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  #2701  
10-05-2012, 05:44 PM
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In that case then, do people really need to have the same subtitle attached to realise that “Oddworld: Abe’s Oddysee: Shiny New Subtitle” and “Oddworld: Abe’s Exoddus: Shiny New Subtitle” are both remakes of classic games and are part of the same set?
Yes. Yes, we do.

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They all already have a shared subtitle.

"Oddworld:"

The originals aren't going anywhere. It can be assumed that people who enjoy the remakes will enjoy the orginals too and vice versa, so I don't see why we need to make a seperate run of titles. We'll end up with a serious case of Colon Cancer.
By that logic, O:AO:NnT didn't need the subtitle at all.
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  #2702  
10-06-2012, 05:04 AM
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No. New 'n' Tasty is its title. And its title is descriptive enough that it doesn't need an extra subtitle.

What you're suggesting (deliberately or not) is something along the lines of "Oddworld: Remade: Abe's Oddysee: New 'n' Tasty".


Last edited by MeechMunchie; 10-06-2012 at 05:06 AM..
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  #2703  
10-06-2012, 05:25 AM
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I have no idea where you're getting that from. We're not even talking about AO's title. I was simply saying that the AE remake should be titled "Oddworld: Abe's Exoddus: New 'n' Tasty', similar to AO's "Oddworld: Abe's Oddysee: New 'n' Tasty".
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  #2704  
10-07-2012, 12:11 AM
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Hmm... well, I guess we could think of it this way:
If the two games, given the situation that they were both remade, had lock-on material and could be played as a single game, provided you owned them both, then I'd be moreso in support of the use of New 'n' Tasty as the subtitle for both.
Reason being, if part one and part two can be played both individually and in combination, using the same HD subtitle for both halves of the first Quintology entry makes sense.
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Last edited by marlz; 10-08-2012 at 02:08 PM..
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  #2705  
10-09-2012, 03:57 AM
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How about Oddworld: Abe's New N' Tasty Oddysee? =D

It even rhymes! You can't ask much more than that!
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  #2706  
10-09-2012, 07:33 AM
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How about Oddworld: Abe's New N' Tasty Oddysee? =D

It even rhymes! You can't ask much more than that!
It.... rhymes?
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  #2707  
10-09-2012, 07:38 AM
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Thats what i was wondering..
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  #2708  
10-09-2012, 07:45 AM
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Same thought. Right here.
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  #2709  
10-09-2012, 08:35 AM
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Stop stealing my fucking thoughts, guys. Geez.
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  #2710  
10-09-2012, 09:54 AM
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The thoughts about fucking?
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  #2711  
10-09-2012, 10:21 AM
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  #2712  
10-09-2012, 11:37 AM
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Rhyming isn't your strong point is it Hulaa.
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  #2713  
10-09-2012, 11:55 AM
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Rhyming isn't your strong point is it Hulaa.
...No... No it isn't...
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  #2714  
10-09-2012, 11:27 PM
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He meant 'Tasty' and 'Oddysee'. Whilst it is certainly a tenuous rhyme, you guys are dumbarses if you couldn't work that out.
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  #2715  
10-10-2012, 02:44 AM
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Alternatively they're pricks for pretending they couldn't.
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  #2716  
10-10-2012, 03:52 AM
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He meant 'Tasty' and 'Oddysee'. Whilst it is certainly a tenuous rhyme, you guys are dumbarses if you couldn't work that out.
Thanks for catching onto that, I thought those two rhymed. P:
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  #2717  
10-10-2012, 06:33 AM
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To be honest rhyming isn't my strong point.

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  #2718  
10-10-2012, 07:26 AM
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Having two words in a phrase that rhyme does not make the phrase rhyme.
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  #2719  
10-10-2012, 11:59 AM
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Having two words in a phrase that rhyme
Does not make the phrase rhyme
Hey, that rhymes!

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  #2720  
10-10-2012, 12:23 PM
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Rhyming rhyme with rhyme? Brilliance.
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  #2721  
10-10-2012, 03:09 PM
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I've never thought OANST is such Shakespeare
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  #2722  
10-10-2012, 03:11 PM
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Now you know, you shuttered juttery of darkest starking midwinter night.
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  #2723  
10-10-2012, 03:51 PM
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Now you know, you shuttered jutter
y of darkest starking midwinter
night.
It rhymes!
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  #2724  
10-10-2012, 09:06 PM
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You're so good at this
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  #2725  
10-11-2012, 03:42 AM
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That's enough.
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  #2726  
10-11-2012, 11:27 PM
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Okay, let's back to topic busta rhymers - it would be nice "touch" to add some short ride on elum in monsaic lines (I mean, it's about a little enhancement of the area). For example - Abe's going through well to the deeper places of ML, which looks like this
and summon the elum for ride. Then, Abe's going again to well (after 1 or 2 minute-action-ride) and get back to brighter "level" of monsaic lines. This little idea could also be a good practice-mode to ride elum.

Last edited by Clannfear; 10-11-2012 at 11:33 PM..
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  #2727  
10-11-2012, 11:32 PM
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Are you sure that's ML? I always thought it was concept art for Paramonia.
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  #2728  
10-11-2012, 11:37 PM
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It seems to have elements of both lands. It might be on the way to Paramonia.

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  #2729  
10-12-2012, 10:31 AM
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I think the journey should be longer between Monsaic & Paramonia/Scrabania, just a well from one place to another seems quite cheap, i guess budget back then may have made the game shorter
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  #2730  
10-13-2012, 02:01 AM
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Speaking of ideas and Elum, I'm sure one or more of us actually felt some sort of emotion when leaving him behind. Or at least we all tried to get him past that last row of mines in Paramonia.

Anyways, the idea i'm trying to get across is what if we subtly make it that bit more sad. Not saying sadness is a good thing, but for a good dramatic effect that shows player depth/relationships, we have Abe greet Elum by patting him or playing with his face like a wrinkly puppy when they first meet.

Something to show that Elum is a friendly creature, regardless of his size, face talons and tiny vestigial Trex arms lol.

Going on from this idea, make Abes departure a sad one. For instance, when Abe gets to the point where he must part ways, he pats Elum on the head one last time and says goodbye. (separate animation from the 1st pat)



I could go further and say that when you first meet Elum, the sligs in those places have him chained up and he is just sitting down like a lazy, miserable dog and the bell opens/unlocks the chains, instead of him just appearing at the sound of the bell. But I don't want to stow away from the originality of the game and its process. Unless this is passable that is.

Let us know what you guys think
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