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  #211  
02-29-2016, 11:13 PM
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Ooooo Vlam is telepathic now too.
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  #212  
02-29-2016, 11:46 PM
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The term is "happy little accident".

The smooth transitions were cool but are a hard limit on loading times. I'd like to see something like that though, even if it kept scrolling off, faded to black until it loaded (possibly with a yellow mud head) then faded back in to finish the scroll to the next section. It wouldn't be as clean but you'd get the sense of motion from the cut example without as much of a loading time issue.
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  #213  
03-01-2016, 12:40 AM
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Fun fact if the whole game was one long area with transitions there wouldn't be any loading screens because everything would already be there.

And after typing that I realize that would've actually worked if they streamed the levels instead of using loading screens. Why don't all games use streaming?
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  #214  
03-01-2016, 12:42 AM
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From my VERY LIMITED VERY BASIC knowledge of Unity, it doesn't do level streaming out of the box. You'd have to write your own system for it from scratch.
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  #215  
03-01-2016, 01:22 AM
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With a 2d sidescroller the streaming doesn't have to be too crazy - not like a big open world game. The fixed transitions like in the clip cut from NNT make it a lot simpler too, by introducing a hard barrier for the player and giving you a fixed amount of time to load. You can maybe get away with unloading parts of the level as you go - more so in AE which introduced slam doors that can permanently stop you backtracking - and then as long as the transition is loaded you have that time to just load the first bit of the next section, and ensure that nobody can get ahead of the rest of the level loading. Again to be AE specific, if I was working with a system like that for the game I'd probably make good use of the wheels that take a certain amount of time to turn in order to gate progress to loading. Maybe some wheels even take a bit longer than the others

I can't speak for performance coding that above Unity's systems though. The fixed transition-tunnels and side on camera perspective make it a simpler problem either way.

Also I'm no expert or anything. I have been thinking about streaming level formats a lot lately though.
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  #216  
03-01-2016, 02:19 AM
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Ooooo Vlam is telepathic now too.
Not really. Holy Sock said it two years ago. He was convincing.

Last edited by Vlam; 03-01-2016 at 02:24 AM..
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  #217  
03-01-2016, 03:02 AM
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I think my point was that AE was a good indicator of what sort of series Lorne wanted Oddworld to be. A series that tackles some dark themes but injects humour so as not to be too preachy. AO had humour in it but it was pretty bare bones on the narrative front. Characterisation was minimal and a lot of AE's humour was character driven - it had about the same amount of slapstick/fart humour as AO. It seemed like some fans were taking the serious elements of the original too seriously and almost ignoring or putting up with its humourous elements rather than embracing it.

Obviously there's a balance and I thought AE struck a pretty good one. Stranger's Wrath did, too. MO wasn't particularly well developed on either front, however.

Although maybe I said some other things. I don't quite remember. Anyway, I said earlier in the thread about NnT:

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Honestly, I think people overblow how goofy NnT is though. Humourous idle chatter and ragdolls are about it.

The glossy and bright look of the game, the lack of tension, the lack of punch to character deaths contribute to a change in atmosphere. But as far as goofy humour there isn't really all that much added. You could tone it down in game - repetition of idle chatter is grating. But it's not like we saw the second coming of MO.
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  #218  
03-01-2016, 03:27 AM
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For AEHD, I would much rather see some Vykkers Labs advertisements as a loading screen than a little rhyme. Theres plenty of ads too
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  #219  
03-01-2016, 03:30 AM
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Or instead of breaking immersion, how about just a black screen with a Mudokon face in the corner like in AO.
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  #220  
03-01-2016, 03:31 AM
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Oh yeah, in-universe ads, like the Fallout loading screens. That would actually be really cool.
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  #221  
03-01-2016, 03:53 AM
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I'd prefer not to have loading screens.
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  #222  
03-01-2016, 05:26 AM
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There needn't be loading screens, if they build an engine that allows for it.
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  #223  
03-01-2016, 05:31 AM
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That requires a much higher budget
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  #224  
03-01-2016, 05:47 AM
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Yellow face on screen then with some wavy transition effect, with ambient sounds playing all the while.
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  #225  
03-01-2016, 05:59 AM
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Yes. I'm all about those wavy transitions.
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  #226  
03-01-2016, 12:47 PM
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Those transitions in the original are loading screens. Ever notice how sometimes there's a pause before it starts of variable length?
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  #227  
03-01-2016, 12:58 PM
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They worked much better, too.
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  #228  
03-04-2016, 03:22 AM
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I'd prefer not to have loading screens.
This guy has the right idea...

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  #229  
03-04-2016, 11:41 PM
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Oddworld are going to spill the brewery very soon!
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  #230  
03-05-2016, 01:22 AM
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Oddworld are going to spill the brewery very soon!
What makes you think they have anything ready to announce yet?
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  #231  
03-05-2016, 01:25 AM
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Because they're tied in the basement, and Samlaptop95 is pointing a gun on them.

It's just a matter of time untill they confess.
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  #232  
03-05-2016, 01:39 AM
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What makes you think they have anything ready to announce yet?
They announced on Twitter that they'll be announcing what's next for Oddwolrd and Abe soon.
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  #233  
03-05-2016, 02:18 AM
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Also he's like the fastest Oddworld speedrunner so just trust him.
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  #234  
03-05-2016, 02:24 AM
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Sam, we already know Abe's Exoddus HD is coming. Although it could mean they might be showing something off very soon.


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  #235  
03-05-2016, 02:56 AM
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Also he's like the fastest Oddworld speedrunner so just trust him.
Hes pretty fast.
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  #236  
03-05-2016, 03:23 AM
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There needn't be loading screens, if they build an engine that allows for it.
In the PC version the loading times on my machine where almost zero. It would show those rhymes and I'd get about 3 words in and then its gone :s.

Edit: Probably another good reason to get rid of the rhymes otherwise loading screens need an artificial delay so they can be read.
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  #237  
03-05-2016, 04:04 AM
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Sam, we already know Abe's Exoddus HD is coming. Although it could mean they might be showing something off very soon.

[OWI embedded tweet/]



Someone replied to their tweet with this. Looks like some kind of modified Exoddus cover art with ice around the bottle. It's so happening.
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Last edited by FrustratedAssassin; 03-05-2016 at 04:05 AM.. : TIL fake HTML gets parsed as actual HTML and doesn't get displayed at all
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  #238  
03-05-2016, 05:52 AM
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They already released that same image in full on the 6th of December.



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  #239  
03-05-2016, 06:23 AM
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I'd be kinda surprised if they showed off AEHD footage soon. Didn't Lorne recently say in an interview that it'll be a while before anything happens with it?
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  #240  
03-05-2016, 07:09 AM
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They might have some pre-alpha. Or perhaps artwork/logo to build the hype.
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