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  #211  
07-07-2010, 01:10 PM
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Which makes all those signs in RuptureFarms a case of serious bullying in the workplace.
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  #212  
07-07-2010, 01:50 PM
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Which makes all those signs in RuptureFarms a case of serious bullying in the workplace.
Indeed
  #213  
07-07-2010, 02:05 PM
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They did have their lips sewn from what I could see, but their sutures are much thinner than Abe's. Like actual thread. Notice how he can only crack his mouth a tiny bit to mumble "we're screwed".
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  #214  
07-07-2010, 02:15 PM
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They did have their lips sewn from what I could see, but their sutures are much thinner than Abe's. Like actual thread. Notice how he can only crack his mouth a tiny bit to mumble "we're screwed".
I keep watching it and still see no signs on stiches. I think it's the guys at the front who say "We're screwed", but it could just be a slip up in the animation or audio department.
  #215  
07-07-2010, 02:36 PM
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Watching it on what? Youtube? Its barely noticible even in full quality, I doubt you'll be able to spot it.

I may be wrong, but the point still stands.
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  #216  
07-07-2010, 02:47 PM
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Watching it on what? Youtube? Its barely noticible even in full quality, I doubt you'll be able to spot it.

I may be wrong, but the point still stands.
I did.......................BUTTTTTT this high res screenshot doesn't show any stitches whatsoever!

http://oddworld.wikia.com/wiki/Mudokons
  #217  
07-07-2010, 02:52 PM
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Fair n'uff then.
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  #218  
07-07-2010, 02:57 PM
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Fair n'uff then.
Btw, what character is in your avatar? I am curious...
  #219  
07-07-2010, 03:22 PM
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Lady Margaret, the Glukkon queen. It was sculpted by Farzad, I assume to be scanned, for Munch's Oddysee back before they removed her from the game.
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  #220  
07-07-2010, 03:23 PM
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Lady Margaret, the Glukkon queen. It was sculpted by Farzad, I assume to be scanned, for Munch's Oddysee back before they removed her from the game.
Interestau
  #221  
07-08-2010, 11:40 AM
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Does anyone know how the bird portals entered rupturefarms and how they seem to to survive? I never thought about this until today!
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #222  
07-08-2010, 11:56 AM
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Does anyone know how the bird portals entered rupturefarms and how they seem to to survive? I never thought about this until today!
It's nothing more than a game mechanic...
  #223  
07-08-2010, 12:02 PM
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Does anyone know how the bird portals entered rupturefarms and how they seem to to survive? I never thought about this until today!
I expect they gather wherever there is a large concentration of mudokon psychic energy.

  #224  
07-08-2010, 03:11 PM
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Question about AE: why aren't Tunnels' 1 and 2's Mudokons blind?????
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ain!

  #225  
07-08-2010, 03:27 PM
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The makers struggled with that. They wanted blind Mudokons as a game mechanic, but the only place that should logically have them is Necrum Mines, which is the very first level. Obviously rules of good gameplay take precedence.
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  #226  
07-10-2010, 12:28 AM
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Does anyone know how the bird portals entered rupturefarms and how they seem to to survive? I never thought about this until today!
From what I remember some Shamans were able to sneak in and place them there. I can't seem to remember why they did such a thing tough.

  #227  
07-10-2010, 06:45 AM
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This may require a long answer. Was wondering what gameplay elements, characters and creatures were changed or cut from AO? I'm also curious about this in regards to AE.
  #228  
07-10-2010, 11:53 AM
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Two options: Several mile-long posts, or one book recommendation. Hmmm.

http://www.ballisticpublishing.com/books/oddworld/

Sod it, I'm a lazy bastard.

  #229  
07-10-2010, 11:57 AM
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The book does indeed list alot of the ideas and story elements that never made it passed the drawing board. Love that damn book.
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  #230  
07-10-2010, 12:20 PM
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Two options: Several mile-long posts, or one book recommendation. Hmmm.

http://www.ballisticpublishing.com/books/oddworld/

Sod it, I'm a lazy bastard.
I have an awful lack of serious funding. I tried to torrent it, but the quality was piss poor and the writing too small.........serves me right...
  #231  
07-10-2010, 12:25 PM
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I tried to torrent it
Our survey says *EUH-EURRRH*! Seriously, we hate that when it's OWI.
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the quality was piss poor and the writing too small.........
And the moral of this story is...
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serves me right...
I'm glad you said that.

  #232  
07-11-2010, 06:44 AM
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What do Slig's look like under their masks? I heard it was similar to a fly. Is this true? Are there any pictures?
  #233  
07-11-2010, 09:21 AM
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Again, the book. They have tiny compound eyes, and are almost blind without visors.


  #234  
07-11-2010, 09:33 AM
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What page is that?
  #235  
07-11-2010, 09:37 AM
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Somewhere in Munch's Oddysee development, talking about Big Bros.

Hey, 2000.


Last edited by MeechMunchie; 07-11-2010 at 10:21 AM.. : pedantic spellchecking also...
  #236  
07-11-2010, 10:44 AM
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Sligs aren't even that ugly. I think Glukkons are only repulsed by them as a result of their own oppressive nature.
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  #237  
07-11-2010, 10:56 AM
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Maybe that's the joke? Everyone thinks that Sligs are ugly, even Sligs themselves, but they are one of the least ugly creatures in oddworld...
  #238  
07-11-2010, 11:16 AM
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Or you all have a weird fetish.
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  #239  
07-11-2010, 02:04 PM
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yeah, they are freaky ugly!
  #240  
07-12-2010, 07:11 AM
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They look like Cthulhu if he really let himself go.



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