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  #2461  
08-14-2012, 02:15 PM
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Perhaps Nate owns/has seen some very weird ones?
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  #2462  
08-14-2012, 03:52 PM
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Abe's oddyseey was and still is my favorite game so, please, don't destroy the atmosphere and remember Abe is blue because he is supposed to be sad(don't make it cartoony like munch).
Always keep in mind the spectacular melancholic sceneries are half of the appeal.

Keep in mind the majority of characters are archetypal existing classes in the real world so don't destroy the arketype personalizing them too much like making, for exemple, an intelligent slig or a glukkon with sense of remorse.
Those lone exceptions can exist but they deserve to be kept as the main characters for a future oddworld game.

Then here is my suggestions:

1. Characters behave and comment in different ways if thy are in big groups(3n.p.c.); for exemple sligs can become more violent and start hitting mudokons while laughing.

2. Guardian angel is in the game and try to convince mudokons the singhing power dosen't exist.

3. A new class of mudokon sikness: if thy have been moralized by the shrink(guardian angel) they will try to hit Abe and escape if he sing while screaming "i saw nothing!""It can't be!" while covering their ears.

4. Mudokon that give you powers (rings) must be shamans(i remember wasting time trying to save them).

5. Shrykull is bigger than Abe and you can walk in thet form before using the power.

6. If sligs see you in shrykull form they will escape screaming "it can't exist for real!".

7. Add a lot of rust and leaks near water tubes and grafitti to make the place more real.

8. Trapped scrabs and paramiti will kill the sligs first if thy are freed from their prison.

9. Some kind of worthy reward for not using quiksave.

10. Add Sloggies

11. I know it's a remake but surprise us with a new original little area near the end of the game(maybe the guardian angel one).

12. Don't hint at secret levels like in AE (i don't want the game to be easier)

13. Chant suppressor should move crossing screens following Abe.

14. on the stockyards clouds cast shadows and affect the gameplay.

15. amputated mudokon can't pull leves or run fast

16. change whistle with actual notes (at least 3) and make the player recompse simple melodies, bells locks should follow those melodies and not automatically reproduce the score.

15. advertising billboard with OE brew and MO products

16. In really hard levels Abe will comment with "oh my god!!" or "not this again"

17. bats can be scared of with explosion or sligs gunshots

18. sligs will lose their mechanical pants if they fall,get hit or are scared(by abe singhing or shrikull)

19. bats must come out of the graund and fly to the sky, you can't make the same bat follow the same geometrical trajectory forever (use a mine instead)

20. paramity will descend from the cealing and grab abe whith their tentacles without touching ground.

21. scrabs will follow some more complex ritual before attacking each other.

22. fireflies will follow Abe and light the way

23. passing sligs will make birds fly away, Abe won't

24. if Abe is stending on the same position for too much time he will start meditating,whistle or sitting (the same for his mudokon companion)

25. if Abe is close to an explosion will take more time for him to stand up again

26. please don't add cute creatures to the game

27. sitting and meditate(like mudokons on mosaic lines) make you resist 1 hit no matter how strong while in that position (then you fall and probably get killed the same way)

28. rings will make all machinary like meat grinder stop for an istant and orbs(chant suppressors) will fall to the ground

29. make some native mudokons ask philosophical questions and riddles instead of whistle

30. always thought oddworld miss some sort of carnivorous plant (i would like to see Abe possess moving plants)

31. rings will paralize sligs pants

32. bat portals instead of bird ones in some dark zones (bird don't fly at night)

33. sligs must trow a bone to the slogs in order to make them frendly

34. keep the world distanced to the player (don't make blood splat on the camera, don' address directly the player in order to teach him console commands,all messages must be for Abe only)

35. Abe must keep the rhyme

36. M.O.M. news

37. Abe must not use glukkon's weapons(change the granades with something else)

AND LAST BUT NOT LEAST PUT YOUR HEART IN IT!!!
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  #2463  
08-14-2012, 04:04 PM
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Perhaps Nate owns/has seen some very weird ones?
I have, but that's neither here nor there.
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  #2464  
08-14-2012, 04:21 PM
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@asmoden half of those suggestions have been discussed already way back
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  #2465  
08-14-2012, 04:31 PM
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@asmoden half of those suggestions have been discussed already way back
Yes but i can't re read all 83 pages....
I mean i did read them all, just skipped some.....
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  #2466  
08-14-2012, 05:21 PM
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I don't see any penises on that screen, i must have a bad imagination.
For my cleaner-minded contemporaries.


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  #2467  
08-14-2012, 05:57 PM
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If...you modelled that on your own...mate, you've got a serious problem.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #2468  
08-14-2012, 06:12 PM
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Mine is 5ft thick and made of rusty metal, yes.

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  #2469  
08-14-2012, 06:16 PM
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It's more the bellend I'm worried about. It looks a little blotchy.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #2470  
08-14-2012, 11:10 PM
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Replace the sligs, scrabs, paramites, mudokons, Abe, glukkons, chant suppressors, and slogs with Bellends.
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  #2471  
08-15-2012, 12:46 AM
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Is that slig wanting to be bukkaked?
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  #2472  
08-15-2012, 02:11 AM
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I think you'll find that requires a container of some kind, and I don't see any glasses. Get it together, man.

EDIT: Okay, I've evidently got bukkake confused with something else, and though I did risk a visit to Wikipedia's sex portal, I'm not going to go clicking through seventy links for sex acts I don't even know the name of.


Last edited by MeechMunchie; 08-15-2012 at 06:38 AM..
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  #2473  
08-15-2012, 05:48 AM
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Is that slig wanting to be bukkaked?
What is bukkake?
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  #2474  
08-15-2012, 05:54 AM
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What is bukkake?
Search it on Google then go on Images.
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  #2475  
08-15-2012, 06:09 AM
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Well, now that Andrelvis is recoiling in horror, I think this is a good moment to suggest we all get back on topic.
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  #2476  
08-15-2012, 06:13 AM
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Search it on Google then go on Images.
Considering Nate's post above, I suppose it would be wiser for me to not do that.
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  #2477  
08-15-2012, 06:22 AM
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He was just kidding : D Oh Nate, you funny guy *hahaha*
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  #2478  
08-15-2012, 07:09 AM
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Topic.
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  #2479  
08-15-2012, 08:47 AM
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Read the whole thing just to discover there was a recap on page 73!#!*##
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  #2480  
08-15-2012, 09:11 AM
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It's better not to have angel guardians and resistances. The only one my wish in Abe HD is possesing everybody.
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  #2481  
08-15-2012, 12:12 PM
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It's better not to have angel guardians and resistances. The only one my wish in Abe HD is possesing everybody.
Wouldn't that require the gameplay of several sections involving Paramites and Scrabs to be reworked? I'm not sure if that's within the scope of the project, but perhaps it is...
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  #2482  
08-15-2012, 02:15 PM
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Wouldn't that require the gameplay of several sections involving Paramites and Scrabs to be reworked? I'm not sure if that's within the scope of the project, but perhaps it is...
Not so. Would needs require many things but changes should never be in your mind. Never your mind should think changes when think of Abe. If Abe changed Raiden change and no that will not.
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  #2483  
08-15-2012, 02:28 PM
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I see your profile on my email, think get should know each other better See my photos me.

Now send me your credit card details.

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  #2484  
08-15-2012, 02:38 PM
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It was already mentioned that they are the pipes either side of the door.
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  #2485  
08-17-2012, 04:44 AM
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Wouldn't that require the gameplay of several sections involving Paramites and Scrabs to be reworked? I'm not sure if that's within the scope of the project, but perhaps it is...
I like the idea to change all the levels; tis will make the game so much more challenging for us that have cleared it so many times.
You can keep the same landscapes and general setting(paramonia, scrabania, rupture farms) but change all puzzles
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  #2486  
08-17-2012, 04:53 AM
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I like the idea to change all the levels; tis will make the game so much more challenging for us that have cleared it so many times.
You can keep the same landscapes and general setting(paramonia, scrabania, rupture farms) but change all puzzles
Not so. Game will not be same, as proved by OANST, if Abe changed, Raiden changed. Never changes be in your mind.
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  #2487  
08-20-2012, 07:47 AM
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One other thing that did come to my mind; why Abe can't use sligs weapons cause it's morally wrong but, at the same time, shows no restraint in using granades?
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  #2488  
08-20-2012, 07:54 AM
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I believe this was asked before and the answer is that he was a hipocritical dick.

(This belongs rather to Oddworld Q&A thread)
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  #2489  
08-20-2012, 08:10 AM
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One other thing that did come to my mind; why Abe can't use sligs weapons cause it's morally wrong but, at the same time, shows no restraint in using granades?
I think the guns are too heavy for abe to pick up but he can carry grenades perfectly fine since they are lighter. (Silly answer and it's of topic sorry)

Also I was wondering if JAW have thought about having a colour blind option? It might help players that can't see the colours of the ubx that well.
Apologise if this has already been mentioned.

Last edited by morgl015; 08-20-2012 at 08:13 AM..
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  #2490  
08-20-2012, 08:10 AM
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I believe this was asked before and the answer is that he was a hipocritical dick.

(This belongs rather to Oddworld Q&A thread)
Thankyou.

I think they should do something about this (it ruins Abe arketip).

:
I think the guns are too heavy for abe to pick up but he can carry grenades perfectly fine since they are lighter.
Abe is physically stronger than sligs.
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Last edited by Asmoden; 08-20-2012 at 08:13 AM..
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