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  #211  
09-23-2010, 08:48 AM
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wow, thats awesome man :-D
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  #212  
09-26-2010, 06:08 AM
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Here is a quick screen shot of three of the posters.

Parimite Pies - Oddworld Inhabitants
Scrab Cakes - Oddworld Inhabitants
New N Tasty - Avenging Gibbons

Thanks again AG.

nOWtun
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  #213  
09-26-2010, 02:30 PM
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looking good
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  #214  
09-27-2010, 08:38 AM
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Saw them on deviantart, love it!
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #215  
09-27-2010, 04:26 PM
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I love how this redo is going, its Like jesus with bacon...
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  #216  
09-28-2010, 01:34 AM
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looking good
:
Saw them on deviantart, love it!
:
I love how this redo is going, its Like jesus with bacon...
Thanks all

@Slag What you on about slag???
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  #217  
09-28-2010, 02:17 AM
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he said it's like Jesus with bacon.. (imo) it's more like Ian Solmerhalder, topped with a layer of hot chocolate fudge cake with poured on single cream :d
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  #218  
10-08-2010, 01:15 AM
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Here's some scans I did. Feel free to use em or not :P just mucking around kinda rough. But I thought they might be useful. Original is bigger if you need it. Very good work I must say .
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  #219  
10-11-2010, 02:42 AM
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Hey heres an update of zulag 1 with new lighting.


Here's the link for the vid, its not very long.

http://www.youtube.com/watch?v=jVzd47ahooY

nOWtun

Edit: Hey jords001 I'll use these thanks.
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Last edited by nowtun; 10-11-2010 at 02:46 AM..
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  #220  
10-11-2010, 09:40 AM
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I love this so much Nowtun! I cant wait to play any demo in any shape or form
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  #221  
10-11-2010, 03:30 PM
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I really like the new lighting.

This project is something I really look forward to being finished, even if it takes a very long time!
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  #222  
10-14-2010, 07:49 PM
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Hey I made a label type thing like what's on the side of the factory. And Scanned the Mud pops and touched up the one where it's showing each part of a Mudokon. Feel free to use them
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  #223  
10-15-2010, 01:43 PM
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I really like the new lighting.

This project is something I really look forward to being finished, even if it takes a very long time!
its taking a bit longer than i expected, theres a load of little fiddly bits to be completed in rupturefarms. hopefully i wont have so many to do for the rest of the game now that theyre done.

the lighting is something im fiddling with all the time, trying to get the atmos just right.

:
I love this so much Nowtun! I cant wait to play any demo in any shape or form
i do have a sort of demo (alpha) of the game, BUT it old abe and nothing like the level id like to release, just a colection of random commands and object tests.

i think its best to wait a lil bit longer for a full demo, one thats worth playing.

:
Hey I made a label type thing like what's on the side of the factory. And Scanned the Mud pops and touched up the one where it's showing each part of a Mudokon. Feel free to use them
thanks again, these are great :-)
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  #224  
10-15-2010, 03:16 PM
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Yeh, sounds right. Seriously though Nowtun, you're going to be very popular the day it's released!
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  #225  
10-16-2010, 12:29 PM
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well... Anyone who relase something more extended than flash game will be very popular here

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  #226  
10-16-2010, 01:35 PM
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I'm not really doing it for popularity, its just something that I have wanted to do for a long time.

But it is nice to get comments on the progress.
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  #227  
10-16-2010, 03:01 PM
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Yes. Abe in next relase is thing which have to be done.

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  #228  
10-16-2010, 11:40 PM
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I agree with Fartuess, and someone finally has the skills to pull it off! Am I right in saying that you work on this alone as well?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #229  
10-17-2010, 04:02 AM
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yeah i'm working on this on my own, the missus is also helping with some of the textures. i do have a programer but i'm not too sure how much time he can dedicate at the moment which is one of the delays. so im always looking for a good, dedicated games programer willing to carry out this project, which is turrning out to be quite big. when it comes to programing i know near enough nothing, but i have used unity briefly (the game engine that was used so far) but none of the codeing aspects of it.

nOWtun
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  #230  
10-17-2010, 05:32 AM
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I'm starting to pick up C & C++ so maybe one day I'll be able to help if you need it.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #231  
10-17-2010, 11:06 AM
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I'm learning C and C++ too.. just thought i'd let you know..
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  #232  
10-17-2010, 01:17 PM
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I'm starting to pick up C & C++ so maybe one day I'll be able to help if you need it.
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I'm learning C and C++ too.. just thought i'd let you know..
Thanks both

Think I'm gonna need as much help as I can get when it comes to programming.
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  #233  
10-20-2010, 05:30 AM
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I remade the escape poster/billboard as well, I did notice that you already have one but I didn't know whether that was a place holder or what and I wanted to remake it I like the outcome. Although it could be a tad less faded, what does everyone else think?

Edit: I also had another Idea for removing the two number spots and putting a black spot which would have the number of employees left in the same sort of digital fashion as the casualties/escapees board.
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Last edited by Jords001; 10-20-2010 at 05:38 AM.. : Had an idea and didn't want to double post
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  #234  
10-20-2010, 07:32 AM
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Awesome Pictures!

Hope you don't mind me using them in my TF2 Map?
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  #235  
10-20-2010, 08:00 AM
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That,s some A* texturing there!

EDIT: 2k post mudda fudgas
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.


Last edited by STM; 10-20-2010 at 08:39 AM..
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  #236  
10-20-2010, 09:32 AM
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I remade the escape poster/billboard as well, I did notice that you already have one but I didn't know whether that was a place holder or what and I wanted to remake it I like the outcome. Although it could be a tad less faded, what does everyone else think?

Edit: I also had another Idea for removing the two number spots and putting a black spot which would have the number of employees left in the same sort of digital fashion as the casualties/escapees board.
this is great stuff, the one I have used in the past was just a very rough version (it was actualy 2 screenshots pasted together so if you saw it close enough you could see the join lol) I must admit I cut some corners when it came to texturing when I first started modeling oddworld, only so that I could get something out as soon as I could (I wasnt even makinging UVs, just plain texturing) but now im going into much more detail with everything, to make sure it all looks believable and whatever.

i'll def be using this, thanks man :-D
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  #237  
10-20-2010, 12:48 PM
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Awesome Pictures!

Hope you don't mind me using them in my TF2 Map?
Thanks , yeah go for it. So long as that's alright with Nowtun.

:
That,s some A* texturing there!

EDIT: 2k post mudda fudgas
Thanks , haha or if you like Conker, mother buzzer xD.

:
this is great stuff, the one I have used in the past was just a very rough version (it was actualy 2 screenshots pasted together so if you saw it close enough you could see the join lol) I must admit I cut some corners when it came to texturing when I first started modeling oddworld, only so that I could get something out as soon as I could (I wasnt even makinging UVs, just plain texturing) but now im going into much more detail with everything, to make sure it all looks believable and whatever.

i'll def be using this, thanks man :-D
Thanks . No problem.
True, I'm not 100% sure on what the UV layer is but if I'm correct is this the layer that shows reflections etc? and can be made from the original is kind of blue looking with pink edges? or is that the reflection map which is seperate? I don't really know a whole lot about 3D texturing just the top layer sort of stuff haha. Do you have any requests for me to make something?
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  #238  
10-20-2010, 01:56 PM
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Thanks , yeah go for it. So long as that's alright with Nowtun.



Thanks , haha or if you like Conker, mother buzzer xD.



Thanks . No problem.
True, I'm not 100% sure on what the UV layer is but if I'm correct is this the layer that shows reflections etc? and can be made from the original is kind of blue looking with pink edges? or is that the reflection map which is seperate? I don't really know a whole lot about 3D texturing just the top layer sort of stuff haha. Do you have any requests for me to make something?
UV is just a map of the object/texture to tell the objects what faces have which texture and so on. Im not really explaining it properly lol. it also saves on a lot of memory if you have many different textures on one image, so instead of having 4 seperate textures, you can use only 1 but all 4 are part of the same image.

I cant think of any requests for now appart from a "paramite cuts" poster?

thanks again

nOwtun
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  #239  
10-20-2010, 02:52 PM
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UV is just a map of the object/texture to tell the objects what faces have which texture and so on. Im not really explaining it properly lol. it also saves on a lot of memory if you have many different textures on one image, so instead of having 4 seperate textures, you can use only 1 but all 4 are part of the same image.

I cant think of any requests for now appart from a "paramite cuts" poster?

thanks again

nOwtun
Oh true that makes sense, several textures in one file right. like for example GTA 4 uses several dds images inside their file type?

Ah true, do you know where I could find a version that I could make look clearer like I did the other?

I made some more even though you didn't request them :P I made, the electricity switch, Zulag sign and the Scrab sign which is a bit different from the Original one but fairly similar.

Edit: I did actually fix up those patchy bits on the Scrab one. Didn't actually realise because I was using a different background when I was editing it.
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Last edited by Jords001; 10-20-2010 at 02:57 PM.. : Realised some mistakes on the Scrab one
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  #240  
10-20-2010, 06:37 PM
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Also I took some pictures of Abe and a Slig and I'm also uploading a video to youtube if you want to use them as references for the models and animations.

http://www.youtube.com/watch?v=a_iNUJ9aYkg

Also I took a picture of the board I was thinking about making one like this except just security and employees and casualties rather than "retired".
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