I hadn't seen this interview (I was elsewhere while it was being filmed) and it's an interesting one.
Yeah Caddy played (some of) the game, he really enjoyed it and had some good feedback too. I showed it him first, then he played after, with a completely different approach (which is what we wanted to see). It might be 'early' but as Lorne says in the interview, a lot of the initial dev time was on the systems and mechanics, and getting them right, so Caddy got a good grip of what we're trying to do with the game. Spoiler: he'd played it before, actually, although a /really/ early version...
Unity's working out great for us. Obviously (again, as Lorne says) there's a lot of money on top of what they provide out of the box here, and there's a little ways to go yet, but we're running nicely.
I'd not heard the Hand of Odd story before!
And yeah, we commissioned The Shrink conversion specifically for the PS4 theme. I did say at the time that it had nothing to do with Soulstorm...