All of these supposedly terrifying horror games are lackluster Manhunt ripoffs. That was a game that benefited from the limitations of its platform, it made everything a little dirtier. The stiff, robotic motion capture implemented in virtually every current horror game is horrendous and makes everything seem like a poor stage production put on by people with lots of recently healed injuries, their movement is so ginger and false.
Amnesia: The Dark descent did a good job of capturing horror as a feeling rather than as a snapshot eventuality: it was less of a jump and more of a dread. Outlast is about shocking you, over and over again to the point where you don't care. It's over the top and just feels silly, stealing shocking imagery from more well-executed sources to delude you into thinking it's clever or mature. It's like the first few Splicer miniboss characters from the first Bioshock all got stuck into an asylum but had the body horror corrected so they just look like gore splattered System of a Down band members.
I've been replaying Hotline Miami, the game that made violence fun again. You know what's fucking obnoxious? Shitty combo-based action games that require you to remember strings of button combinations to unleash dervish attacks on overdesigned demons until they fall over and turn into dust. I cannot fucking stand the gameplay of trash like Bayonetta or Devil May Cry, it's like the worst mechanics of every other game stitched together into one worthless whole.
I should not need to slap a goatheaded motorcycle/octopus hybrid with a scythe twice my height 500 times to kill it. I should be able to instantly kill it by jamming my thumbs into its eyeholes and tugging because it makes me feel powerful. Action games generally do the opposite of what a video game should do and make me feel even weaker than I am in real life. Why does it take so many blows to defeat an enemy and yet I can only stand 10-12? It's completely self-defeating and makes Action Game characters just seem as powerful as an acrobat spinning around in circles with a kitchen knife.
Sure, I couldn't blow apart 20 zombies in a second with my telekinetic sky beams IRL, but I could definitely smash someones fucking head in with a cinderblock if the desire struck me. Since it does, constantly, I'm lucky to be able to play Hotline Miami which balances the fragility of your enemies and yourself perfectly, making you feel like the worlds greatest delusional repressed psychopath for each successive kill. The visual limitations of the pixelated style of Hotline Miami also help the violence feel distinctly more shocking and sick in such a colourful, pixelated world. Compare this to DMC, where every enemy is an angry hairy flying eyeball that pops in weird, tonedeaf bloodfire when it gets sprayed with a watergun too many times. Action games are fucking dumb if they're not Space Marine, Hotline Miami or some third option.
__________________
I see you jockin' me.
Last edited by Mac Sirloin; 07-30-2014 at 11:39 PM..
|