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  #211  
04-15-2006, 06:28 PM
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Hm, that opening screen guy always puzzled me what it was. I have three predictions on what it may be.
1. It was a pre pruduction character that was thrown off early in the game, because of it's irrealvence to the story.
2. Since Lorne wanted Squeek to be the first character in the OWQ, it could be something from that story line. And later when they were making AO, they thought that was pretty cool to have that guy in the opening screen, so they threw him in.
3. It could be something from mudokon's mythology that was going to be add, but also was decided not be included.
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  #212  
04-15-2006, 06:33 PM
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I have another question. Does anyone have any idea why Mickey Mouse is on the time piece of the early design of the Brewmaster?
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  #213  
04-15-2006, 08:11 PM
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Because Farzad has a sense of humor.
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  #214  
04-15-2006, 08:29 PM
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It was a tribute wasn't it?
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  #215  
04-15-2006, 11:27 PM
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I asked a question about that stone figure years ago and never got an answer then either. I just concluded that the production designers came up with a mishmash of something that looked cool without giving anything away from the game. Possibly based on an earlier design that hadn't been used.

I think I asked alf but never got a response.
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  #216  
04-16-2006, 04:59 AM
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I have a question. How can I find those other frog guys that were with the Grubbs? Not in the game, just a picture.
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  #217  
04-16-2006, 06:20 AM
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I think they are somewhere on the SW website.
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  #218  
04-16-2006, 08:25 AM
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The scuba toads (or Karate Blobs as I prefer)?

http://www.oddworldlibrary.net/togg/CA/SW/CASW0217.jpg

Cool-looking critters were they. Here's a question, how much did we find out about them?
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Last edited by Sekto Springs; 04-16-2006 at 08:57 AM..
  #219  
04-16-2006, 01:46 PM
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Since Lorne wanted Squeek to be the first character in the OWQ…
No he didn't, he just used Squeek to convince Sherry to join him in creating Oddworld Inhabitants.

All we really know about Scuba Toads is that they're big fans of Steef. They were going to row the Steef boat, and since there is Scuba Toad armour in Sekto's office, maybe they were going to be a big part of the resistence too. And they do Tai Chi. You could look at the Ark picture in the art book and conclude that they were driven to or from Mudos by industrialists.
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  #220  
04-16-2006, 02:15 PM
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I don't have the art book
I keep telling myself to get it, but laziness is merciless.
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  #221  
04-16-2006, 03:11 PM
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This has been asked plenty of times before, but I never really saw a good answer. How are the native Mudokon settlements and tribes kept alive if Sam is locked up?
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  #222  
04-16-2006, 04:06 PM
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Escaped slaves and Mudokons born from stolen Labour Eggs.
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  #223  
04-16-2006, 04:18 PM
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That was fast, easy, and simple. THANKS FEDEX!
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  #224  
04-17-2006, 04:08 AM
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Actually, even if Sam was free, how do the settlements support themselves in the long run with the only breeding individual miles away? Are Muds chosen at birth to go to different villages or what?
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  #225  
04-17-2006, 06:41 AM
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Mudokon settlements may be far-flung, but so are Magog factories, so there'll always be a nearby source of liberated slaves and eggs.
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  #226  
04-17-2006, 07:32 AM
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How is it that Sligs can walk in their machanical pants if they're not attached to the pants?
  #227  
04-17-2006, 07:36 AM
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Their neural funtions are hooked up to the pants if I remember correctly. Or the pants are made to repond to certain tail movements.
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  #228  
04-17-2006, 08:46 AM
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:
Does anyone have any information on the strange stone face you see on the start up screen of AO?
Sorry, to go back so far, but what stone face? All I see is Abe poking his face through a hole, surrounded by cave art.

I could never work out how they move their pants, but it makes sense that there are controls inside for the tail to work.
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  #229  
04-17-2006, 08:48 AM
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Sorry, to go back so far, but what stone face? All I see is Abe poking his face through a hole, surrounded by cave art.

I could never work out how they move their pants, but it makes sense that there are controls inside for the tail to work.
You're thinking of the menu screen, I am talking about the screen you see when you start up the game, with Install, Play, and Cancel at the bottom.
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  #230  
04-17-2006, 08:49 AM
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Prior to the installation of Abe's Oddysee on the PC, there's a window which features the stone face in question. There used to be an image in the thread I linked to. Maybe it's still there.

Bloopsie, I got beated.
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  #231  
04-17-2006, 08:53 AM
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Bloopsie?....................

I have been pondering more on the subject of that face, since it has a similar shape to those burial gates, do you think that glukkons may have quite possibly come from Paramonia? The temple there is believed to have been used by the Mudomos who were associated with the native Glukkons.
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  #232  
04-17-2006, 10:07 AM
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Question

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Their neural funtions are hooked up to the pants if I remember correctly. Or the pants are made to repond to certain tail movements.
Is that why they can't jump?
  #233  
04-17-2006, 10:10 AM
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I think it's because the mechanical pants just don't have the power or flexibility to be able to jump. Either that, or the slig is being weighted down by something.
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  #234  
04-17-2006, 10:26 AM
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i think they cant jump because there legs werent made for jumping if you had shocks or hidrolics they might be able to
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  #235  
04-17-2006, 10:52 AM
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Then how do you explain the Newscaster Slig jumping off his platform in the Brewery Info video form AE?
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  #236  
04-17-2006, 11:04 AM
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Then how do you explain the Newscaster Slig jumping off his platform in the Brewery Info video form AE?
maybe he had shocks or hidrolics i mean im sure he probably makes more money than other sligs so he brobaly could pay for installing shocks and hidrolics
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  #237  
04-17-2006, 02:12 PM
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I think you're looking a little too deep into this.
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  #238  
04-17-2006, 02:39 PM
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Sligs in the old MO videos could climb ladders. That seems like a pretty tricky feat for such heavy legs.
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  #239  
04-17-2006, 04:59 PM
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Sligs in the old MO videos could climb ladders. That seems like a pretty tricky feat for such heavy legs.
I thought they only climb ladders in the deleted videos of MO.
  #240  
04-17-2006, 05:03 PM
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Maby the pipe things in the eye thing that are conected to the pants are what allowes them to move.


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