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  #241  
10-20-2012, 03:34 PM
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The first charater on the left in the background is the doctor from Spewer
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  #242  
10-21-2012, 02:23 AM
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I might just get this when it's released, looks very good.

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  #243  
10-21-2012, 11:53 AM
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You better. I've been hyping that for since the first trailer. I really hope it doesn't get pushed back again.

But yeah, it looks fantastic.
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  #244  
10-21-2012, 10:00 PM
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  #245  
10-25-2012, 07:21 AM
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New content announced for Dishonored, the first out of three add-ons is a trial pack that has new places where they test your stealthiness/combat skills. The last two will be story add-ons (fuck yes).

Very cool.
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  #246  
10-25-2012, 02:50 PM
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'Animal Crossing: New Leaf'. (Formally known as Animal Crossing: Jump out) Been very excited for this ever since the 3DS came into existence. This is a new trailer for it.
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Last edited by Crashpunk; 10-25-2012 at 02:54 PM..
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  #247  
10-25-2012, 03:57 PM
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I've never played Animal Crossing. Frankly I've always thought it looked boring. Like the Sims with animals.

Yet it has this huge following. Am I missing something great here?
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  #248  
10-25-2012, 11:59 PM
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It all depends on if you like the genre but there isn't any harm in trying it. What I love about it is that it's so charming and you really do get immersed in your town and the animals who live their. it is a great series and if I was to recommend a game to try, it would be Wild World on the DS. I've had hundreds of hours of enjoyment from it.
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  #249  
10-26-2012, 05:00 AM
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I agree with what Crashpunk said. It's not a game for everyone, but it stole my life away for months. I eventually gave up on it when I realised that playing it had become a duty. I was still enjoying it, but you really have to play it regularly and not put it down for more than a few days.
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  #250  
10-29-2012, 07:35 AM
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My sister was all about Animal Crossing on the Gamecube. She had every fish, fossil, food (I think you could collect foods) and the best house with the interior design/sets etc etc...
Then she smashed my Lego Tower with a 20 gallon water bottle and I deleted her save. I still feel really bad about it. She tried playing it some more after that, even paid off the 2nd house upgrade, but she never really got back into it. Had this really despondent look on her face every time she turned on that purple cube.

And yeah, the game is designed to consequence you for not playing it daily, which usually means 45 minutes to an hour of collecting fruit, pulling weeds and talking to annoying neighbors while your good neighbors move away.
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  #251  
10-29-2012, 08:14 AM
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You better. I've been hyping that for since the first trailer. I really hope it doesn't get pushed back again.

But yeah, it looks fantastic.
We barely have any footage and the amount of developers that have left it and the amount of delays do not instill confidence.

Last edited by Daxter King; 10-29-2012 at 08:17 AM..
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  #252  
10-29-2012, 05:21 PM
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Well, as long as the core team the developed Bioshock is still on bored I'm sure it'll be at least decent. I just hope this won't end up being like Diablo 3.

Anyways, it'll certainly be better than Bioshock 2. I hope.
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  #253  
10-30-2012, 07:58 AM
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Well, as long as the core team the developed Bioshock is still on bored I'm sure it'll be at least decent. I just hope this won't end up being like Diablo 3.

Anyways, it'll certainly be better than Bioshock 2. I hope.
They've lost their Art Director, Design Manager, Senior System Designer, Director of Product Development, Combat Design Director and A.I. Lead, level design and senior software engineer and a Writer over the course of development.
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  #254  
10-30-2012, 07:58 AM
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How on earth did they manage that?
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  #255  
10-30-2012, 08:06 AM
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Who needed them anyway... let's put our hope in... is there anyone left?
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  #256  
10-30-2012, 08:07 AM
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That's slightly disheartening. I'm still looking forward to it, though.
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  #257  
10-30-2012, 08:30 AM
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GTA V, Spring 2013. Official now.

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  #258  
10-30-2012, 09:27 AM
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Now that's a game that won't disappoint.
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  #259  
10-30-2012, 12:49 PM
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How on earth did they manage that?
Ask Team Ico. They may have some insight.
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  #260  
10-30-2012, 09:11 PM
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What a sick burn OANST just threw down.
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  #261  
10-30-2012, 09:24 PM
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Who needed them anyway... let's put our hope in... is there anyone left?
Just one Thai janitor who knows how to use Java from 1998 and doesn't speak english, and the corpse of a receptionist.
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  #262  
10-31-2012, 01:03 AM
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Together they will form the best developer team the world has ever seen
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  #263  
10-31-2012, 10:23 AM
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Commence self-crappery in 3... 2...



*THBLARRRTP*

Interview. Also, if you record yourself freaking out - screams, howls, gasps etc. and send it to Frictional they might put it in the game.

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  #264  
10-31-2012, 11:27 AM
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I'm more excited for that than any other game, and I haven't even completed The Dark Descent yet.
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  #265  
10-31-2012, 01:13 PM
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You should. Multiple endings wooo~



Last edited by MeechMunchie; 11-01-2012 at 10:10 AM..
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  #266  
11-02-2012, 04:51 AM
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That looks like a great mod for Minecraft...

Oh wait.
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  #267  
11-02-2012, 09:14 AM
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The difference is roughly that between Fallout 3 and Counter-Strike.

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  #268  
11-02-2012, 03:28 PM
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AoS would be good if the community wasn't a piece of shit. It's impossible to get a good game going.

CP, the game is built on the Voxlap source code. Ken Silverman, who rote the BUILD engine that Duke 3D ran on, started writing Voxlap in 2000.

Last edited by Phylum; 11-02-2012 at 03:30 PM..
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  #269  
11-05-2012, 07:04 AM
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I don't like to use the word epic much but it's appropriate for this trailer.

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  #270  
11-05-2012, 07:09 AM
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It's because that song is fucking awesome, much like the game. And everything about the game.
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