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  #211  
10-05-2017, 05:55 AM
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It's like an onion.
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  #212  
10-05-2017, 06:47 AM
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ODDWORLD. HAS. LAYERS.


e: something Vyrien and I were talking about at EGX regarding Molluck: it looks like his lapelles and shoulder pads are much smaller than in AO. Perhaps he's been demoted...or perhaps this is just an aesthetic decision?
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  #213  
10-05-2017, 09:59 AM
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This is exactly right. Crafting/Inventory opens up huge amounts of ways to play the game and every encounter in the game, and that naturally affects the way speedrunners will approach the game.

I can't give too much away, but I can (I think) say that whilst saving Mudokons (and Sligs) will be one way to do well at the game, there are plenty of other possibilities to get the most out of Soulstorm and we're very aware that speedrunners focus primarily on one thing: time.
This sounds awesome, but I do hope that there aren't situations where you do need a certain thing for a secret room or something, but you used it all up a while ago and if you go any further you can't come back. That would encourage people (at least me) to not use much at all "in case I need it", at least for the first playthrough.

Also, with whether or not the Shrykull will be in the game; Unless they re-tool it, it would be a bit annoying if you had this awesome power to kill everything on screen but you were actively encouraged not to kill anything, for a "perfect" playthrough you wouldn't be able to use it. It would be sad to see it end up being a panic button or an automatic "evil" switch, so maybe it will have a different purpose or use, or let you choose a target so you can destroy what you want, such as mines or Greeters if they make it in.

That also makes me question too, if there are robot enemies in the game, would it be considered evil to kill them too? Or if Fleeches and Slurgs make it in, would simply stepping on a Slurg count toward bad quarma? I'm thinking too deep into this.
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  #214  
10-05-2017, 12:50 PM
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Games are like onions...

...they stink?
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  #215  
10-05-2017, 02:54 PM
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They make you cry.
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  #216  
10-06-2017, 04:08 AM
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I can't give too much away, but I can (I think) say that whilst saving Mudokons (and Sligs) will be one way to do well at the game, there are plenty of other possibilities to get the most out of Soulstorm and we're very aware that speedrunners focus primarily on one thing: time.
O.O Slig allies!? i'm sold everything else could be a mess but having sligs on Abes side alone will get me to pre order this game
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  #217  
10-06-2017, 12:56 PM
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I think what he meant was just not killing them, I really doubt we'll get slig allies.
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  #218  
10-09-2017, 10:56 PM
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I think what he meant was just not killing them, I really doubt we'll get slig allies.
maybe maybe not after all if this is a full on proper rebellion some Sligs may see how the flow is changing and may decide it's better to defect over to abe for a shot at not getting wiped out when everything starts crashing down on their heads and it would be cool to see a small Slig civi war going on even if it's just in the background
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  #219  
10-10-2017, 06:54 PM
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i would fucking love to see a slig civil war. that sounds cool as fuck. sligs are great.
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  #220  
10-11-2017, 03:57 AM
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Sligs are great! Let them kill each other!
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  #221  
10-12-2017, 07:12 AM
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Hm sounds like it'll be adapting elements of Munch's Oddysee's original concept. I honestly don't see the problem. We've already had 4 (5?) relatively linear games and I'd personally love to see something a bit more fluid and multilayered. Plus I'd really love to see OWI could do with the whole "dynamic" concept.
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  #222  
10-13-2017, 02:02 AM
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I really hope there are new assets this time around. Don't get me wrong, I loved New 'n Tasty, but the reuse of Munch's Oddysee assets and sounds was really annoying.
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  #223  
10-13-2017, 06:38 AM
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I really hope there are new assets this time around. Don't get me wrong, I loved New 'n Tasty, but the reuse of Munch's Oddysee assets and sounds was really annoying.
There are no new assets. It's basically Munch's Oddysee, but with less Munch. Sorry.
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  #224  
10-13-2017, 08:07 AM
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I really hope there are new assets this time around. Don't get me wrong, I loved New 'n Tasty, but the reuse of Munch's Oddysee assets and sounds was really annoying.
Have you been living under a rock for the past 6 months?
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  #225  
10-13-2017, 09:34 AM
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Can we at least get the scrab and paramite noises done proppa?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #226  
10-13-2017, 11:23 AM
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^

This. They were perfect and haunting.

also, death fizzles due to atmospheric wibbly wobbly reasons.

and maybe glowing gluk eyes. lol.
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  #227  
10-13-2017, 02:39 PM
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I like gluks eyes more in new interpretation - they are so human that it's creepy. All characters redesign gave them one unique feature - now they look not on you but into your soul. I never saw so real 3d art before, though I played dozens of games in my life.
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  #228  
10-14-2017, 05:17 AM
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Am I the only one who’s confused about the whole 301 Mudokons thing? If there were 299 in NnT.. and abe was the 300th and Alf was the 301st.. where’s the extra Mudokon Abe is leading in the desert?
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  #229  
10-14-2017, 05:27 AM
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Am I the only one who’s confused about the whole 301 Mudokons thing? If there were 299 in NnT.. and abe was the 300th and Alf was the 301st.. where’s the extra Mudokon Abe is leading in the desert?
The Big Face.
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  #230  
10-14-2017, 08:05 AM
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Am I the only one who’s confused about the whole 301 Mudokons thing? If there were 299 in NnT.. and abe was the 300th and Alf was the 301st.. where’s the extra Mudokon Abe is leading in the desert?
You're making no sense. You just answered your own question.

299 + Abe + Alf. What's not to get?
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  #231  
10-14-2017, 08:46 AM
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You're making no sense. You just answered your own question.

299 + Abe + Alf. What's not to get?
No, no. Don't count Abe, he's the one leading them.

I'm guessing the extra mudokon is Big Face.
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  #232  
10-14-2017, 08:52 AM
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He said "you're leading them" referring to the player. 301 includes Alf and Abe.
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  #233  
10-14-2017, 10:57 AM
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If Big Face were one of the 301, then what about the rest of the muds in the Monsaic Lines? As with AO, NNT showed us a fair few chanting natives there. If the 301 are all supposedly RF affiliated, it seems the natives don't embark on the journey with Abe. But that begs the question, if they're all alive and well, why wouldn't Abe + Co make the Lines their new home?

Correct me if I'm wrong, but I'm sure I remember reading about an original story concept that the Monsaic Lines get firebombed by the cartel after RF is shut down. This would fit with Lorne's vision for Abe's actions having consequences, and him feeling guilt. It would also explain why the muds need to evacuate and risk travelling elsewhere. The destruction of the Lines would initiate the story of Soulstorm.

If this is the case and we see some mudokon casualties, the 301 could be a mix of native and RF muds. The number itself could be purely for continuity's sake to follow on from NNT.
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  #234  
10-14-2017, 11:38 AM
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Correct me if I'm wrong, but I'm sure I remember reading about an original story concept that the Monsaic Lines get firebombed by the cartel after RF is shut down. This would fit with Lorne's vision for Abe's actions having consequences, and him feeling guilt. It would also explain why the muds need to evacuate and risk travelling elsewhere. The destruction of the Lines would initiate the story of Soulstorm.

If this is the case and we see some mudokon casualties, the 301 could be a mix of native and RF muds. The number itself could be purely for continuity's sake to follow on from NNT.
There was an inferno at Camp Sixty according to the Newletters so maybe this aludes to the Monsiac Lines getting torched as well(maybe they find it somehow, was Camp sixty anywhere near ML?)

E:
I think the "firebombing the monsaic lines" idea was mentioned in a post in an Arg thread, but i don't thinks its canon or was a concept mentioned in an interview or just someones idea when we were trying to figure out what was reflected in Abe's eye in his pic reveal.
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Last edited by Gunnr; 10-15-2017 at 08:21 AM..
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  #235  
10-14-2017, 12:00 PM
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For those questioning me, im referring to the HUD in the Soulstorm preview which shows 301 Mudokons.. Why would Abe be counted in the HUD? So unless it’s bigface then I don’t know where this extra Mudokon came from
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  #236  
10-14-2017, 12:33 PM
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I remember reading about an original story concept that the Monsaic Lines get firebombed by the cartel after RF is shut down.
Is it from a fanfiction?

:
For those questioning me, im referring to the HUD in the Soulstorm preview which shows 301 Mudokons.. Why would Abe be counted in the HUD? So unless it’s bigface then I don’t know where this extra Mudokon came from
:
Having defeated Molluck The Glukkon, his former boss and RuptureFarms’ meanest inhabitant, Abe soon finds himself - along with 300 newly emancipated Mudokons - without food, water or a place to call home. Stranded alone in the desert, they find solace in a strange new brew - a delicious drink that has insidious ramifications for their newfound freedom.
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  #237  
10-14-2017, 12:40 PM
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For those questioning me, im referring to the HUD in the Soulstorm preview which shows 301 Mudokons.. Why would Abe be counted in the HUD? So unless it’s bigface then I don’t know where this extra Mudokon came from
Yeah, it would definitely seem kind of useless to count him, you'd always have one Mudokon minimum, and if you had zero... well then you'd be dead and be reset anyway. Unless you can somehow beat the game without Abe, like you could play as any of the Mudokons, but that would be kind of ridiculous and very unlikely. I'm thinking the 301st Mud is Toby, that's the only other thing I can think of.
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  #238  
10-14-2017, 01:04 PM
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It could be Buddy.

Last edited by Vlam; 10-14-2017 at 01:07 PM..
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  #239  
10-14-2017, 03:28 PM
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That doesn’t really address his question, Vlam. Abe and 300 other Mudokons makes 301, but Abe being counted as a follower in the HUD still doesn’t make much sense. Abe is not a follower, he’s the leader – and furthermore we’ve seen that the HUD disappears if there are 0 followers, so there isn’t a minimum of 1 follower at all times.

e: And Toby appears to be one of the Mudokons from Rupturefarms.
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Last edited by Manco; 10-14-2017 at 03:30 PM..
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  #240  
10-14-2017, 03:47 PM
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Lorne Lanning also said that "Now, unfortunately I'm not showing game screens, I'm not showing gameplay, but I just gave a big indication of how this is a very different game"; which means that it shouldn't be taken as definitive.

:
And Toby appears to be one of the Mudokons from Rupturefarms.
It hasn't been confirmed nor denied yet.

Last edited by Vlam; 10-14-2017 at 03:58 PM..
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