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  #1  
02-22-2011, 12:06 PM
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Oddworld New custom Oddworld levels

I made some custom levels
Here: http://www.youtube.com/watch?v=AEEvgTowcwI
Hope you like them
Here: http://www.youtube.com/watch?v=TaXtOLiBMTI

Last edited by Sliglover; 02-22-2011 at 12:40 PM..
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  #2  
02-22-2011, 12:08 PM
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Here is another: http://www.youtube.com/watch?v=xdVYHtr28JY
Enjoy
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  #3  
02-22-2011, 12:27 PM
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You made them with Paul's editor... can you upload a video of live gameplay?
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  #4  
02-22-2011, 12:31 PM
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You made them with Paul's editor... can you upload a video of live gameplay?
I'm very sry. I accidentaly deleted all my level files, by mistaking them with something else.
Plz forgive me
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  #5  
02-22-2011, 12:33 PM
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Pretty cool.

Also, you shouldn't doublepost, you can just press that Edit -button in the bottom of your post and add those other things to your previous post. Simple!
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  #6  
02-22-2011, 12:36 PM
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Pretty cool.

Also, you shouldn't doublepost, you can just press that Edit -button in the bottom of your post and add those other things to your previous post. Simple!
Thx man
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  #7  
02-22-2011, 12:37 PM
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Nice work man, looking forward to seeing more levels.
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Last edited by GABBITS OWN; 02-22-2011 at 12:44 PM..
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  #8  
02-22-2011, 12:39 PM
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Nice work man, looking forward to see more levels.
I almost finished one now
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  #9  
02-22-2011, 12:45 PM
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What level you are you making, any new features?
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  #10  
02-22-2011, 12:47 PM
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What level you are you making, any new features?
Trying to make a new Paramonia with mines, uxb's, more sligs, mudokon slingers
kinda like this
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  #11  
02-22-2011, 04:42 PM
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This sort of thing should be in the Mods 'n' Hacks subforum.

*moves*
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  #12  
02-22-2011, 10:42 PM
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This sort of thing should be in the Mods 'n' Hacks subforum.

*moves*
sry, I'm new
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  #13  
02-23-2011, 05:02 AM
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sry, I'm new
Could've fooled me.

Also i've got to say I like these levels. But I want to see gameplay dammit!
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Last edited by Crashpunk; 02-23-2011 at 05:05 AM..
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  #14  
02-23-2011, 12:19 PM
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Those levels look very complicated! But the more complicated, the better! Please don't forget to post the levels onto my level variations thread (see my signature below for the link), once you have made them properly. Good luck!

I would love to see more edited RuptureFarms levels!

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  #15  
02-23-2011, 10:26 PM
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ok, more will come in the future, but now it's extra hard paramonia for saxdudemaloy26
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  #16  
02-24-2011, 02:40 AM
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Have you started to make them using Paul's editor?

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  #17  
02-24-2011, 06:01 AM
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I can see what you did in those videos. They obviously aren't actual made levels, just pictures that were placed on top of pictures of the scenes, Like a plot for a level. Some pretty good ideas there but having things like the grenade vendor in scrabania, just doesn't seem right in my opinion but hey, whatever floats ya boat mate!
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  #18  
02-24-2011, 01:21 PM
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They look retarded.

No direction or flow to them at all. :/
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  #19  
02-24-2011, 02:15 PM
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Are you the one who kept demanding people make levels?

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  #20  
02-24-2011, 03:28 PM
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I'm asking for actual playable levels, not half thought up smorgasborgs with every conceivable object smashed together with little to no thought or forsight involved
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  #21  
02-24-2011, 10:33 PM
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They look retarded.

No direction or flow to them at all. :/
Let's see you make one smart ass
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  #22  
02-24-2011, 10:34 PM
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Are you the one who kept demanding people make levels?
no
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  #23  
02-24-2011, 11:45 PM
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please don't double post Sliglover.

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  #24  
02-25-2011, 03:50 AM
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I'm asking for actual playable levels, not half thought up smorgasborgs with every conceivable object smashed together with little to no thought or forsight involved
Don't fret! In a few weeks time I will be finished with my full RuptureFarms II (excluding Zulag 1) variation. In a few days I will post a couple of images of the variation onto my thread. I've already nearly finished Zulag 2.

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  #25  
02-25-2011, 09:32 AM
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Hello, is anyone planning to make levels? If yes i would like play them...
I understand if not.
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  #26  
02-25-2011, 12:26 PM
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I've already made a couple, and so have other people. I'm currently making a variation of RuptureFarms II, and I've finished Zulag 2. Take a look at my thread (see my signature for the link) to download the levels.

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  #27  
02-26-2011, 03:13 AM
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Probably been mentioned earlier; but there is already a topic about custom levels. Use the search button before you post Sliglover


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Let's see you make one smart ass
Can't take some constructive criticism: You shouldn't have posted your levels in the first place if you didn't want them to be judged.
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  #28  
02-26-2011, 12:10 PM
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Can't take some constructive criticism: You shouldn't have posted your levels in the first place if you didn't want them to be judged.
I'm on SligLover's "side" here, I don't recall calling anything "Retarded" constructive criticism...
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  #29  
02-26-2011, 12:45 PM
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I'm on SligLover's "side" here, I don't recall calling anything "Retarded" constructive criticism...
While I agree on that point, it was more the rest of the message I was referring to. My bad, didn't make it clear enough.
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  #30  
02-27-2011, 12:44 PM
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Please don't kill me if I'm posting on the wrong thread here But now that its possible to change AE CAMs in the English none steam version is anyone planning on making a rupture farms AE level?

I was thinking a bigger rupture farms using the mines level would be a good one possibly with timed levels with gas towards the end (since you can set the clock time and possibly start/stop it at will).
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