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  #241  
04-22-2008, 06:09 PM
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Paramite stockyards? They were never cut, they just went with scrabs in the end. Certainly scrabs are simpler for those few encounters with the livestock, more impressive and give a more definite silhouette.
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  #242  
04-22-2008, 07:35 PM
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Actually I seem to remember a secret area with paramites in the stockyards, could be just me though.
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  #243  
04-22-2008, 10:43 PM
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I mean a rerelease with all the original stuff like paramite stockyards.
You know you have been posting all over Oddworld Discussion about those paramite stockyards during the past few days.

So please give us proof or tell us the place where you got the idea that such a version was ever released/playable or stop bringing it up in nearly every post you make.


If it was the pic on the back of AO's box, it has been clearly stated that it was taken during development of the game, and it was not a different place but simply the regular stockyards with a Paramite instead of a Scrab, nothing really big. The reason why OWI decided to switch to Scrabs is only because:
1) creature behaviour: The creature obviously had to be aggressive to chase Abe in some screens (instead of a lone paramite that would have fled).
2) surprise effect: they didn't want to show both paramites and scrabs already in the second level, because it would let us only one more creature to discover (the Elum). You have to keep the player interested by showing him new stuff and creatures while they play the game.

  #244  
04-23-2008, 03:50 PM
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I just read somewhere in a thread that the first 2 games have to be rereleased for PSP. It would include more (it's PSP), so I just thought about what it would include (I have a PSP).
I didn't say it was ever released with Paramite Stockyards, I just asked will it ever be. Also, if there were Paramite Stockyards, there would be 2 new creatures to discover after the second level: Elum, and the Bees.

Last edited by MeechShrykull1029; 04-23-2008 at 03:53 PM..
  #245  
04-23-2008, 08:02 PM
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Ok, I'll clear this up for you.
They have never been released on the PSP, only ported through illegal actions, hell, I'm not even sure how they did it, but it's to do with AE and AE being available on the PS1.
Now, because this is unnofficial, and in no way supported by OWI, therefore there would be no new content, becuase OWI would have to create it, and because they probably weren't aware that it was being ported to the PSP, they would have been unable, let alone unwilling to add new content, like the paramite stockyards.

Also, if you counted the fireflies, bats, buzzards and even glockuns (in game), there would be 6 new creates, but it's besides the point. The paramites and scrabs were the two major wildlife enemies in the game, spoiling both of them early, would have been useless, the scrabs teased you on what was yet to come anyway.

I hope that helps.
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  #246  
04-23-2008, 11:40 PM
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:
I just read somewhere in a thread that the first 2 games have to be rereleased for PSP. It would include more (it's PSP), so I just thought about what it would include (I have a PSP).
I never heard anything from the official sources about a port of the two abe games to the PSP. And additional content seems even less likely as OWI would have to go back on those games and create new stuff, generally prefer go forward and do new stuff.

Besides I don't realy want AO and AE to be changed.

  #247  
04-24-2008, 04:20 AM
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I got my copy of the artbook yesterday but I was kinda dissapointed to find there was no pic of a big whammy slig in it .
I remember reading back in earlier pages of the forum that people had pics of them. Do those pics still exist? because they seemed to have been removed..if so could someone show me it or is the big whammy just a name for one we've already seen in games?

p.s what's the necrum building made of? I always thought it was made of bones, haha
  #248  
04-24-2008, 05:32 AM
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Do you mean big bro sligs? They're in there.
No picture's of Skilla, the slig queen, if that's what you mean, but they don't exist as far as anyone is concerned.
And I haven't played AE, but I would say bones (simular to the catacombs under paris, it's more storing the dead than purpesly making buildings out of them), and mud bricks (or other indiginious material).
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  #249  
04-24-2008, 07:56 AM
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no , not the big bros.
I think it was suppost to be a normal slig with a big missile launcher or something I think, can't remember.
  #250  
04-24-2008, 11:51 AM
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Wasn't Big Whammy the old name for the Blitzpacker?
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  #251  
04-24-2008, 12:48 PM
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Behold the desired attachment.
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  #252  
04-24-2008, 02:36 PM
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:
Ok, I'll clear this up for you.
They have never been released on the PSP, only ported through illegal actions, hell, I'm not even sure how they did it, but it's to do with AE and AE being available on the PS1.
Now, because this is unnofficial, and in no way supported by OWI, therefore there would be no new content, becuase OWI would have to create it, and because they probably weren't aware that it was being ported to the PSP, they would have been unable, let alone unwilling to add new content, like the paramite stockyards.

Also, if you counted the fireflies, bats, buzzards and even glockuns (in game), there would be 6 new creates, but it's besides the point. The paramites and scrabs were the two major wildlife enemies in the game, spoiling both of them early, would have been useless, the scrabs teased you on what was yet to come anyway.

I hope that helps.
I meant an official PSP rerelease by Oddworld Inhabitants with new content.
  #253  
04-24-2008, 02:40 PM
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That isn't planned and almost certainly won't be until CS and probably the first Oddworld movie are out and raking in the moolah.

Even then I wouldn't count on it.
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  #254  
04-24-2008, 02:45 PM
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:
Actually I seem to remember a secret area with paramites in the stockyards, could be just me though.
This secret area is a part of RuptureFarms. You enter it through Paramonian Temple.
  #255  
04-24-2008, 03:49 PM
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Behold the desired attachment.
thanks for the pic
  #256  
04-25-2008, 07:50 AM
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You think we have a good chance of seening Sam in the Abe's Oddysee movie?
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  #257  
04-25-2008, 08:12 AM
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Nope. More likely in the Munch movie.
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  #258  
04-25-2008, 10:14 AM
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This secret area is a part of RuptureFarms. You enter it through Paramonian Temple.
No. There was nothing like this in Abe's Oddysee. There were things like this in Abe's Exoddus, though, in Soulstorm Brewery facilities.

Ports to PSP aren't going to happen. Certainly not until CS or first Oddworld movie, and by then the PSP would be outdated.
  #259  
04-25-2008, 11:41 AM
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Yes, Zerox, there is a secret area in Abe’s Oddysee with Paramites in RuptureFarms.
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  #260  
04-25-2008, 02:56 PM
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:
You know you have been posting all over Oddworld Discussion about those paramite stockyards during the past few days.

So please give us proof or tell us the place where you got the idea that such a version was ever released/playable or stop bringing it up in nearly every post you make.


If it was the pic on the back of AO's box, it has been clearly stated that it was taken during development of the game, and it was not a different place but simply the regular stockyards with a Paramite instead of a Scrab, nothing really big. The reason why OWI decided to switch to Scrabs is only because:
1) creature behaviour: The creature obviously had to be aggressive to chase Abe in some screens (instead of a lone paramite that would have fled).
2) surprise effect: they didn't want to show both paramites and scrabs already in the second level, because it would let us only one more creature to discover (the Elum). You have to keep the player interested by showing him new stuff and creatures while they play the game.
I don't have the Paramite Stockyard screenshot on my case, only His Fate Is In Your Hands, Possesion is 9/10 Of The Law, and Don't Get Mad, Get Elum. Is it because I have the American version?
  #261  
04-25-2008, 03:57 PM
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No, I have the same thing, and it is Canadian.
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  #262  
04-26-2008, 11:57 AM
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Do you also have the PlayStation version?
  #263  
04-26-2008, 02:01 PM
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The Paramite stockyards picture is in the Abe's Oddysee booklet on page 20. Not on the back of the case.

Question. Did Meeches move around in packs or alone?

And why is Elum's head in Monsaic Lines?
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Last edited by OddYouko; 04-26-2008 at 02:27 PM..
  #264  
04-26-2008, 03:34 PM
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This screenshot is not in the game. It was probably canceled, because Oddworld Inhabitants wanted to make RuptureFarms produce meat products out of sacred animals only. They probably wanted to make Elum sacred, but then they would have to make Elumia or something. This wouldn't probably fit onto 1 CD, so they thought Paramites and Scrabs were cooler, and canceled Elumia.
  #265  
04-26-2008, 03:47 PM
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Meeches moved in packs, much like wolves.

Elum's head might be there to be resemble to close relationship between Elum and Mudokon, which was vital to transportation at the time. I don't recall seeing that image though....

MeechShrykull1029, how does your answer explain why Elum's head is in Mosaic Lines?
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  #266  
04-26-2008, 03:52 PM
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MeechShrykull1029, Elums were actually killed in Rupturefarms, as can be seen in their catalogue. However they weren't a sacred, worshipped animal like Scrabs and Paramites were, which is probably why Elum was removed from the Monsaic Lines.
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  #267  
04-26-2008, 04:00 PM
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I mean they wanted to make Elums sacred, but canceled it.
  #268  
04-26-2008, 04:31 PM
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I suggest the following amendment to your post.

:
I mean they wanted to make Elums sacred, but canceled it. (Link to some evidence)
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  #269  
04-26-2008, 11:52 PM
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Mudokons have a deep respect for nature, so it isn't too surprising they made a statue of the animal that helped them when they had to travel.

Plus I can't find that Screenshot back in AO indeed.

  #270  
04-27-2008, 03:03 AM
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The Monsaic Lines' main purpose was the entrances to Scrabania and Paramonia in particular, an Elum statue would have disrupted the focused feel of the place.

I'd suspect Elum statues would exist elsewhere in Mudos, however.


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