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  #1  
05-30-2009, 10:06 AM
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Happy slig assassin fan game

Okay so I've finally got gamemaker for my PC. And have decided to make an oddworld fan game that is about a slig who is an assasin, and goes on missions to assasinate glukkons. There will be five different missions in this game, and they will have atleast 20 stages inside each of them. Also this slig may have the power to posses stuff. He will also team up with a mudokun terrorist in 1 one of the missions. anyone think this fan game is a good idea?
also so far on game maker I only know how to make a character walk in different directions, also I kinda know how to make characters stop at walls but they sometimes glitch.
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  #2  
05-30-2009, 10:31 AM
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Okay so I've finally got gamemaker for my PC. And have decided to make an oddworld fan game that is about a slig who is an assasin, and goes on missions to assasinate glukkons. There will be five different missions in this game, and they will have atleast 20 stages inside each of them. Also this slig may have the power to posses stuff. He will also team up with a mudokun terrorist in 1 one of the missions. anyone think this fan game is a good idea?
also so far on game maker I only know how to make a character walk in different directions, also I kinda know how to make characters stop at walls but they sometimes glitch.
ask j_dude, hes doing a game in gamemaker
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  #3  
05-30-2009, 10:47 AM
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collision - wall object
Bounce - self, precisely, solid objects
Move fixed - self, middle (square, not arrow), speed=0, not relative

In theory that should work.

Bounce stops you getting stuck to or in the wall, Move 0 stops you bouncing away from the wall.
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  #4  
05-30-2009, 10:59 AM
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collision - wall object
Bounce - self, precisely, solid objects
Move fixed - self, middle (square, not arrow), speed=0, not relative

In theory that should work.

Bounce stops you getting stuck to or in the wall, Move 0 stops you bouncing away from the wall.
wow that coding is wierd, is it easy to understand?
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  #5  
05-30-2009, 11:03 AM
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It's drag-and-drop programming, piss easy.
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  #6  
05-30-2009, 11:08 AM
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thanks carnix I hope it works
-
it didn't work
-
okaokay now it works everywhere except for in the corners, by the way right now there is no gravity, so is that the problem?
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Last edited by bobtheguy; 05-30-2009 at 11:27 AM..
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  #7  
05-30-2009, 11:25 AM
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What went wrong?

Send me the file I'll get round to fixing it when I can.
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  #8  
05-30-2009, 11:41 AM
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okay actually it does work now, I figured out that on one of my events I messed up.
thanks for the help also do you know how to add in a way for the character to jump?
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  #9  
05-30-2009, 11:58 AM
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...Sligs can't jump.

From what I can remember good jumping is one of the hardest things to achieve. I suppose it depends what kind of jumping you want. Just jumping up is easy but making it so that your character can move in mid-jump is very difficult.

I'll try and give you a quick way to achieve fixed jumping upward.
-Select your character Object
-Add Event = Keypress "Up"
-{action} Move Fixed : self ; direction=up ; speed=(strength of jump) ; relative=tick(I think)
-{action} Set Gravity : self ; direction=270 ; gravity=(strength/speed of falling) ; relative=no
-Add Event = Collision "floor Object"
-{action} Set Gravity : self ; direction=0 ; gravity=0 ; relative=no
-{action} Move Fixed : self ; direction=down ; speed=0 ; relative=no
I think that's it. Does it work?
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  #10  
05-30-2009, 12:03 PM
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Happy

:
ask j_dude, hes doing a game in gamemaker
say wha??
if you need any help bobtheguy just ask i was thinking of making a game like this but to see how many albino sligs you can shoot but sure if you need help just ask.
edit-- here's a basic engine i use for my platform games
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File Type: zip platformer_engine.zip (22.4 , 154 views)
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  #11  
05-30-2009, 12:12 PM
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thanks
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  #12  
05-31-2009, 04:43 AM
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This sounds like a brilliant idea!
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  #13  
05-31-2009, 06:52 AM
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thanks alex filli, also does anyone think I should make the slig be able to posses?
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  #14  
05-31-2009, 07:23 AM
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thanks alex filli, also does anyone think I should make the slig be able to posses?
nah, it goes agains oddworld "law" but its your game so do it if you want
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  #15  
05-31-2009, 07:25 AM
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nah, it goes agains oddworld "law" but its your game so do it if you want
"Lore"
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  #16  
05-31-2009, 07:27 AM
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"Lore"
trust you to come about when i use one of your quotes :P
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  #17  
05-31-2009, 07:33 AM
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Well
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  #18  
05-31-2009, 07:34 AM
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The slig that's in the game is different then all the normal sligs, and can do much more, So I probably will include possesion, but maybe not because I don't know how to do that with gamemaker.
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  #19  
05-31-2009, 07:35 AM
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The slig that's in the game is different then all the normal sligs, and can do much more, So I probably will include possesion, but maybe not because I don't know how to do that with gamemaker.
like i said ask j_dude, hes adding possesion into his, perhaps he can give you some tips, which reminds me i need to work on that on mine, carninx how will we get the possesion orbs in game?
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  #20  
05-31-2009, 07:38 AM
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Happy

yeah I got the basic engine that I'm using from J_Dude320, and right now I sent a PM to him about making enemys that fight the player, so I will ask about possesion after I find out how to make enemys that fight the player.
----
Also Carnix can you put pants on these slig sprites plz. , I'll give you credit in my game
Attached Thumbnails
Click image for larger version

Name:	oddworldplatformersligoe4.png
Views:	180
Size:	5.3 
ID:	10364  
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  #21  
06-01-2009, 09:12 AM
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Hey, I just wanted to post here I am also making a game and currently have bob the guy working with me as a mod team, I do need people for technics and publicity memo me if you think your up for the challenge PS thx bobtheguy uve bee nreal so far
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  #22  
06-01-2009, 09:17 AM
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Okay these are the stats for the slig assasin
-he is either albino or black
-he moves with the wasd keys
-he can use a knife to quickly kill his enemy's when he's right next to them by pressing e
-he shoots with the spacebar
-he can crawl by pressing s
-he can double jump
-he can pull levers with the q button
-he may be able to use gamespeek with the jkl: keys j= hey k= stop l=work := kill e'm!
-and maybe possesion with the f key
these may change and yes, I know the controls look complicated but they're not
anyone think I should delete any or change any commands?
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  #23  
06-01-2009, 09:24 AM
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-he may be able to use gamespeek with the jkl: keys j= hey k= stop l=work := kill e'm!
that's "Hi", "freeze!" and "Get 'em". No slig-speak for work.
:
Also Carnix can you put pants on these slig sprites plz. , I'll give you credit in my game
Those are initially my sprites you use any of those at all I hope to get a little credit...
I'll consider finishing the pants but I'm busy with Josh's sprites and it really isn't too hard why don't you give it a go?
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  #24  
06-01-2009, 09:38 AM
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Okay these are the stats for the slig assasin
-he is either albino or black
-he moves with the wasd keys
-he can use a knife to quickly kill his enemy's when he's right next to them by pressing e
-he shoots with the spacebar
-he can crawl by pressing s
-he can double jump
-he can pull levers with the q button
-he may be able to use gamespeek with the jkl: keys j= hey k= stop l=work := kill e'm!
-and maybe possesion with the f key
these may change and yes, I know the controls look complicated but they're not
anyone think I should delete any or change any commands?
if you require the full slig gamespeak sounds i have them available
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  #25  
06-01-2009, 10:11 AM
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I've been working on an experimental robotic Slig voice modulator. If you give me a script, I can try and record some phrases for your game if you like.
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  #26  
06-01-2009, 10:16 AM
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I've been working on an experimental robotic Slig voice modulator. If you give me a script, I can try and record some phrases for your game if you like.
really...? that sounds good ill have to get back to you on that, even though your offering to BTG
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  #27  
06-01-2009, 10:27 AM
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So basically it'll be AO and AE with a few added features and a Slig sprite instead of Abe?

The thing that made Sligs unique in those games was not being able to jump or possess other things. That's what changed the gameplay from just being Abe all the time.

Last edited by Jordan; 06-01-2009 at 10:33 AM..
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  #28  
06-01-2009, 10:48 AM
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@alexfilli, okay I'll send you my game, by the way right now instead of a slig there is a kid, the reason he is there is because J_dude320 sent me the basic engine for my game, and I haven't replaced the kid sprite that it came with with a slig yet, but before I send you it I need your e-mail adrress, because I don't know how to send it over the private message system.
-
@jordan, no it's not a remake, the only reason the slig can jump is 1. because he is supperior to the other sligs, and 2. because the gameplay would suck if the player couldn't jump, and by the way I said he may posses, not he will posses
-
also everyone which color slig would be better, black or albino, also does anyone have a good name for the main character slig?
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  #29  
06-01-2009, 12:07 PM
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Clive
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  #30  
06-01-2009, 12:20 PM
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okay I have decided that the slig will be albino, because I like albino sligs better.
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