I wanted to discuss about one aspect that makes me worry about posted by Wil two months ago on 53 page of this topic.
:
Nice and nostalgic as that might be, it may not work with the mechanics and AI we're developing, particularly since screen edges will no longer be acting as artificial barriers to character awareness. I would have to leave it to the designer to confirm this.
I suspect the very reason the game used flick screen at all was the same reason it was 2D in the first place: to allow fantastic visuals with limited processing and memory. Just as sprites afforded characters better appearance than could be done with the 3D of the day, static cameras allowed beautiful scenery without having to worry about things like parallaxing. I'm not sure what this has to do with your question, I just felt like saying it.
|
If i understand it correctly that means AbeHD will be sidescroller platformer instead of platformer where level is divided to separate screens? That would be bad imho. It would require redesigning a lot of puzzles and makes running from scrabs and slogs less exciting as you could see that distance between you and it would be constant. (Well it's not that exciting for me as i finished AO and AE twice, but it was exciting for the first time).
And btw. Whats about moving characters? It would be continous or discrete like in original game? By discrete i mean that Abe is making always equal steps.