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  #2431  
08-06-2012, 05:15 AM
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I thought I was doing a pretty good job, myself.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #2432  
08-06-2012, 09:24 AM
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I just don't know anymore. I'm going to unsubscribe from this thread for a bit.
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  #2433  
08-06-2012, 12:29 PM
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People still subscribe to threads? How 2005.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #2434  
08-07-2012, 05:00 AM
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He only did it because there was a pony on the subscribe button.
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  #2435  
08-07-2012, 11:08 AM
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I might make a pony skin for this forum, but somehow I don't think Nate will have it.
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  #2436  
08-07-2012, 06:55 PM
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He doesn't have to use it.
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  #2437  
08-09-2012, 12:30 AM
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I second the pony skin idea, only because I look forward to the kind of shit storm it would yield.
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  #2438  
08-09-2012, 02:07 AM
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That'd probably be a forum breaker.

It would be funny to witness though. :P
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  #2439  
08-09-2012, 05:00 AM
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Whilst playing a short bit of Rupturefarms recently, I was reminded of this screen. I can't wait to see the Penis Pipes in their HD glory!

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  #2440  
08-10-2012, 06:46 AM
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Just had a couple of ideas as a result of the 'security camera look' from the Eurogamer reveal thread.

Remember that camera that follows and zooms in on Abe as he runs past the wanted poster in the intro cutscene? It would be cool if they were incorporated into the environments every so often, tracking as you move past (possibly with a monitor displaying the wanted poster/cam footage)

Also, I had a thought regarding the stockyards/free fire zone. In AO the sky was a little strange. It was part of the backgrounds, so if you travelled to the left it would get darker- but go right and the sky gets lighter again!

It would be great if the sky became dynamic in the remake, so that it gradually gets darker from the beginning of the stockyards, perhaps over the course of 5 minutes or something, so we get to see the sky change as time goes by- as opposed to the sky colour being linked to your position
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  #2441  
08-10-2012, 06:50 AM
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I thought that was down to pollution? The sky colour changed in the Stockyards because the further away you get from Rupture Farms, the less noxious fumes are getting poured straight up into the air. The concentration of pollutants decreases, as it were.
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  #2442  
08-10-2012, 07:03 AM
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I thought that was down to pollution? The sky colour changed in the Stockyards because the further away you get from Rupture Farms, the less noxious fumes are getting poured straight up into the air. The concentration of pollutants decreases, as it were.
Interesting, I never thought of it like that! It definitely seems to get darker though, even when you reach the deep blue skies. With pollution I'd expect nasty clouds and fumes, not bright green fog as such- like how it's shown in the opening cutscene, with massive black clouds over RF- especially considering it's night when you escape!

I always assumed it was just a weird alien sunset poking through the smog, slowly getting dark
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  #2443  
08-10-2012, 07:07 AM
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I'm relatively certain they're clouds of some description,



Look at the last two images on the left, see how the clouds transition and fade away?
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  #2444  
08-10-2012, 07:29 AM
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I always assumed it was due to the light pollution reflecting off the clouds from Rupture Farms. I mean, check this out:

(source)

Also if you splice those images together without the border lines, with them zoomed out, it's easy to see the rainbow. It's not really something you notice when you play the game screen by screen - It really amazed me when I tried splicing those screens together (before I found the image STM posted). I hope this is retained in the new version.

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  #2445  
08-10-2012, 08:02 AM
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I always assumed it was due to the light pollution reflecting off the clouds from Rupture Farms.
Seeing everything together it does seem likely they're pollution clouds. Definitely too bright, but to change the brightness would mean changing the colour scheme- and that's why I love this level in the first place!

Maybe adding some more lights in the background would add to the light pollution vibe you mentioned? Nothing too bright, maybe some searchlights scanning the ground in the distance?

Also, in those screens, you really notice how flat everything is! The cages are all in one line. With depth added in Abe HD, it would be awesome to see hundreds of scrab and paramite cages going off into the distance as far as you can see, with searchlights showing brief glimpses of creatures inside.

Add in constant screeches and noises from the animals, getting louder when they are illuminated, and it could make the stockyards section seem a lot more believable. Maybe add some other creature cameos too like elum or meep, or the mysterious massive outline/silhouette of a creature we haven't seen before right in the distance
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  #2446  
08-10-2012, 08:41 AM
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Whilst playing a short bit of Rupturefarms recently, I was reminded of this screen. I can't wait to see the Penis Pipes in their HD glory!
Since when were they known as penis pipes?
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  #2447  
08-10-2012, 05:39 PM
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Since when were they known as penis pipes?
On the forums, since my post a day and a half ago. In my head, since 1998.
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  #2448  
08-10-2012, 07:54 PM
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On the forums, since my post a day and a half ago. In my head, since 1998.
After 10mins of studying that screenshot wondering 'where the hell are these penis pipes?!' I think I finally found them. I guess all that searching wasn't in vein...

...
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  #2449  
08-11-2012, 12:59 AM
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I assume he meant those two huge barrel pipes sticking out of either side of the doorway. Those are the only things in the entire screenshot that look even vaguely phallic.

Seems that Nate is a regular William Tapley.
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  #2450  
08-11-2012, 04:33 AM
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You should send that screenshot to him and get his take on it.
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  #2451  
08-11-2012, 01:41 PM
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Ohh i think i see it haha, isnt it like the repeated metal pattern on the pipe behind the door? it kind of looks like half a peen..
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  #2452  
08-11-2012, 01:48 PM
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I got the penis Wikipedia page up in an adjacent window to make sure I wasn't missing anything. It didn't help, and now I have to field some interesting questions from my family.
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  #2453  
08-11-2012, 02:18 PM
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I'll answer their questions for you.

You're alright if I lie about certain aspects of our relationship, aren't you?
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  #2454  
08-11-2012, 03:43 PM
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It'll be an improvement in their eyes.
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  #2455  
08-12-2012, 03:18 AM
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This sounds like the beginning of a crappy Hollywood romantic comedy starring Jennifer Aniston.
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  #2456  
08-13-2012, 02:59 AM
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Feeling left out, are we?
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  #2457  
08-13-2012, 08:45 PM
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This sounds like the beginning of a crappy Hollywood romantic comedy starring Jennifer Aniston.
All films starring Jennifer Aniston are crappy romantic comedies.
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  #2458  
08-14-2012, 02:01 AM
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But not all crappy romantic comedies star Jennifer Aniston.
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  #2459  
08-14-2012, 03:43 AM
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Some of them star us?
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  #2460  
08-14-2012, 12:12 PM
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Whilst playing a short bit of Rupturefarms recently, I was reminded of this screen. I can't wait to see the Penis Pipes in their HD glory!

I don't see any penises on that screen, i must have a bad imagination.
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