The dream is back up as of a few hours ago.
Thanks AGAIN to everyone for their patience during the downtime!
Here are some details of the update:
* Bird portals now function a bit differently. When a mudokon chants anywhere near them they will open up and while they are open ANYONE can pass through.
* If a slig shoots anywhere near a bird portal, they will fly away. No worries though, they'll reappear in a short while.
* The native area update is now in place. It can be accessed via the bird portal in the factory. It features a pretty waterfall with some nice sound effects, custom huts and a watchtower, and elum and meep pens. It also has a 3-minute looping music piece of its own that everyone has loved so far.
* The new glukkon office is now in place. It is much more extravagant than the old office and was designed by Fuzzle Guy. It features a functioning wine cabinet that allows sligs to bring wine to their bosses and a chair that has DS commands to make any glukkon sitting in it feel like king of Oddworld.
* Mudokons can now operate grinders and take barrels of produce to the warehouse.
* Sligs have a new sound: 'Yes, sir!' located on GameSpeak button 16.
There's much more, just visit to see it all.
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Other notes:
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* The wildlife area was temporarily bulldozed for now in order to make space for the Glukkon office. Right now it is an inaccessible barren grassland that is waiting for a touch of editing which I shall give it soon. I plan for it to become some kind of trail or grotto that links the village to the stockyards and that is probably where a windmill will be. Due to these temporary changes,
there is currently no way to the native area besides the bird portal. Sorry about this, it will be back ASAP.
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Known issues:
* The music in the factory doesn't loop. I just need to redefine the areas in which it does (since I made looping music in the native area.)
* There will be more fish in the native area when I am done with it... They are maddeningly time-consuming (the fish that circles in the pond is unique frames) and i would prefer that every fish be unique to provide for a more natural look.
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Upcoming (in no order):
* Mudokon hut interiors.
* Hatchery edit with customized patching.
* New wilderness grotto.
* Steef
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Belated thanks for all the help about the windmills! =) I'm very fond of those structures so I'll try to draw one while I'm in the native mood.
Does anyone know anything specific about hatcheries or mudokon hut interiors? Anyone want to brainstorm?