Oddworld Forums > Zulag Three > Fan Corner


 
Thread Tools
 
  #241  
07-29-2010, 12:03 PM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

Little upgrade.


Now that conveeyor line is nicely curved. No more annoying gaps.


New background model. Not finished yet.



That big thing on right generating electric barier.

Most upgraded things aren't worth showing here, because changed UV is thing which you just simply won't notice, but for me is important.
Attached Thumbnails
Click image for larger version

Name:	RF_08.jpg
Views:	716
Size:	118.3 
ID:	11727   Click image for larger version

Name:	RF_06.jpg
Views:	737
Size:	138.3 
ID:	11728   Click image for larger version

Name:	RF_07.jpg
Views:	735
Size:	162.0 
ID:	11729  

Reply With Quote
  #242  
07-29-2010, 12:39 PM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Lubberly, everything looks toxic now. Good job. As always, + rep
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #243  
07-29-2010, 01:15 PM
nowtun's Avatar
nowtun
Spark Stunk
 
: Jun 2010
: Crosskeys
: 362
Blog Entries: 1
Rep Power: 15
nowtun  (316)nowtun  (316)nowtun  (316)nowtun  (316)

Nice work man
Reply With Quote
  #244  
07-30-2010, 05:04 AM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

thanks

Reply With Quote
  #245  
07-30-2010, 09:12 AM
Grieva's Avatar
Grieva
Riot Slug
 
: Dec 2005
: UK
: 568
Rep Power: 19
Grieva  (896)Grieva  (896)Grieva  (896)Grieva  (896)Grieva  (896)Grieva  (896)Grieva  (896)

Really great stuff man, nice work!

What's your next thing to do? It sounds a little like you've got a big task ahead that you're putting off

Reply With Quote
  #246  
07-30-2010, 10:40 AM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

well... There are a lot of thing which i want to do, but i'm afraid that i don't have skill high enough. Now i want to create hi-poly version of conveyor, finish background pipes low poly model and create texture for glukkon head logo.

Reply With Quote
  #247  
08-08-2010, 11:19 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Any updates for us Fartuess?
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #248  
08-09-2010, 05:07 AM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

not much. Last week i didn't have no inspiration for modeling. I made model for Witcher mod and some small fixes for few RF models.

Reply With Quote
  #249  
09-09-2010, 06:23 AM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

New Video

http://www.youtube.com/watch?v=8AWhYXkhVbc

Reply With Quote
  #250  
09-09-2010, 07:23 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Yey, more activity, freaking nice so far!
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #251  
09-09-2010, 07:48 AM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 15
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

Woahhhhh!!!! :O I'm imagining it; sound effects, characters + their animations. Explosions, Falling crates, tap bombs, sligs shooting, abe running, bird portals, meat grinders.. this is gonna be something special! And it actually looks just like the real Oddysee Rupture farms, you've done a TRULY fantastic job Fartueus!!
Reply With Quote
  #252  
09-09-2010, 07:50 AM
RyuuFox's Avatar
RyuuFox
Sniper Wasp
 
: Jun 2010
: mudos
: 299
Blog Entries: 4
Rep Power: 15
RyuuFox  (15)

Is the unreal program easy to use?
Reply With Quote
  #253  
09-09-2010, 07:59 AM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 15
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

oh fartueus, imagine making an online multiplayer using that rupture farms level. Using the UDK engine, I should should think it's quite possible?.. You could, say, start the level with 2 or more players, who control their own mudokon. You could make it so that the levels actually require, say, 2 people in order to complete. Like, you could have bomb machines that only give you a grenade if 2 people press their hands on it.

Or, you could have a screen where there are 2 mudokons, and they are both in the path of a floating bomb, and if there is only one player, he will only have time to save one of the mudokons. But if there are 2 players, one player can save one mudokon, while the other player saves the other. There could actually be a challenge where only one player is allowed to enter the challenge, and the other is stuck behind a barrier waiting for the other player to solve a puzzle in order to activate a switch to open the barrier.

If this sounds of any interest to you, let me know and I'll draft some designs for challenges. I really believe this idea could be amazing! A bit like little big planet, but less annoying!!
Reply With Quote
  #254  
09-09-2010, 09:34 AM
Lord Stanley's Avatar
Lord Stanley
Boombat Seeker
 
: Jan 2010
: You don't want to know
: 609
Rep Power: 15
Lord Stanley  (121)Lord Stanley  (121)

This RuptureFarms looks pretty good!
__________________
Master of ellipsis...

Reply With Quote
  #255  
09-09-2010, 09:58 AM
MeechMunchie's Avatar
MeechMunchie
Sgt. Sideburns
 
: Mar 2009
: :noiƚɒɔo⅃
: 9,743
Blog Entries: 83
Rep Power: 31
MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

Sweet. Could you make a video in first person? I'd love to see that.

Reply With Quote
  #256  
09-09-2010, 10:22 AM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

:
oh fartueus, imagine making an online multiplayer using that rupture farms level. Using the UDK engine, I should should think it's quite possible?.. You could, say, start the level with 2 or more players, who control their own mudokon. You could make it so that the levels actually require, say, 2 people in order to complete. Like, you could have bomb machines that only give you a grenade if 2 people press their hands on it.

Or, you could have a screen where there are 2 mudokons, and they are both in the path of a floating bomb, and if there is only one player, he will only have time to save one of the mudokons. But if there are 2 players, one player can save one mudokon, while the other player saves the other. There could actually be a challenge where only one player is allowed to enter the challenge, and the other is stuck behind a barrier waiting for the other player to solve a puzzle in order to activate a switch to open the barrier.

If this sounds of any interest to you, let me know and I'll draft some designs for challenges. I really believe this idea could be amazing! A bit like little big planet, but less annoying!!
Co-op mode is possible to make in future. But it will require maps built specially for it.

:
Sweet. Could you make a video in first person? I'd love to see that.
I could, but belive me that isn't looking good

Reply With Quote
  #257  
09-09-2010, 12:38 PM
lismati's Avatar
lismati
Spark Stunk
 
: Jul 2010
: Poland
: 384
Rep Power: 15
lismati  (25)

(I think i will kill google translate now :P ) Fartuess, normalistycznie Zajebioz-o. Jaak jaa miałbym takież cuś w łapskach to normalnie... Aż miło, może jakieś demeczko, czy cuś?
Anyway great work, and I just want to see moar. Will you make secret areas?
Reply With Quote
  #258  
09-09-2010, 12:55 PM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

:
(I think i will kill google translate now :P )
Yes, you did :P

:
Fartuess, normalistycznie Zajebioz-o. Jaak jaa miałbym takież cuś w łapskach to normalnie... Aż miło, może jakieś demeczko, czy cuś?
UDK mogiesz sciongnonć za darmochę z oficjalnej stronki. Paczkem z modeliczkami i teksturkami (oraz wszystkiem co poczebne do zrobienjia własnego pozioma) morzesz ściągnonć ode mnjie (patż stopka)

I won't relase demo yet, because game is simply unplayable yet

:
Anyway great work, and I just want to see moar. Will you make secret areas?
There are secret areas already. Most of them are finished. Just i hadn't showed it yet. If you want to see it, then i will try to record video showing them.

Reply With Quote
  #259  
09-10-2010, 10:39 PM
lismati's Avatar
lismati
Spark Stunk
 
: Jul 2010
: Poland
: 384
Rep Power: 15
lismati  (25)

It would be nice. Anyway, I wont download UDK, and your textures, because, I just can't get handle of it. Dziwne, Polak z Polakiem gada po angielsku tylko po to żebi inni mieli możliwość zrozumienia nas. (No translate killer)
Reply With Quote
  #260  
09-11-2010, 07:03 AM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

Ok. I just created lightning bolt sybol which i use on few models.



Sorry for serrated edge of black part of lighning bolt. I fixed it on my texture.

If someone wants it in bigger resolution (or in vector version) please send me PM
Attached Thumbnails
Click image for larger version

Name:	Lightningbolt_Symbol.jpg
Views:	553
Size:	48.3 
ID:	11874  

Reply With Quote
  #261  
09-11-2010, 11:36 PM
lismati's Avatar
lismati
Spark Stunk
 
: Jul 2010
: Poland
: 384
Rep Power: 15
lismati  (25)

Very nice, what more can I say?
Reply With Quote
  #262  
09-13-2010, 12:21 PM
brechtos's Avatar
brechtos
Fuzzle
 
: Jan 2010
: Belgium
: 109
Rep Power: 15
brechtos  (61)

:
Is the unreal program easy to use?
It takes getting used to.
I'm used to working with the source engine and everytime I use unreal I need some time to adjust.

Main workflow is creating a bsp based blockout of your level and then detailing with models and replacing bsp geometry.
Unreal is great if you work modular.

@Fartuess
Looking really good
Can see that your skills are improving.
One thing though...Are you using standard sizes?( Same distance between ground floor and 2nd floor, distance between the gaps, etc etc)

Could be a real help if you ever want do add a good looking/decent working abe with movement mechanics.

More please!
Reply With Quote
  #263  
09-14-2010, 06:36 AM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

:
It takes getting used to.
One thing though...Are you using standard sizes?( Same distance between ground floor and 2nd floor, distance between the gaps, etc etc)
Yes. One abe step is 64uu and difference beetwen ground floor and 2nd floor is 320uu

Reply With Quote
  #264  
09-16-2010, 03:09 PM
abe619's Avatar
abe619
Grubb Fisherman
 
: Feb 2008
: Somewhere hopefully
: 918
Blog Entries: 37
Rep Power: 17
abe619  (255)abe619  (255)abe619  (255)

that was super awesome, also FP perspective in oddworld doesn't look as bad as it sounds....
__________________
They took mah Jarrb!

Reply With Quote
  #265  
09-16-2010, 09:02 PM
pointblanc-slig's Avatar
pointblanc-slig
Fuzzle
 
: Sep 2010
: Rupture Farms
: 146
Blog Entries: 5
Rep Power: 15
pointblanc-slig  (23)

Keep up the good work
__________________

Please read my fanfiction Boddy cream
And check out drawings in "some art" in non oddworld art and literature

Thanks...Pointblanc-slig

Reply With Quote
  #266  
12-17-2010, 11:42 AM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

Ok i've just started adding minor improvements. Here is sample (and actually everything i did so far except moving from april to december build of UDK)



On right side is of column is old material and on left side is a bit improved one. I'm not sure if you even notice any change. Now there is more micro details on surface. I'll be adding such improvements to other textures improving post proccess (maybe image grain filter an tonemapper) and adding new UDK features that i'll find to be easy to add .

I can't say that now i'll do much. I just don't have much free time to spent on that. I'm only going to make what i've learned since last update and what i think i can add without spending much time on it. I won't finish this scene soon. Just want to push it a little step further.

Fartuess

Reply With Quote
  #267  
12-17-2010, 12:46 PM
RyuuFox's Avatar
RyuuFox
Sniper Wasp
 
: Jun 2010
: mudos
: 299
Blog Entries: 4
Rep Power: 15
RyuuFox  (15)
Happy

Nice ;D
Reply With Quote
  #268  
12-18-2010, 04:15 AM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

Platform:


Platform supporters:




Background:


I've made more simmiliar improvements on other models, but i'm to lazy to show them all. You get the idea what i'm doing, so they aren't necessary.

Reply With Quote
  #269  
12-18-2010, 04:50 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Wow, nice to see some life and wow that is pretty cool!!!
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #270  
12-29-2010, 07:27 AM
ODDWORLDisTHEbest!
Sleg
 
: Jan 2010
: LOOK AT MAC SIRLOINS NOSE!
: 694
Rep Power: 0
ODDWORLDisTHEbest!  (-80)

its starting to look real good! have you nearly finished Rupture Farms Yet?
Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -