[OOC: Okay. Let's so it that way, then. I have a few questions, but they're just curiosity questions, not confrontational questions...
1. I'm still not quite sure how these hot/cold spells work [I'll get onto the black ones in the next point]. this is how I think it works, from what I've read:
When someone buys a spell, they can effectively only cast three spells in any one battle [otherwise they would have to tell the enemy not the attack for the next 20 minutes, while they read their page!]. Is that right?
If someone trains to a level, the spells they buy have greater effect, yeah?
2. Exactly how are we going to decide whether or not the enemy hits when the mage has a Cloak? We can't exactly toss a coin.
3. If a Cloak gives the enemy a 50% chance of hitting the wearer, what effect do different levels have on that? I think you should rethink the Cloak one a bit...
4. For Odd's sake Raise your Prices! 100m to learn a spell? If they can use them indefinately, then you'll put both me and Grid out of business! Either raise your prices, or make it so that the mage can only use each spell three times before the Page crumbles to dust or something, and they have to buy it again.
5. Do people who've trained in my shop still have to pay 5000m for initiative trianing, and Vice Versa?
Phew! I've babbled on wwaayy too long.]
Rettick knocks on the Door of the tower. The tower had been a Watchtower before this new guy had bought it up. There is no reply.
"Must be out."
Rettick pulls a crumpled sheet of paper and a pen from his pocket, writes a note, and pins it to the door of the Tower. He decides that he'd better get back to the shop and train.
"To the Mage,
Welcome to Pyke. I'm not sure how to thank you for this Gift; I'm not used to recieving gifts. I am curious to know how this Magic of yours works. Maybe we could train together? I get the feeling that we have much to learn from each other...
Thank you
Rettick [The owner of the Psych Shop]"
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Guns don't kill people, People kill people! Using Guns.
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