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  #241  
12-23-2010, 12:48 AM
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Dynamithix, your signature is mysterious (I'm fine, thanks).
And yess! I installed drivers for my Grapic Card and Everything works now!
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  #242  
12-23-2010, 02:11 AM
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Dynamithix, your signature is mysterious (I'm fine, thanks).
...thanks?

I might go capture Looten Duke now.
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  #243  
12-23-2010, 07:21 AM
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Are you Polish, Dynamithix? (I'm also fine, by the way )
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  #244  
12-23-2010, 08:02 AM
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Munch is updating as we speak! I'll let you know the results.

EDIT: Works great now!

Last edited by MojoMan220; 12-23-2010 at 08:07 AM..
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  #245  
12-23-2010, 08:05 AM
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@Andrelvis, I'm Finnish.

My Steam just popped up a window that said "Munch's Oddysee updated"!
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  #246  
12-23-2010, 12:58 PM
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Andrelvis? I think I know you if you are from Poland. Munch is irritating sometimes.
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  #247  
12-23-2010, 01:07 PM
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Well munch has been working for me since the release (from beyond the first cave area that is).
Will wait to play SW untill they add in the mouse filter that makes the mouse work smooth in fps mode.(Having some nasty snapping atm)
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  #248  
12-23-2010, 02:53 PM
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Andrelvis? I think I know you if you are from Poland. Munch is irritating sometimes.
I'm from Brazil I just know some Polish people, so I know what "jak sie mais" (my keyboard can't properly write it) means.
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  #249  
12-23-2010, 03:13 PM
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A possible explanation for the terrible menus: http://www.neogaf.com/forum/showpost...postcount=1014
:
I wanted to quickly touch on this last point now.

The original game had a UI written using a system called "game-swf" (google it) this was probably the very first game to have a Flash UI system.

The way it was implemented means that it's code is tied directly into a bunch of the game engine, something we didn't want to really mess with on the PC version, as it would have added a fair chunk of time to the development.

It's actually a real pain as ANY updates we had to do (just adding the QUIT option to the main menu) took us a couple of days AND we had to use "Flash MX" from 2003/2004 to do that. If we used Flash CSx to do it and exported as a FlashMX movie it didn't work, so we literally had to get the old tools.

For the PS3 version we're looking to go with Scaleform, which handily allows easy mouse on/off etc. So as I sit here right now we WON'T update the UI in the current version, but when we pull the HD update from PS3 to PC we will likely bring Scaleform with us.

It's all about time/cost etc.

We have NEW Oddworld projects to start in February that mean the team on PC Stranger do need to be finished with updates in January, so whilst this might not be the best news, please be aware that it IS something we've thought long and hard about, and it is something that, touch wood, will be fixed with the HD update later.
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  #250  
12-23-2010, 03:55 PM
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What's wrong with the menus? I didn't play Munch on the XBOX, so I don't know how the original ones were, but the new ones seem fine to me.
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  #251  
12-23-2010, 04:27 PM
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What a long thread that I can't be bothered reading!

But yayayayay, the Oddbox is out, and I made $50 yesterday by helping a guy set his tent up.

Now I need to make a decision between the Oddbox and I Shall Wear Midnight. Poor me.
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  #252  
12-23-2010, 04:33 PM
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What's wrong with the menus? I didn't play Munch on the XBOX, so I don't know how the original ones were, but the new ones seem fine to me.
If you're referring to my post, Gilray is talking about the menus in SW.

I haven't had a chance to play PC Stranger yet, but from what I gather a lot of people are unhappy with the lack of mouse support in the menus - you have to use the arrow keys to navigate them.

There's also the rather, uh, interesting controls set-up menu they implemented.
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  #253  
12-23-2010, 11:17 PM
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Is it possible to revert mouse controls in SW? Up with mouse is down in-game.
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  #254  
12-24-2010, 03:31 AM
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Is it possible to revert mouse controls in SW? Up with mouse is down in-game.
It is in theory, but right now that's one of the bugged parts of the game, so it may not work just yet.
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