Oddworld Forums > Zulag One > Oddworld Discussion


 
Thread Tools
 
  #2791  
11-06-2012, 04:45 AM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 41
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

Lorne mentioned it briefly in the Eurogamer Expo talk. He didn't really give any detail, other than saying that he'd been working on Xmobb (though I can't recall if he actually referred to it by name) and it didn't work out.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #2792  
11-06-2012, 05:10 AM
Xavier's Avatar
Xavier
Oddworld Administrator
The Oddworld Archivist
 
: Jul 2001
: Belgium
: 17,592
Blog Entries: 8
Rep Power: 37
Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)

:
Lorne mentioned it briefly in the Eurogamer Expo talk. He didn't really give any detail, other than saying that he'd been working on Xmobb (though I can't recall if he actually referred to it by name) and it didn't work out.
That's it? It didn't work out? Come on Wil, we need to know more about this.

Reply With Quote
  #2793  
11-06-2012, 09:01 AM
OANST's Avatar
OANST
Necrum Burial Grounds Moderator
Our worst member ever
 
: Jun 2003
: Them dark fucking woods
: 12,320
Blog Entries: 134
Rep Power: 40
OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)

Let's just be happy, Xavier. It was a stupid idea with a stupid name to begin with.
__________________


My bowels hurt.

Reply With Quote
  #2794  
11-06-2012, 11:29 AM
DarkHoodness's Avatar
DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
: 3,438
Blog Entries: 53
Rep Power: 27
DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)

Didn't other, bigger companies try something like this? I don't hear people talking about it. It sounded like a bad idea from the start - Who wants to watch online movies or YouTube videos with other people if you're not physically in the same room as them? There doesn't seem much point in that.

E: In the meantime, people are loving OWI and their games. He should've continued to put all his effort and funds into what's proven to work rather than into pointless distractions like Xmobb.
__________________


Last edited by DarkHoodness; 11-06-2012 at 11:33 AM..
Reply With Quote
  #2795  
11-06-2012, 11:38 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

He's still very much involved in the process of Oddworld though, it's not like he's just abandoned it. I thought he'd allude to that before I met him but he really does seem like a passionate bloke. I guess everyone needs something to keep the busy. Even if it's something like Xmobb.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #2796  
11-06-2012, 11:52 AM
DarkHoodness's Avatar
DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
: 3,438
Blog Entries: 53
Rep Power: 27
DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)

Well that's true. Also I suppose it was better and more productive than simply sitting around playing games or so, while you have to learn your lessons in doing business somehow.

But I still don't know why he thought it'd be a good idea.
__________________

Reply With Quote
  #2797  
11-06-2012, 11:55 AM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

I didn't even know what it was until then. It's not a terrible idea, it's just nothing new, and OW shouldn't be spending ANY time even THINKING about it.
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #2798  
11-06-2012, 02:22 PM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Oddworld never were thinking about it. They're two separate entities.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #2799  
11-06-2012, 02:28 PM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

Lorne then, whatever.
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #2800  
11-06-2012, 04:00 PM
Wil's Avatar
Wil
Oddworld Administrator
Oddworld Inhabitant
 
: Apr 2001
: UK
: 13,534
Blog Entries: 39
Rep Power: 39
Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)

I'm not going to go into it, but the reason the company closed was nothing to do with the idea being bad. It was actually proper fun once you had enough people in a channel throwing videos at each other. A lot of people were interested in the behind-the-scenes business world. It just never got to the stage of marketing itself to the press or public.
__________________

Reply With Quote
  #2801  
11-07-2012, 06:15 AM
Xavier's Avatar
Xavier
Oddworld Administrator
The Oddworld Archivist
 
: Jul 2001
: Belgium
: 17,592
Blog Entries: 8
Rep Power: 37
Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)

:
Let's just be happy, Xavier. It was a stupid idea with a stupid name to begin with.
Yep, I agree with you on this one...

Reply With Quote
  #2802  
11-07-2012, 11:16 AM
Sekto Springs's Avatar
Sekto Springs
Silent Contributor
 
: May 2003
: In the smile of every larvae.
: 7,350
Blog Entries: 75
Rep Power: 28
Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)

I also think it was a dumb idea, and I'm probably one of the few people who actually downloaded it and tried it out for a while at different stages of development. I gave it a chance because I wanted so much to believe that all of the time and money Lorne was sinking into it was well spent.

The "crowd reaction" function was an interesting idea, I'll give them that. Could have done without the simulated audience though. I think a function like that would do well in a similar service like Livestream, even though most people voice their opinions in real-time anyway via the chat window.
__________________
HAPPY HOL-ODD-DAYS!
I bought some powdered water, but didn't know what to add.

Reply With Quote
  #2803  
11-08-2012, 02:42 AM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 15
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

Tinychat does the whole 'watching a youtube video together' thing now.

btw, I've read somewhere that Lorne studied photorealistic painting, is this right? Is there any of his work online?
Reply With Quote
  #2804  
11-08-2012, 03:41 AM
Xavier's Avatar
Xavier
Oddworld Administrator
The Oddworld Archivist
 
: Jul 2001
: Belgium
: 17,592
Blog Entries: 8
Rep Power: 37
Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)

:
I also think it was a dumb idea, and I'm probably one of the few people who actually downloaded it and tried it out for a while at different stages of development. I gave it a chance because I wanted so much to believe that all of the time and money Lorne was sinking into it was well spent.
I played around with it too but I got bored of it very very quickly. can't say I tested it a different stages of development so I might have missed the best parts.

:
btw, I've read somewhere that Lorne studied photorealistic painting, is this right? Is there any of his work online?
Ouch this takes me back:
http://www.oddworldforums.net/showthread.php?t=10602

Reply With Quote
  #2805  
11-19-2012, 01:25 PM
Spooce-aholic's Avatar
Spooce-aholic
Sniper Wasp
 
: May 2011
: On Earth ;)
: 298
Blog Entries: 6
Rep Power: 14
Spooce-aholic  (234)Spooce-aholic  (234)Spooce-aholic  (234)

It might be way too late to suggest this, but if there's one Mudokon left or there's no Mudokons left in the game, then this song should play.

Reply With Quote
  #2806  
06-24-2013, 03:56 AM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 41
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

Revive!
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #2807  
06-24-2013, 04:13 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

It's ALIVE!
Reply With Quote
  #2808  
06-24-2013, 08:49 AM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 16
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

Continuing from the E3 thread:..
I am FOR the swinging spikey boulders. No spikey boulders + Quiksave = way too easy. Especially that late in the game.
__________________
[Type your signature here]

Reply With Quote
  #2809  
06-24-2013, 09:20 AM
DarkHoodness's Avatar
DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
: 3,438
Blog Entries: 53
Rep Power: 27
DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)

Well there was a re-spawn point a screen away from each of the 2 puzzles in the first game. And the puzzles you had to do after navigating them were short and relatively easy... That made the glitches forgiveable for me. Not a lot was lost if the spike puzzle shafted me or if I got my timing wrong.

E: I remember there being much harder, similar puzzles in AE with having to roll under bonesaws where your timing window was incredibly narrow, except that quicksave nerfed their difficulty to make them a lot easier than the spiky ball & bat puzzle in AO.
__________________


Last edited by DarkHoodness; 06-24-2013 at 09:26 AM..
Reply With Quote
  #2810  
06-24-2013, 10:09 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

I genuinely hated that puzzle with the doped up mudokons and those walls triggered by floor pads in AE. God damn that's an annoying fucking puzzle. Puzzle being used incredibly lightly.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #2811  
06-24-2013, 10:14 AM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 15
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

:
I genuinely hated that puzzle with the doped up mudokons and those walls triggered by floor pads in AE. God damn that's an annoying fucking puzzle. Puzzle being used incredibly lightly.
I absolutely loved that! It was a nice bit of fun before you got to the final boiler level. It made the gameplay more dynamic, more varied. It was hilarious to play. You'd be running, almost through the barrier then BAMMM, it shuts on you and you're like 'shit!' You guys who're saying it's frustrating... jesus, games are meant to be challenging. You NEED to have these parts in games that feel unpassable. It makes you become better, it sets you up for the rest of the game. It creates a much bigger sense of achievement once you finally get through it!

I know someone at work, he spends all his time just playing video games. It's like he wants to get a game over and done with and just move onto the next one. When some of you are moaning about how some of the challenges are frustrating, and to be honest here some of you are complaining about pretty easy situations sometimes, I imagine you want to rush through the game, just to be done with it.

Last edited by AvengingGibbons; 06-24-2013 at 10:24 AM..
Reply With Quote
  #2812  
06-24-2013, 10:40 AM
DarkHoodness's Avatar
DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
: 3,438
Blog Entries: 53
Rep Power: 27
DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)

The doped up mudokons puzzle was good, and one of the funniest parts of AE - Only reason it may have been annoying to some was because the mudokons were unpredictable unless you were careful with your movements.

See, I like puzzles like that - They can teach you a lot about patience. IMO it's fine to make something challenging as a way to increase playtime, so long as they're fair to the player.
__________________

Reply With Quote
  #2813  
06-24-2013, 11:12 AM
Connell's Avatar
Connell
Outlaw Shooter
 
: Apr 2011
: Britain
: 1,326
Blog Entries: 3
Rep Power: 14
Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)

There's a difference between challenging and frustrating. There was little or no control or logic to those puzzles and I would often find myself getting through them quicker thanks to sheer luck and guesswork than actually trying to work through them.
__________________
In Odd We Trust.

Reply With Quote
  #2814  
06-24-2013, 11:51 AM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

It wasn't fun or funny at all. It was fucking annoying and felt like it was interrupting me and slowing down my gameplay.
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #2815  
06-24-2013, 12:05 PM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

For once I agree with Connell, I sometimes get through that puzzle in 30 seconds by accident where as other times it takes five minutes of careful manipulation and patience. It's bad level design if you run out of puzzles and just throw something in which takes little thought.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #2816  
06-24-2013, 01:53 PM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 15
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

What about that situation where you turn a wheel and sand falls on mudokons and they start slapping each other to death and you gotta make your way to them and comfort them before they all kill each other..

Frustrating or challenging?
Reply With Quote
  #2817  
06-24-2013, 01:53 PM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

Fun!
Reply With Quote
  #2818  
06-24-2013, 02:01 PM
DarkHoodness's Avatar
DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
: 3,438
Blog Entries: 53
Rep Power: 27
DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)

It's pretty much a puzzle with a (generous) time limit. At least it isn't arbitrary and gives you a reason.
__________________

Reply With Quote
  #2819  
06-24-2013, 02:16 PM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

I enjoyed watching them die
Reply With Quote
  #2820  
06-24-2013, 02:45 PM
DarkHoodness's Avatar
DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
: 3,438
Blog Entries: 53
Rep Power: 27
DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)

It was fun to do that deliberately to the group of mudokons after Aslik's office at the end of Feeco. :P
__________________

Reply With Quote


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 








 
 
- Oddworld Forums - -