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  #1  
11-27-2014, 01:27 AM
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Stranger's Wrath out on Portable devices

At only $5.99 it looks like this is a solid deal:

https://itunes.apple.com/app/id923555295

:
Category: Games
Released: Nov 27, 2014
Version: 1.0
Size: 721 MB
Languages: English, Finnish, French, German, Italian, Polish, Portuguese, Russian, Spanish, Swedish
Seller: Oddworld Inhabitants Inc
©2005-2014 Oddworld Inhabitants, Inc.

Rated 12+ for the following:Infrequent/Mild Profanity or Crude Humor
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
Frequent/Intense Cartoon or Fantasy Violence

Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5, iPhone 6, and iPhone 6 Plus.
Update:

It's now also available on Android:

https://play.google.com/store/apps/d...world.Stranger

:
Description


** PLEASE NOTE: Requires at least a 1.2 GHz dual core CPU, 1 GB RAM with Adreno 220, Nvidia Tegra 3, ARM Mali 400-MP, PowerVR SGX 543MP, Intel HD Graphics or Vivante GC1000 GPU. Runs at variable resolution based on device capabilities. Performance settings available in app.
"A stunning and exquisitely realized masterpiece that delivers a gaming experience unlike any that we've seen before" - Game Informer

"A wild, beautiful and exceptional action experience" - IGN

Prepare to immerse yourself in 20 + hours of action-adventure.

In the dusty, undeveloped wastelands of Western Mudos, cantankerous townsfolk find their settlements besieged by belligerent outlaws. Along comes Stranger, a drifter turned bounty hunter, with a unique double-barreled critter-firing crossbow.

Stranger’s Wrath has been passionately upgraded for this all-new release with all exciting new controls that make the most of the mobile format and improved visuals throughout.

Features:

* Fully configurable touch-screen controls let you move & re-size individual buttons to suit your play style
* Scalable virtual joystick for fine tuning sensitivity of movement
* Explore living towns, lush forests, and massive industrial facilities
* Seamlessly transition between first-person shooter and third-person platfomer
* Scour your surroundings for live ammo
* Work with a range of strategies to surprise, stun, lure, blast and bag devious outlaws
* Meet incredibly odd, funny and smack-talking townsfolk, enemies and natives
* Fight dozens of varied bosses with outlandish arsenals and outrageous names

Plus:

* Complete "twin-stick" HID gamepad support, including specific control setups for Shield, Moga, XBOX 360, PS3/PS4, and many more
* Intuitive touch controls + a redesigned mobile interface make playing & navigating a breeze
* Incredible visuals that harness all the advanced graphics capabilities of today's mobile chipsets
* A hilarious script, theatrical soundtrack and compelling storyline with a shocking twist
* English, German, Russian, French, Spanish, Italian, Portuguese, Finish, Swedish, and Polish language support
* Leaderboards, Achievements and Cloud Save







Also according to Stewart an Android version should follow "very soon".

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  #2  
11-27-2014, 02:12 AM
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it's nice and all, but I have a really hard time controlling 3D games with a iPhone/iPad touch screens. So I really won't enjoy playing it.

It's an even harder sell when you consider the HD version is cheaper on PC right now
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  #3  
11-27-2014, 05:37 AM
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I'm gonna buy it now just to see what it's like, and to support Oddworld of course!
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  #4  
11-27-2014, 09:01 AM
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Wicked!! Won't be able to play it though since I have not upgraded to the age of smartphones and tablets.

I like the trailer but I think, perhaps, the Wild West filter does a bit of a disservice to the game's visuals. It may put off some potential consumers.
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  #5  
11-27-2014, 09:42 AM
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Bought it already. Would try it out but I'm not feeling so great at the minute.
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  #6  
11-28-2014, 04:16 AM
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Hope you feel better.

I'll likely get it when it's out for android.
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  #7  
11-28-2014, 04:58 AM
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Is there any plan to up the in-game resolution? Surely the latest iPhones (6 & 6plus) could handle the game at their native resolutions? And if not, surely the resolution coul be raised up more than what it currently is..?
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  #8  
11-28-2014, 05:12 AM
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What is the current resolution?
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  #9  
11-28-2014, 06:09 AM
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What is the current resolution?
Don't know, but it's low enough that you get jaggies and blurriness.
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  #10  
11-28-2014, 06:36 AM
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:
Is there any plan to up the in-game resolution? Surely the latest iPhones (6 & 6plus) could handle the game at their native resolutions? And if not, surely the resolution coul be raised up more than what it currently is..?
It's native on iPhone 6, afaik. Have you got your sliders on max?



1136 x 640.

Last edited by OWI_Alex; 11-28-2014 at 06:40 AM..
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  #11  
11-28-2014, 12:12 PM
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oh... there's sliders?

Thanks OWI_Alex. The game looks gorgeous on the full settings on my ipad mini3, but the performance is far too poor to play the game (like 5fps). Couldn't you tweak things to make the performance better? Look at games like Infinity Blade. It's possible. I understand it would probably mean rewriting a lot of code, in which case I can see it wouldn't be a smart thing to attempt.

Last edited by AvengingGibbons; 11-28-2014 at 12:21 PM..
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  #12  
11-28-2014, 02:48 PM
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This is why there is a slider. If it's too slow for you, turn down the resolution. If your device cannot support the high resolution, that's not really in the hands of JAWS.
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  #13  
11-28-2014, 02:57 PM
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fins*
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  #14  
11-28-2014, 03:00 PM
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Stranger's Wrath for mobile is by Square One Games, not JAW.
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  #15  
11-28-2014, 03:05 PM
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Regardless, it's not the devopers fault if the game is slow and you knowongly run it at a higher resolution.
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  #16  
11-28-2014, 04:28 PM
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iUsers are used to software that targets the most recent hardware and runs without a hitch. I guess there's more variety now with iPads, but you can still optimise per-model, unlike Android where there are too many options to account for.

It sounds like they've maybe left some room for better visual quality in the future as the technology gets better?
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  #17  
11-29-2014, 02:30 AM
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:
oh... there's sliders?

Thanks OWI_Alex. The game looks gorgeous on the full settings on my ipad mini3, but the performance is far too poor to play the game (like 5fps). Couldn't you tweak things to make the performance better? Look at games like Infinity Blade. It's possible. I understand it would probably mean rewriting a lot of code, in which case I can see it wouldn't be a smart thing to attempt.
Try reducing some of the sliders, if you've not already - Square One have added lots of flexibility on the mobile version to ensure that everyone can find a happy medium with the settings. The "resolution" slider is perhaps the best place to start (the iPad Mini 3 has a really high resolution), and switching off 'post' will help.

I've noticed some of the reviews on the App Store mention the frame rate on certain devices - but that's what the sliders are for really.
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  #18  
11-29-2014, 03:43 AM
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I've already got this game.
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  #19  
11-29-2014, 04:56 AM
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Try reducing some of the sliders, if you've not already - Square One have added lots of flexibility on the mobile version to ensure that everyone can find a happy medium with the settings. The "resolution" slider is perhaps the best place to start (the iPad Mini 3 has a really high resolution), and switching off 'post' will help.

I've noticed some of the reviews on the App Store mention the frame rate on certain devices - but that's what the sliders are for really.
So from having a run through the tutorial area it seems that the game runs smoothly at the default settings on iPad and iPhone, but the iPad takes a performance hit when turning up settings too far (I put my resolution up some and reduced the post-FX and view distance to compensate). That’s probably down to the larger screen resolution, but it’s a shame since the lower resolution is far more noticeable on the bigger screen.

I wonder if the people mentioning framerate are running on older hardware, and if so is there any way to either adjust the game settings automatically or make the performance settings more obvious to make sure people get a better experience?

Besides that though, the game plays well enough and I like the control personalization (I feel the default button sizes are a bit small for iPad).

One thing I’m interested in: I got through the tutorial without any major issues, but in the last fight before entering Gizzard Gulch I took a fair few hits – considering how tough fights get late in the game, I’m curious to know if any difficulty adjustments have been made to account for the new control scheme? I’m not sure I could survive the tougher sections if not.
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  #20  
11-29-2014, 01:15 PM
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It really is tricky to control using only the touch-screen. Hopefully there'll be a bigger push for games that require controllers, because if you use a controller, you're pretty much getting the same expierience as on a console. The graphics are that impressive! (At least on the latest devices...)
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  #21  
12-02-2014, 12:12 AM
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Maybe I'm a sap but bloody hell. It's nice to see some really enthusiastic Oddworld discussion in the TouchArcade Forums.
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  #22  
12-02-2014, 12:28 AM
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Maybe I'm a sap but bloody hell. It's nice to see some really enthusiastic Oddworld discussion in the TouchArcade Forums.
Yeah, the game's gone down really well.
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  #23  
12-10-2014, 03:19 AM
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It's now also available on Android, I'm downloading it now

https://play.google.com/store/apps/d...world.Stranger

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