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  #2881  
08-07-2013, 04:00 AM
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I find it incredibly hard to believe. Can anyone else confirm that runjumping raises you higher?
Only inasmuch as it's possible to reach that one ledge by run-jumping and not by hoisting. Try it for yourself.
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  #2882  
08-07-2013, 04:13 AM
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Maybe it's a bug, or intentional, to get the players learn runjumping at this particular moment?
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  #2883  
08-07-2013, 04:50 AM
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The game doesn't snap to any kind of vertical grid, so it would be no problem to raise the platform just enough to make a difference. Given that hoisting is controlled manually by special objects on the end of platforms, it's also possible that they hacked in a run-jump only hoist object that was only used once.

If it's the one place in the game run-jumping is forced over hoisting, then it's probably intentional.
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  #2884  
08-07-2013, 04:50 AM
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Yes, actually there are certain ledges that can't be hoisted to, but can be run-jumped to. I forget exactly where they are, but I'm 100% certain they are in the game, probably in the Scrabanian trials somewhere.

Or at least, I seem to remember there were.
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  #2885  
08-07-2013, 06:17 AM
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I think there’s a couple in Exoddus too. Bonewerkz and Necrum vaults, I wanna say.
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  #2886  
08-07-2013, 11:07 AM
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Yeah, they're much more common in Exoddus, I just didn't know they were in Oddysee.
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  #2887  
08-09-2013, 04:25 PM
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So, should we expect dark or goofy?
Who said they have to be mutually exclusive?
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  #2888  
08-09-2013, 07:29 PM
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Munch's Oddysee did.
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  #2889  
08-11-2013, 09:28 AM
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AO and AE didn't though.

If there's a sequel to AOHD, I'd love to see mudombies make it into it. Providing they could find a good reason why.
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  #2890  
08-11-2013, 09:34 AM
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Yeah, because the video game industry is in a dire need of even more games with zombies.
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  #2891  
08-11-2013, 12:07 PM
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I find it interesting that the sounds for the mudombies seem to be a part of AEs sounds.dat file, yet they don't make an appearance.

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Yeah, because the video game industry is in a dire need of even more games with zombies.
Zombies are a very cliche concept, but that shouldn't stop game devs from doing original things with them.
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  #2892  
08-11-2013, 12:40 PM
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They have recorded the mudombies sounds? What do they sound like?
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  #2893  
08-11-2013, 04:40 PM
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They were more like mummies or draugr than zombies, really.

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  #2894  
08-11-2013, 07:43 PM
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Because of the way the game reads sounds.dat it was probably easier just to leave the mudombies in.
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  #2895  
08-12-2013, 03:51 PM
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Sounds to me they were meant to be in Necrum. That would of been pretty neat.
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  #2896  
08-12-2013, 04:40 PM
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The entire fact that mudombies were going to be a thing still cracks me up.

I imagine they'd be squeezed into a few secret areas later in the game when Necrum stops being super relevant.

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  #2897  
08-13-2013, 03:16 PM
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A little off topic here, but all this talk of Mudombies got me thinking.

I think Oddworld could seriously work as a horror game. I'm not talking Slender jump scare shite. I'm thinking genuinely terrifying like Amnesia. Places in AE were creepy enough as they were, imagine Necrum in pitch blackness; with a few torches being the only light source then seeing a Scrab or Paramites coming out of nowhere, chasing you.

...Pretty much Amnesia but set in Oddworld.
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  #2898  
08-13-2013, 03:48 PM
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I believe MO has given some people nightmares, too!

Last edited by Varrok; 08-13-2013 at 04:05 PM..
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  #2899  
08-13-2013, 03:58 PM
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I don't think Amnesia's that scary, to be honest.
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  #2900  
08-13-2013, 04:33 PM
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Look out, we got a badass over here.

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  #2901  
08-13-2013, 05:04 PM
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I'm speaking objectively. It's overrated, and compared to something like Silent Hill 2, there's no contest.
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  #2902  
08-13-2013, 05:10 PM
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You’re comparing two very different types of horror. Don’t.
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  #2903  
08-13-2013, 05:18 PM
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I didn't find Amnesia scary but that's mainly because I had a hard time taking it seriously after running into the first gatherer and getting a good look at it's face. I ended up dying because I was laughing too hard.

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  #2904  
08-13-2013, 05:22 PM
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I think Oddworld could seriously work as a horror game.
The bad ending cutscenes, dear god.

Also my friend thought that Mudokons looked like the gatherers.
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  #2905  
08-14-2013, 06:16 AM
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I'm not sure, but I think the Fearitales games were meant to have some horror elements.


EDIT: Dear god. I only just noticed the 'Fairytale' pun.
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  #2906  
08-14-2013, 06:24 AM
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I'm not sure, but I think the Fearitales games were meant to have some horror elements.
Yes exactly. It was set to explore the darker side of Oddworld and play with the world of spirits. I'm not quite sure what exactly they had in mind for it.

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  #2907  
08-14-2013, 02:07 PM
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Holy shit, Nate's a genius. No seriously I only just got that when you said it! =O

Also Amensia made me wizz myself.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #2908  
08-14-2013, 03:37 PM
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I'm speaking objectively. It's overrated, and compared to something like Silent Hill 2, there's no contest.
Argh. Your one of those guys who thinking everything is overrated if it's popular. It's fucking irritating.

Amnesia is the only game that I've played that's truly terrified me. At the first time playing. I had fricking cold sweats and shakes. It probably was an overreaction I admit. I can't handle horror games like some.

Anyway that's enough Amnesia talk before Nate or Wil throws me into the off topic sharks. They exist right?
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Last edited by Crashpunk; 08-14-2013 at 03:44 PM..
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  #2909  
08-15-2013, 03:42 AM
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Argh. Your one of those guys who thinking everything is overrated if it's popular. It's fucking irritating.

Amnesia is the only game that I've played that's truly terrified me. At the first time playing. I had fricking cold sweats and shakes. It probably was an overreaction I admit. I can't handle horror games like some.

Anyway that's enough Amnesia talk before Nate or Wil throws me into the off topic sharks. They exist right?
How is calling something overrated saying I think everything popular is overrated?
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  #2910  
08-15-2013, 06:20 AM
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I think I've said this before, but since people perceive things as "overrated" relative to their own opinion* (i.e. to rate something more highly than the speaker is to over-rate it), calling something "overrated" is literally equivalent to "some people like this thing more than I do".

Which, unless you are the most dedicated fanboy on the planet, is true for pretty much everything - making it the single most meaningless non-criticism I can think of.

*Also making "objectively overrated" an oxymoron


Last edited by MeechMunchie; 08-15-2013 at 06:28 AM..
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