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Nice level, especially the traps. The things Ive noticed though are the alignment of the mines and rescuing mudokons in groups of three can get tedious. Also there doesn't appear to be a fall kill object on the screen with the lift, to the left of the screen with the slig, doors and UXBs. Apart from that great work! 
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You mean there isn't a falling object on the lift screen? Erm, that is because I did not put it?!...
Otherwise, yeah, I am thinking of cutting down some of the mud trios, but not all of them, I am thinking of adding some more traps...
my biggest grip is that invisible switch don't seem to work perfectly, while foot switches, with one exception, can be avoided too easily after the first try...