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I know I'm taking the side of Progress vs. Preservation here, but I don't think it's reasonable to fault a remake for being reminiscent of the original. I mean, yeah, it's going to share mechanics. I thought that's what the nostaligia kids wanted.
And that's the problem with making a game to please nostalgiphiles - they'll always like the old version more than anything you make. So why not go nuts and change everything? If a game can't trade solely on its lineage, it needs to stand on its own feet; to a degree at least.
As for newcomers, I think it's probably fair to say that kids don't find the same things cool as they did in the '90s. The story is fundamentally identical, so doesn't "impact" just come down to delivering it in a style that the modern youth can appreciate? I like the gloomy '90s Oddworld, too. But kids these days, that's anyone's guess.
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It's perhaps worth mentioning that we're yet to show any great length of gameplay - that'll come next week. I think, from a nostalgic point of view, New 'n' Tasty changes a few visual aspects like the first shot of the exterior of the RuptureFarms building but I think when you see the game's full intro you'll realise that the atmosphere is still very much there.
There's a balancing act between catering for existing fans like you guys, and tweaking just enough to keep things fresh for today's audience. That's why we've built in difficulty levels (with 'Hard' what I'd suggest you guys start on) and why we've carried over a few things from Exoddus like "All o' ya" and the ability to quicksave.
I don't think any of us ever assumed that our hardcore fans would jump up and down at everything in New 'n' Tasty, but trust me when I say that the guys are being as faithful as possible to Oddysee without trying to echo it exactly. New 'n' Tasty is a ground-up rebuild of Oddysee, so we've taken the opportunity to smooth over some rough edges (Zulag 1 is a little easier, for example) and add it some cool stuff too.
I think we're just really appreciative of all the comments and feedback - we'd be gutted if nobody said anything.
Like I said earlier in the week, New 'n' Tasty's up and running on PS4 at E3, and hopefully that means that there'll be lots of impressions spewing forth from the show floor. It's no surprise that loads of people coming to see it are big Oddworld fans, so we're hopeful we're on track with the game.
Oddysee is most people's favourite Oddworld game, the amount of care we're putting into ensuring that people can connect with it once they get started will hopefully be obvious when you play. But we've got to assume that not everyone will have played the original - so there's always going to be some changes here and there.
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Completely changing it after it's been out there for well over a decade is like punching everyone who ever fell in love with the original team's work and how it was portrayed right in the genitals and twisting your fist a little to add additional injury.
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I can't tell you how much that
wasn't our intention, at all. There
are aesthetic tweaks in New 'n' Tasty - and the exterior shot of RF is one of them - but we're hopeful that they're all for the better. Upsetting core fans was never a consideration as I'm sure you're aware.
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And really, why not just make a new damn game instead of remaking one that previously exists WHILE changing the content? And then only market it in a way that people who were already fans will have any idea what's going on? You can get past the nostalgiaphile backlash if you gain a new fan following along with it. They're hardly accomplishing this.
Remakes should focus on fixing what was wrong with the original game, and revamping it to better encapsulate what the original did. Updating the graphics. Smoother gameplay. Populating the world in a way that the original implied it was, but was unable to show because of limitations. That's progress, while still preserving what was. NNT seemed to be doing primarily this, up until the marketing started up. And now, they've done something that can change the initial impression of the story and world it's set in.
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We're remaking Oddysee because that's what our poll suggested the fans wanted. With the ready made art direction, story, level design and mechanics we could produce New 'n' Tasty without nearly as much story writing and pre-production. We've spent the last six months trying to ensure that existing fans like what we're doing (which we think we've achieved, barring a few bits and bats) and now, with the trailer onwards, we want to show those who aren't necessarily big Oddworld fans (or those that have heard about the game, or only played the demo etc) that we're back.
I don't disagree with your reasoning for what a remake should be - and that's largely what we've done - but as Lorne has said, this isn't a quick re-skin or a HDfied version (we left that behind two years ago). We've build everything from scratch to make the game the best it can be, rather than trying to bend decades old code and rules to something that'll sit well on PlayStation 4.
If your main concern is the shot of RuptureFarms then rest assured that I
think you'll be happy with the rest of the intro. There are tweaks, as I've said, but there are new elements (like the Scrab and Paramite ghosts in the Abe Moon cutscene) as there has to be, really.
And besides, we're still not finished. Nearly, but not quite. The guys are still refining the game, and that's why feedback (hello, Abe Mine Arm meme) is crucially important.