Whoa, Spam Can, you beat me to the punch. Here's what I distilled from the first 20 pages. Whose volunteering for 41-onwards?
Suggestions from pages 1-20:
• Show the actual journey to Paramonia/Scrabania, complete with
changing landscape
• Diversify Sligs and Mudokons in size and palor (been brought up
multiple times, so I think it's a keeper)
• Use the benefits of 2.5D to diversify RuptureFarms' interior
• Include more appropriate industry in RuptureFarms' environment (giant meatsaws, packing floors, etc.)
• Slig idle animations such as smoking or even banter (the latter of which was the source of much debate)
• Make Shrykull transformation more epic
• More dynamic gamespeak (multiple prompts/responses)
• Atmospheric fx (haze, particle physics, etc.)
• More blood/gore, but not gratuitous
• Include group commands like "All'ya" for convenience
• More involved/varied animations and physics
• Get Ellen Meijers back for the music, or mimic the style as closely as possible
• Show Mudokon slaves doing more than just scrubbing floors
• First person POV well transits (cool idea)
• One or two hit kills maximum
• Environmental damage when an explosive detonates
• Divided on realtime cutscenes, consensus seems to be that FMV's are preferred
• Loin cloths/hair of impaled Mudokons in Free Fire Zone should sway in the wind (mine
)
• More propaganda in background (Abe "WANTED" posters, Mudokon graffiti)
• Quicksave and/or tighter checkpoints, for the love of God...
• Consequently, removing Quicksave from Hard mode (if you include one)
• Some shit about bird seed
• Possible addition of co-op missions, separate from main campaign
• Explosion shockwaves should effect all characters and not just Abe
• Change eye color of possessed creatures to blue
• Seeing through the eyes of possessed sligs, FPS style
• Collision detection on environmental elements (grass, debris, fog, etc.)
• Include at least one paramite in the stockyards
• Time trial games, with optional HUD
• Adding train activity and itinerary boards/announcements to Feeco Depot
• Slig hierarchy