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It’s highly unlikely they’ll use this model in-game. My guess is this will be for the cutscenes, and they may also bake the in-game textures from it.
Zbrush is very commonly used for high-detail character sculpts like this though. Maya is usually more for game-ready assets.
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A lot of the time, a basic block model will be built in Maya/3DS Max first, and imported to zbrush to be digitally sculpted and refined to much higher levels of detail. I doubt the detail seen on Abe's hand wouldve been created purely by manipulating wireframe in Maya. Agreed this is most likely for the cutscenes
But it seems counter intuitive to make a second Abe for in game. If anything, they'd downgrade this model and lower the polys to meet system capabilities. I'm excited see how close they manage to get! From the sounds of the press release, they'll be aiming for as high graphical parity as possible in game