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  #2101  
06-05-2012, 12:46 PM
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Yes. And it was incredibly annoying. Just leave the red rings in. Don't fix it if its not broken.
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  #2102  
06-05-2012, 12:47 PM
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Alternatively, redesign the puzzles. The Red Rings just weaken the idea of the Shrykull being this great power.
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  #2103  
06-05-2012, 12:51 PM
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I don't think they did at all. Leave them!
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  #2104  
06-05-2012, 01:02 PM
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Video related. http://www.youtube.com/watch?v=8xsjb13xPdk

EDIT: One thing, I think that Karl quote meant to say 'Treat' on your sig.
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  #2105  
06-05-2012, 01:05 PM
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Oh, shit yeah. I'll change that.
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  #2106  
06-05-2012, 02:21 PM
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The rings are ok, I just wish it was more than just a ring if you know what I mean, it seemed quite cheap. Enhance it a bit more but not as epic as the shrykull. I think it would be more dramatic if we heard thunder, the screen dims and maybe when it's all over, we hear like a tinnitus noise (high pitched beeeeeeeeeep) and slowly fade back into gameplay sounds and music. (talking about the shrykull of course)
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  #2107  
06-05-2012, 04:56 PM
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Yeh, do that! Let's just take the flash bang from Call of Duty and use that.
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  #2108  
06-05-2012, 06:52 PM
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Let's keep this thread on-topic, everyone. Discussion of p/bro-nies should be relegated to its appropriate place and direct communication from one member to another must occur via Private Message.

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Is that FB post directly copied? Not to be mean to you folks... but that doesn't read like a post from a company... I know its Facebook, but perhaps an air of professionalism is in order? (Though I really shouldn't tell you how to run your company :3)
Seems fine to me. I'd much prefer a human voice to a robotic PR announcement.
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  #2109  
06-06-2012, 12:34 AM
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Ok guys I don't play video games much at all so you can just tell me if an idea has been used already without the sarcasm, thanks
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  #2110  
06-06-2012, 12:58 AM
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You mean, be genuinely insightful, without the facetiousness?

Does.

Not.

Compute.
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  #2111  
06-06-2012, 06:51 AM
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Taking the sarcasm out of me would be like tearing the tail off a cat - I'd lose balance and fall over all the time.
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  #2112  
06-06-2012, 08:18 AM
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I see no problem with keeping the red rings in. They're not nearly as powerful as the Shrykull and can't destroy anything organic. Also, I liked having to go through all that bullshit just to get a ring so I could blow up a screen full of mines to progress. Floating mines aren't exactly easy to blow up with a rock, just saying.

It was also pretty great getting used to this weird ring that blew up everything, then suddenly getting this crazy god power that made you invincible for a short amount of time and zapped everything on the screen into oblivion. The red rings don't make you invincible. Your ass can still die when you use that.

Plus, upon returning to Rupture Farms, there's only one place you can even get the red rings anymore, and that area is a completely optional path. Speaking of that, if the Skrykull you get from rescuing the two mudokons while heading back to the screen the game started in had a better use than just frying 4 random sligs running in from off screen that'd be fantastic. The Skrykull entirely replaces the red rings for the second half of the game. There's no need to remove the red rings. They serve as an interesting mechanic for part of the game and the Skrykull is like an upgrade to that, and everybody loves upgrades.

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  #2113  
06-06-2012, 09:13 AM
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Yeah but how about eliminating the need for the Red Rings after the return the Rupture Farms? You talk about upgrades and yet it seems like there will still be both of them in the same place. :/
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  #2114  
06-06-2012, 09:47 AM
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I don't think Abe' Oddysee is the type of game which should use 'Upgrades', you should work for it to gain it, like you do with the shrykull. I'm not sure how to approach the red ring situation, you need them to progress through certain areas yet they seem too powerful to be close to to the strength of the shrykull.
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  #2115  
06-06-2012, 11:42 AM
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There is absolutely no problem with the red rings whatsoever. There is no need to alter or change them or remove them, it would only anger some die hard fans that you remove something so iconic.
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  #2116  
06-06-2012, 12:32 PM
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I just see it as pointless. Its like you already have the ability to throw fireballs when suddenly the gods give you the ability to throw slightly larger fireballs. Its like having a combat shotgun and then being given a slightly more expensive combat shotgun that just has a couple more shells in the canister. Its ruins the impact the Shrykull was intended to have in the game. The ability to turn into a god should not just be seen as a weapon upgrade, it should be seen as an almighty ability gained by going through ancient trials. Hell, the red rings kinda ruin the idea that Abe is a pacifist - at least when he turns into the Shrykull he doesn't have any control over what he is zapping the shit out of.

And I'd hardly say the red rings are iconic. They kinda just felt out of place and come out of nowhere.
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  #2117  
06-06-2012, 12:34 PM
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^agreed^ however I don't think they should be taken out, just edited maybe. I don't particularly want anything taken away from the original, it just needs tweaking.
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  #2118  
06-06-2012, 12:39 PM
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I think they should add more Mudokon Gods. Not as powers but just as cave paintings or something, Mudokons seem too calm a race to only have a god of War and Revenge.
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  #2119  
06-06-2012, 12:43 PM
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Yeah, that sounds cool. I don't know how you could tweak the red rings, besides having other Mudokons cast it or something (that would make Abe seem weak still, whilst keeping the basic idea of the rings)
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  #2120  
06-06-2012, 12:48 PM
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I don't know where I'm going with this, but if mudokons are evolved from birds, why not replace the red rings with some sort of bird power? Idk abe chants and a swarm of birds home in on the mines? That's just a silly idea but you know where I'm coming from.
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  #2121  
06-06-2012, 12:50 PM
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Idk abe chants and a swarm of birds home in on the mines?
I'd kill to see a swarm of sacred mudokon birds fly at a landmine.
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  #2122  
06-06-2012, 12:51 PM
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I'd kill to see a swarm of sacred mudokon birds fly at a landmine.
This... needs to happen.
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  #2123  
06-06-2012, 01:10 PM
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Just a random idea thrown out there, sounds quite funky. I can just see Abe chanting, attracting lots of birds that swarm around him and them disperse, suicide bombing into landlines..
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  #2124  
06-06-2012, 01:15 PM
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The mines don't make the Shrykull less effective at all. Whats the problem? When they're remaking AE are you gonna request they remove the green rings and yellow rings?
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  #2125  
06-06-2012, 01:17 PM
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Perhaps throwing bait for them might be better than Abe having Super Bird Powers (because he could probably take over RuptureFarms with that, sod the Shrykull)
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  #2126  
06-06-2012, 01:18 PM
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Green rings make more sense as it is a completely different power, as are the yellow. Maybe it's just the fact that the red rings do very similar effects as the shrykull.
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  #2127  
06-06-2012, 01:20 PM
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Perhaps throwing bait for them might be better than Abe having Super Bird Powers (because he could probably take over RuptureFarms with that, sod the Shrykull)
Possibly, although I don't know how birds would get into RuptureFarms. So that might be that idea out the window.

Sorry for double post, I'm on a phone and when a new post appears it plays up..
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  #2128  
06-06-2012, 01:21 PM
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That is exactly my point. Yellow Rings are fine, they are just an indicator that you are charged with invisibility Spirit Rings

EDIT: I meant that if he could control the birds of Oddworld he could just get a huge flock of them and Bird Rush the place.

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  #2129  
06-06-2012, 01:25 PM
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Possibly, although I don't know how birds would get into RuptureFarms. So that might be that idea out the window.
The window. They'd get in through the window.
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  #2130  
06-06-2012, 01:29 PM
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The window. They'd get in through the window.
Does RuptureFarms look like the kind of place to have windows? :3
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