for experimentation, as Luskan's usually minded their own business, and little reason could be brought up for their use in experiments. So that's where he was sent. However, most Vykkers onboard were preoccupied with modifying Gloktigi for Sekto, and he was shut in a cage. A rusty, flimsy cage, and he broke out of it and escaped when the lab stopped off at the top of the Mongo River to deliver the Gloktigi. He has been travelling down the Mongo River (with some stolen goods in a sack), and recently come across a certain hospital...perhaps he could stay here for now? It should provide a job, hopefully...

Plz let me have him...8D
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  #14  
07-13-2007, 03:00 PM
Albino-Slig
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: The Slig Barracks, Mudos
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For the Nutterz

OOC

The wards for the nutterz are in the lower basement, they come in by train, often commited by the factory or company they work for.
They come in on the goods trains to its second station where they are escorted by Interns to the lifts down into the bowels of the rat infested facility amoungst steaming pipes and dripping ceilings.
There are four hundred padded cells extending away from the elevator in four long corridors. Patients that can be trusted are allowed to roam freeley during the day, some even granted access to the upper floors as long as they return in the evening... although most have found other ways to the upper levels through air vents and lift shafts.
The elevator opens into the main lounge for the inmates with an Intern guarding it at all times, this lounge is where the patients tend to hang out, eat and are given their daily medication.


For others seaking jobs they would go to the main reception and ask a mechanical 'secretary' and it would tell them where to go. So if some one wnated a job in security they would be tiold to go to the Slig barracks, paitients are refured to docs then onto what ever section of the facility suits their ailment.

secretarys are like Greeters except stationary and female looking, welded behind their reception desks.

Last edited by Albino-Slig; 07-13-2007 at 04:24 PM..
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  #15  
07-13-2007, 04:16 PM
Albino-Slig
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OOC

Sorry for the double post but I made the map after I had written the description and when I tried to edit it it didn't ahve the attach file button...that I could find ayway..

The map of the nutterz level
Attached Thumbnails
Click image for larger version

Name:	frakture fallz basement level 2.JPG
Views:	620
Size:	63.4 
ID:	8301  

Last edited by Albino-Slig; 07-13-2007 at 04:20 PM..
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  #16  
07-13-2007, 06:37 PM
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Venks
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: Dec 2005
: VA
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I don't think you said when this RP was taking place so I'll assume its after MO/SW.

Name: Max

Race: Mudokon(Industrial)

Gender: Male(Drone)

Age: Teenager

Appearance: Max is about a head shorter then the average Mudokon, due to cramped working spots in Necrum Mines he never really got to grow. Max has gray skin like many other underground workers. His eyes are visibly stitched shut with brown straps. He wears a brown loin cloth, and his feathers are kept short in a pony-tail like most workers.

Personality: Max has revenge in his heart and mind, but doesn't believe he has the power to do anything. No longer happy-go-lucky and kind, but apathetic about mostly everything. His only emotion now seems to be anger.

Equipment: Nothing.
Weaponry: Nothing.

History: Max was hatched and raised at Rupture Farms 1029 where he learned to cook, clean, and operate minor machinery. Max like most Mudokon workers believed the lies spewed by Glukkon propaganda. He believes that natives are raging barbarians and that working for Glukkons always presents the finest rewards. Max worked hard for his master Molluck hoping to please him. Max was second only to Abe. The two probably could of became great friends, but Max was too busy working to please his Glukkon master to socialize.

Unfortunately one day while cleaning Molluck's office's outer walls Max's curiosity got the better of him and he peered inside. Max caught Dripik sitting in Molluck's chair mocking Molluck alongside two Wanna-bes.
Dripik was afraid that Max would tell Molluck had happened so he decided to do away with the interloping Mudokon. Luckily for Max he was too much of a loved worker to be killed without notice, so instead Dripik pulled strings to get Max sent to Necrum Mines.

Max spent the better part of his teenage years underground. Max's eyes were stitched up and he was put to work digging up something for Glukkons. He had no idea what that something was, but he knew better then to ask. Max lost his trust in Glukkons while in the mines, he grew to learn of their lies and cruel deeds. Having no idea where he would go, but desperate to escape, Max sneaked past Slig guards as they slept. He left Necrum Mines... almost immediately after words part of the mines blew up. Max could not see this, but could feel it all happening.

As the blind Max adapted to living in Necrum's surrounding forest he came to loathe Glukkons. Swearing that if he ever had the chance he would ruin their lives as they had his. He didn't realize that he would get that chance or that his chance would come in the form of a Slig patrol. The Slig patrol had been searching for Abe but instead found Max, they sent him to their boss. As soon as Max arrived at his new boss's factory he was sent off again, only to be traded back and forth between Glukkons. Not sure who it was that bought him now Max finds himself at Frakture Fallz.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

OOC: Hope this all ok, if not just tell me.

IC: Max walked through the doors of Frakture Fallz and into its lobby. The sounds and smells of a Industrial facility annoyed Max greatly. He walked around aimlessly trying to find someone who could guide him when he bumped into a greeter.
"Oh I'm sorry sir," Max said. He tried to hand the Greeter a piece of paper not knowing that it wasn't a armed creature.
"I'm told that according to this piece a paper that I work here. Its really nice to see equal opportunity employers out here, I haven't seen one since my job back at Necrum Mines."

Last edited by Venks; 07-13-2007 at 06:46 PM..
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  #17  
07-14-2007, 12:43 AM
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Zerox
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: May 2006
: Um...RealWorld?
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OOC: Thanks for the heads up, Albino-Slig!

IC: Silph staggered, carrying his heavy sack, down the river. Along the way, the odd Grubb turned up. Some would ask for help in some way. They obviously knew nothing of Luskans, Silph thought. He completely ignored them.
---
After a while, something odd was seen in the distance, among a slight mist from a waterfall. He walked closer, and found some sort of building. He strolled round to the front of it, and looked at a sign next to the door. Some sort of 'Frakture Falls' place. He remembered some of the Vykkers on the ship talking about possibly getting a job there. It was some sort of hospital. Intriguing how they only bothered to clean the higher portions of the building. He stepped inside. A number of statues dotted he hallway, as well as few of those damn Greeter things. A Mudokon uselessly attempted to ask one about his work. He ignored it and wandered on past as a couple of Greeters circled him on his way to the waiting room. As he entered, he smacked one of the Greeters, denting it, as he left them behind.
In the waiting room, there was a few counters, vendors, and many seats. He dumped his sack on a seat at the front, and went over to a vendor for a Soulstorm brew, then went back and sat next to his sack, and began drinking.
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  #18  
07-14-2007, 02:13 AM
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skillyaslig
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: Mar 2007
: Beneath the sink
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Dean walked along the road, holding his sloggie, Emily, in his hands. She was wounded in her back leg, had large bite marks that luckily didn’t bare the bone. He looked up and squinted along the road and could dimly see the white and green building which was Frakture Falls. He breathed a sigh of relief and patted Emily’s head. Emily whimpered in response, and her injured leg twitched. Dean flinched as some blood oozed onto his wrist, staining the leather, but he just simply quickened his pace, eager to get Emily some help.
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  #19  
07-14-2007, 03:49 AM
Albino-Slig
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: Jun 2007
: The Slig Barracks, Mudos
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OOC

:
OOC: Couple of questions before i get started. Are the Fecco line only for the transportation of supplies, or can it also carry passengers? Aslo, where does the line connect to the medical facility?
There are two stations, one for passenger trains and one for goods on opposite sides of the facility.

A branch line from the Feeco Depot.
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  #20  
07-14-2007, 08:22 AM
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Slig 7665
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: May 2007
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Slax walked through the doors to the huge facility looked around the lobby a few greeters went round "um hello I'm for this Job aplication can anyone help me" Slax called out.

Frank waited for the huge train to stop when he finaly did he was escorted to an lift by two Interns and dumped in small cell.
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  #21  
07-14-2007, 10:24 AM
Albino-Slig
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OOC

I think I'll take control of the Greeters n' Secretaries since most people are interacting with them. You can start yoru self with a job or patient or what ever if you wish.


IC

Venks

The Greeter span around "Aye" It squeeked in its high pitch once before shunting him gently in the direction of the main reception and the mechanical secretaries before wheeling it self away to zap a rat.


Zerox + Slig 7665

The Greeter sparked as it attempted to zap the Luskan, its rusting weapon now corroded beyond use as it fizzled angrily before its scanners detected somthing. It clicked for a while then a camera hanging from the iron beams above swung round to the Luskan as it sat down drinking. "A Luskan, in these parts?" Obray said with a perplexed look. "Well, well, well. We may have a use for such a creature." His eye caught another creature taht had strayed into the lobby, this time a Slig. "Must be my lucky day." He chuckled then turned to the Slig he had with him. "Do it."
The Slig pressed a button turning on the PA system to the Lobby and Waiting Room.
"All those itnerested in a job in security please report to the on site Slig barracks for proccessing, that is all."
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  #22  
07-14-2007, 01:38 PM
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Zerox
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IC: Silph looked up at where the noise had come from "Who's that? And which way is these 'Slig barracks'?"

OOC: SSP, gotta go kinda quick.
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  #23  
07-14-2007, 03:43 PM
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Venks
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: Dec 2005
: VA
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The guy I bumped into with the cold metal skin simply replied, "Aye." He also nudged me towards somewhere. Not seeing anything, I faithfully walked in the direction I hand been pointed too. I assumed I had entered a new area, the smells and sounds around me took a different form. I stood still for a moment not wanting to walk into anyone or anything dangerous. Based off of what I was hearing I was in a very big room. "Man this sure is a big place."
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  #24  
07-15-2007, 02:59 AM
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Slig 7665
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: May 2007
: Wales
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IC:
Slax walked over to a reception desk he chould see a mechanical secritery "um chould you show me the way to Slig barracks".

Frank looked around and saw that his cell door was ajar "time to have some fun" he thought.
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  #25  
07-15-2007, 03:31 AM
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Zozo the Zrilufet
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: Oct 2006
: Scotland, Aberdeen
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OOC: Me try to join...Me thinks.

IC
Aries came out of the elevator and wandered towards the door. She was in such bad condition, her long hair was a tattered mess, her eyes had dark circles around them and she looked ten years older. SHe wandered aimlessly to the reception desk and spoke up, not even sure if anyone was there.
"Can I get some free psycological help?" She spoke in a low depressed monotone voice. "I feel suicidel and I'm poor, I don't have any moolah on me."

She didn't notice Zandoba wander in, who had been lead to the lift by Annabell. He took a bag of moolah and put it on the desk, standing next to Aries. None of them noticed each other yet.
"I'd like a room on the 3rd floor in the Bak ward, please." He spoke, in a much better condition than Aries.
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I am a man. Do not call me otherwise, or you are doing it wrong. Times correctly guessed as a man: Patrick: 1, Mitsur: 1, Daxter king: 1, OANST: More than once, Nemo: 1, alf's brother's mate: 1, Nate: 1, Anonyman!: 1. The assumption everyone is male probably comes from the fact 90% of characters in Oddworld are male. The editpenis<a href=http://www.oddworldforums.net/signaturepics/sigpic4236_3.gif target=_blank>http://www.oddworldforums.net/signat...gpic4236_3.gif</a>


Last edited by Zozo the Zrilufet; 07-15-2007 at 03:36 AM..
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  #26  
07-15-2007, 09:29 AM
Albino-Slig
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:
IC:
Slax walked over to a reception desk he chould see a mechanical secritery "um chould you show me the way to Slig barracks".

Frank looked around and saw that his cell door was ajar "time to have some fun" he thought.
The secretaires face disapeared from its screen and was replaced by a glowing map of Frakture Fallz, a clanky jingle playing as a recorded Slig voice went over the directions as a red line was drwan from it's location out of the lobby and aroudn the side to the Slig Barracks gates. "Go back out the lobby, turn right, procead until you find gate of Slig Barracks." Its face appeared in a small box in the top courner of the screen again.
"Please state next question." It said automaticaly in a droning mechnical voice.

Last edited by Albino-Slig; 07-15-2007 at 09:34 AM..
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  #27  
07-15-2007, 10:01 AM
Albino-Slig
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:
IC: Silph looked up at where the noise had come from "Who's that? And which way is these 'Slig barracks'?"
Obray wached the Luskan and sighed shaking his head at the its lack of innitative. He looked back to the Slig who pressed the button again. "This is Task Master Obray of the Slig Barracks. Those seakin' security work go out da' Lobby and turn right, keep goin' till ya' reach the gates." He nodded to the Slig again, it took its long fingers from the button, the screen becoming blank. "Better get my self down to the parade ground proper." He said as he walked to the lift.

:

Aries came out of the elevator and wandered towards the door. She was in such bad condition, her long hair was a tattered mess, her eyes had dark circles around them and she looked ten years older. SHe wandered aimlessly to the reception desk and spoke up, not even sure if anyone was there.
"Can I get some free psycological help?" She spoke in a low depressed monotone voice. "I feel suicidel and I'm poor, I don't have any moolah on me."

She didn't notice Zandoba wander in, who had been lead to the lift by Annabell. He took a bag of moolah and put it on the desk, standing next to Aries. None of them noticed each other yet.
"I'd like a room on the 3rd floor in the Bak ward, please." He spoke, in a much better condition than Aries.
Aries
The secretary had been idle under the desk, the sound of a voice alertign it it quickly srung up infront her her, its screen flashing the Moolah symbol with a red cross over it with an irritating jingle playing on repeat. "Well arn't you lucky! We have a Vykker labs Shrink installed over 400 private consultation rooms, no moolah? No worries! Treatment first, questions later!" A large cartoon of a grinning Mudokon face repalced the Moolah symbol. The face then minmized and a map appeared. "Please report to the third floor, Private Consultation room 276. A glass orb on the front of it flashed as it took a picture. "The Shrink is waiting. Get. Well. Soon."

Zondo
The Secretary facing Zondo flickerd its screen to a map and also began an annoying jolly jingle. "Please deposit Moolah into the opening." A hatch slid open under the machines screen. "You will be assessed once you have found your bed." It marked the route to the ward on the map. "Get. Well. Soon."

OOC

Yeah another double post... I didn't get the quote thing right the first time so I ended up wtih two.
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  #28  
07-15-2007, 11:09 AM
Zozo the Zrilufet's Avatar
Zozo the Zrilufet
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OOC: Its Zandoba, not Zondo....Eh, my fault for giving my characters big names anyways.

IC
Aries eyes widened at the sight of the machine, yelping and catching Zandoba's attention. His eyes were fixed on her in a demented way before he laughed and put the money in the box.
"Well here you go..." He spoke cheerfully, before glaring over at Aries. Her eyes were wide in terror at his face as bad memories flooded back to her. Her lips shook before a piercing scream managed to find a way out of her and she ran to the third floor, being chased by Zandoba.
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I am a man. Do not call me otherwise, or you are doing it wrong. Times correctly guessed as a man: Patrick: 1, Mitsur: 1, Daxter king: 1, OANST: More than once, Nemo: 1, alf's brother's mate: 1, Nate: 1, Anonyman!: 1. The assumption everyone is male probably comes from the fact 90% of characters in Oddworld are male. The editpenis<a href=http://www.oddworldforums.net/signaturepics/sigpic4236_3.gif target=_blank>http://www.oddworldforums.net/signat...gpic4236_3.gif</a>

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  #29  
07-15-2007, 11:56 AM
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Slig 7665
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Slax looked around some crazy steef was screming like mad he followed the secriterys orders and he soon found himself in slig barracks "um can anyone help me" he called out.

Frank made his way out of his cell and into the storage area he saw a vending machine he looked it suplied a variety of products 2 of them chaught his eye he looked at his coin "heads I buy a brew tails a lungbuster cig" he fliped his coin tails as his 2face personality took over he bought a cigar and lit it "now what to do in this dump he thought".
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Last edited by Slig 7665; 07-15-2007 at 12:00 PM..
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  #30  
07-16-2007, 08:30 AM
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Zerox
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: Um...RealWorld?
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IC: Silph listened to the directions, and finished off his brew before leaving. He threw the bottle at a Greeter as he came out the door, and laughed to himself as it spazzed in a fit of rage, unable to pursue the offender outside.
After a short walk, Silph came out and found a Slig waiting. He assumed this was it, so he dumped his sack near a wall. The Slig called out "Um, can anyone help me?" the Slig called out. Silph leaned against a wall and sarcastically replied "No"
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