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  #241  
05-04-2011, 11:24 AM
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Some challenges would be nice. I've been missing those.
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  #242  
05-04-2011, 11:25 AM
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They could take the TF2 route and just add lots of useless hats and cosmetic items without actually doing anything to improve the game.
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  #243  
05-04-2011, 11:27 AM
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It's supposed to be free (360 and PS3 included), so I'm kinda doubting hats or skins. Would be nice if they included those on consoles, though.

I'm hoping they release an area where you can experiment with portals as much as you want, with some way of dispersing every gel and with a couple of excursion funnels and bridges, just like, a playroom.
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  #244  
05-04-2011, 12:54 PM
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Aren't they already selling useless hats and shit for the PC version?

Or what is this then:

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  #245  
05-04-2011, 01:36 PM
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Of course they are. We mean MORE of that.
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  #246  
05-04-2011, 01:41 PM
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Huh. I hope they won't add any purchasable items in the DLC.
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  #247  
05-04-2011, 01:42 PM
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Today Portal 2 was reviewed by Yahtzee.
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  #248  
05-04-2011, 01:46 PM
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Oh boy, and now half of the Portal 2 players will change what they have to say about the game based on Yahtzee's opinions.
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  #249  
05-04-2011, 02:06 PM
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Is 'yahtzee' or whatever that guy who makes those stupid reviews of games and thinks he's funny?
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  #250  
05-04-2011, 02:20 PM
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I like Yahtzee and I do think he puts a nice humorous spin on reviews but I would not change my views on games that he does. For starters, Portal 2 > Portal and I don't care what anybody says, even him.
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  #251  
05-04-2011, 02:45 PM
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Agreed, Portal 2 is better than Portal, but I found some of the last puzzles in Portal were harder than Portal 2's were. Portal 2 wasn't that difficult.
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  #252  
05-04-2011, 03:00 PM
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I love Yahtzee. I rarely play the games he reviews, but when I do he generally backs up the opinions I've already made. He was spot on about portalable walls. An irritating proportion of the game seemed to be less about figuring out where you should logically place portals, and more about making sure you've looked up and down and left and right enough to spot the only portalable surface there is.
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  #253  
05-04-2011, 11:54 PM
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Portal 2 criticisms aside, I admire this Yahtzee guy's insistence on not making any jokes. It's very brave.
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  #254  
05-05-2011, 12:15 AM
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People really need to take everything he says with a pinch of salt. I'm sick of hearing his reviews quoted as gospel. I mean, pretty much every one of his reviews has a disclaimer that he's a very oipinonated man and all his reviews are subject to personal taste.

He's not a professional. That's why he's popular. Don't treat him like one.

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  #255  
05-05-2011, 02:02 AM
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Also, when he makes reviews that aren't scathing and bitter, they're not entertaining and people don't enjoy them. So yeah.
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  #256  
05-05-2011, 02:37 AM
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Yahtzee is cool. He does make me laugh with his talkingreallyfastwithoutbreathing rants.

Anyway back to Portal 2. I do want new levels for Co-op and new Hats, Taunts and Skins as well but I really want advanced chambers and the challenges such as least portals and least steps like in Portal 1 for Singleplayer.
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  #257  
05-05-2011, 08:11 AM
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I'd love to learn using Hammer and make new maps for Portal 2 when the SDK is released. I've had my hand at it before though, it's hard to make good detailed maps that are somewhat on par with the originals.
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  #258  
05-05-2011, 10:14 AM
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Use 3DS max then and import your map into it. I don't think Valve uses Hammer when developing.
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  #259  
05-06-2011, 01:34 AM
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That's even harder X_x
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  #260  
05-06-2011, 01:50 AM
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GlaDOS is so tsundere for Chell.
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  #261  
05-06-2011, 03:16 AM
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:
That's even harder X_x
Actually, I've always found 3DS a lot easier to use over Hammer. Hammer's only useful for whenever you want to place props and shit but all the structural detail can very easily take place within 3DS.
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  #262  
05-11-2011, 06:26 AM
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Well, yesterday they launched a beta version of their authoring tools:

http://www.thinkwithportals.com/blog.php?id=5443&p=1
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  #263  
05-12-2011, 12:02 AM
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I just realized something.

At the end when you shoot a portal at the moon, GlaDOS's chamber is at least 15 stories underground. How the HELL can you see the moon when the roof caves in?
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  #264  
05-12-2011, 01:59 AM
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Everything above her chamber collapsed/was sucked out at the end of Portal. That's why her corpse is still there. Wait...
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  #265  
05-12-2011, 03:11 AM
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I initially thought it may have something to do with Wheatly moving the room to you. Now that I think about it more, you can clearly see a vast expanse above you in the last test-chambers.
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  #266  
05-12-2011, 09:46 PM
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:
I just realized something.

At the end when you shoot a portal at the moon, GlaDOS's chamber is at least 15 stories underground. How the HELL can you see the moon when the roof caves in?
I always assumed Wheatley chose a different spot for his own lair, more towards the top.

*Eagerly awaits another one of Mac's pointless, shit-slinging rage-fits just because I posted here*
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  #267  
05-12-2011, 11:51 PM
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Nonetheless, look up during the last few tests.
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  #268  
05-13-2011, 01:56 AM
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:
I always assumed Wheatley chose a different spot for his own lair, more towards the top.

*Eagerly awaits another one of Mac's pointless, shit-slinging rage-fits just because I posted here*
That doesn't explain why you're going trough a pretty long elevator shaft when GlaDOS sends you to the surface.

:
I initially thought it may have something to do with Wheatly moving the room to you. Now that I think about it more, you can clearly see a vast expanse above you in the last test-chambers.
He moves one of the test chambers closer to him, not the other way around. Which supports the idea that the GlaDOS chamber is in a fixed position in the facility.
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Last edited by Havoc; 05-13-2011 at 01:59 AM..
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  #269  
05-13-2011, 04:10 AM
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:
That doesn't explain why you're going trough a pretty long elevator shaft when GlaDOS sends you to the surface.
I think that's because GLaDOS wakes you up in her chamber with Atlas and P-Body. It's not in Wheatley's control anymore, so GLaDOS probably moved back down there. Would be my guess.
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  #270  
05-14-2011, 01:47 AM
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Or it's just an outstandingly pointless piece of information. Why is it people can accept that killing GlaDOS in the first game created a mysterious black hole to the surface no problem, but seeing the moon is unheard of?
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