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  #2401  
08-01-2012, 06:24 AM
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What about the people without widescreen monitors? Like me.
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  #2402  
08-01-2012, 07:15 AM
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go looking for one at a jumble sale
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  #2403  
08-01-2012, 07:36 AM
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We don't do jumble sales in my country We prefer to steal stuff.
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  #2404  
08-01-2012, 07:40 AM
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:
What about the people without widescreen monitors? Like me.
Letterboxing.
Letterboxing.
Letterboxing.
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  #2405  
08-01-2012, 07:41 AM
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I see no reason to think a 4:3 resolution will be absent.
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  #2406  
08-01-2012, 08:12 AM
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Letterboxing.
Letterboxing.
Letterboxing.
Oh, I hate it so much. Even more than playing 4:3 games on widescreen with the correct ratio.

:
I see no reason to think a 4:3 resolution will be absent.
Actually, it's 5:4 u.u
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  #2407  
08-01-2012, 10:04 AM
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Oh, I hate it so much. Even more than playing 4:3 games on widescreen with the correct ratio.
It's better than Cut-off.

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  #2408  
08-01-2012, 10:35 AM
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If the bodies are to stay on screen, I'd love if they rotted after time.
You know the visible effects of rotting take days, right? Or did you mean you want the body to rot away real time? I'd be totally up for watching the screen for 96 hours to see that.
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  #2409  
08-01-2012, 10:39 AM
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What if they sizzle and decompose to a permanent mush with bones? Get a few flies appearing and wham, back to the grimey nature oddworld inhabits
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  #2410  
08-01-2012, 11:01 AM
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You know the visible effects of rotting take days, right? Or did you mean you want the body to rot away real time? I'd be totally up for watching the screen for 96 hours to see that.
I really should get a life
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  #2411  
08-01-2012, 11:50 AM
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So, you don't want to watch that? I'm upset.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #2412  
08-01-2012, 11:57 AM
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...I wonder... if they only made an achievement for that...
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  #2413  
08-03-2012, 10:35 AM
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How long will the game be? I hope its as long as exodus (with all the hidden munokens)

The roads to the slig/paramite sections were too short for such an important section imo.
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  #2414  
08-03-2012, 10:39 AM
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I read in an interview that they are adding rpg elements, and that the game may clock out at about 90 hours.
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  #2415  
08-03-2012, 10:59 AM
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I read in an interview that they are adding rpg elements, and that the game may clock out at about 90 hours.
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  #2416  
08-03-2012, 11:16 AM
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I found the interview.

:
When moving forward with the OddBox, we started getting some rather grand ideas. One of these was to create a multiplayer component for Stranger's Wrath. We've always been interested in bringing people together with media that has the power to question social standards, so yeah, multiplayer was kind of a no brainer.

We put together a team, and we went to work. I'm not going to get into too many specifics, but I'll say this. We finished it. We finished it, and we loved it. We made some fantastic multiplayer. Then we put it into beta. For a very short time on Steam, when you downloaded a certain game, you received the multiplayer beta of Stranger's Wrath with it. This is where things went wrong. We put it into the hands of the people, and it was an eye opening experience.

After the third time that I was called a "hippy faggot", I decided to pull the plug. No more multiplayer from this hippy faggot. No, sir. We are also cancelling our foray into social networking. I have realized, finally, that people are degenerates, and should never be allowed to communicate with each other.

Also, we have decided to include rpg elements in Abe HD, and it's looking like the game will take about 90 hours to complete on an initial playthrough.
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  #2417  
08-03-2012, 03:40 PM
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It's part of his master plan to keep people locked at their computers so they can't see each other.

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  #2418  
08-04-2012, 11:29 AM
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:
I read in an interview that they are adding rpg elements, and that the game may clock out at about 90 hours.
Even if they add a load of RPG stuff, how the hell can they make a 1-2 hour game into a 90 hour one?
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  #2419  
08-04-2012, 02:40 PM
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I do hope its not with cheesy mini games or sub tasks..
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  #2420  
08-04-2012, 02:57 PM
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Even if they add a load of RPG stuff, how the hell can they make a 1-2 hour game into a 90 hour one?
Apparently J.A.W hired one of the writers from Obsidian who worked closely in developing Fallout New Vegas and Fallout 2, I suppose with that sort of experience you can add a lot of input into what was originally a small game.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #2421  
08-04-2012, 03:19 PM
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Is there going to be a demo? I think a demo for feedback would be a good idea and maybe to find any bugs before the full release? I'm not a fan of the patch culture :P

Edit: And would remove the PC crowd "I pirated it to see if it would work on my PC" excuses.
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  #2422  
08-04-2012, 04:21 PM
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This is starting to sound like a clusterfuck.
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  #2423  
08-05-2012, 01:55 PM
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I like the idea of a demo, maybe even a beta test for the devoted fans?

:>
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  #2424  
08-05-2012, 03:31 PM
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I like the idea of a demo, maybe even a beta test for the devoted fans?

:>
Patience is a virtue.
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But they're recklessly trying to make a slice-of-life anime about us.
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  #2425  
08-05-2012, 03:51 PM
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Apparently J.A.W hired one of the writers from Obsidian who worked closely in developing Fallout New Vegas and Fallout 2, I suppose with that sort of experience you can add a lot of input into what was originally a small game.
But they can only do so much. If they do too much I fear it would look like they were stretching out the game just for the hell of it, and it would ruin it. But hey, I know as much as you guys, now. It will probably be OK.
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  #2426  
08-05-2012, 03:58 PM
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When you got someone from Obsidian working in a game, I really don't think the problem is stretching the game out. It's more a question of how fans will react to the change in genre from what is fundamentally a 2D platformer to a open world RPG.
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  #2427  
08-05-2012, 04:38 PM
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When you got someone from Obsidian working in a game, I really don't think the problem is stretching the game out. It's more a question of how fans will react to the change in genre from what is fundamentally a 2D platformer to a open world RPG.
Open-world would be an interesting take on Abe, but it's also a risky one. I guess we'll wait and see.
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  #2428  
08-05-2012, 05:43 PM
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Guys, I'm worried about Nep.

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  #2429  
08-05-2012, 06:12 PM
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I meant it would be an interesting take. They can't exactly do it in 2.5D.
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  #2430  
08-05-2012, 11:57 PM
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I honestly can't tell if he's having us on.
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