Oddworld Forums > Zulag One > Oddworld Discussion


 
Thread Tools
 
  #181  
06-12-2013, 01:43 PM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

:
:
Alright, I was being too harsh. It doesn't look awful, but there is something off about the face. Like Varrok said, I'm relatively sure it's the eyes.
I don't want to shit on JAW's hard work, because it's not bad, but is there no way to import the models from the original FMVs?
Thinking about it, that might be a bad idea.
Well the original models are NURBs, and there's no way they're going to run in realtime. But the current models use the NURBs as reference, and they're pretty spot on. Last thing I did at work today was composite a picture of the two side by side. All the sizes and proportions and shapes are the same. Really. You can overlay them and fade between them and the lines stay in the same place.

There are three tiny differences. First, his eyelids are deeper. That's the only way I can describe it. You'll see what I mean when I post the comparison. Second, his mouth is a bit more downturned at the edges. Third, his stitches are a tad bigger, closer together and higher up. That's it. Only noticeable when you put them side by side. Not like Munch's Oddysee, where Abe is outrageously off-model. Miniscule differences.

I think two things are happening here. First, you're comparing very different images. The old ones and the new ones you're looking at next to each other have Abe in different poses, at different angles, under different lights. The pictures have different levels of brightness and contrast. And the old promotional pictures are just plain Photoshopped.

Second of all, and I have no tactful way of putting this, you're expecting an unreasonable level of similarity. It's diminishing returns for us to go delving for pixel-perfect reconstructions, especially since game design and computer graphics and the Oddworld style have all evolved so much since 1997. These cartoonish designs you're upset about are the originals, designed for tiny screens and limited colour palettes. And then you launch in unanimous criticism when a wrinkle is slightly to the left.
Yeah, shame on you, Nepsotic.

...

Okay, okay, I understand that most of this is directed to me. I admit I over-reacted about the animation. I don't know, the animation just felt wrong for me for some reason. Nevermind that, sorry.

But I still think something can be done about Abe's face, to remove that "no-eyebrow/no-eyelid" look (I put that in quotes, because he doesn't really have those in the original). To look good he's supposed to have shadows near his eyeballs, right? And if the lightning system causes them to vanish... then... maybe darken those parts in the texture? Or anything...
Reply With Quote
  #182  
06-12-2013, 01:44 PM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

You can't blame us for being overly critical, really. But as long as you're sure it's looking good, then we can trust you, just take into account what Varrok and I have been saying.
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #183  
06-12-2013, 02:23 PM
MeechMunchie's Avatar
MeechMunchie
Sgt. Sideburns
 
: Mar 2009
: :noiƚɒɔo⅃
: 9,743
Blog Entries: 83
Rep Power: 31
MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

I think we need to see Abe pulling some more Abe-y expressions than the "Zoinks!" one we've seen so far.

:
Would you consider the current portal effect broken?
Sadly, yes. It's just too smooth, fluffy and shiny to mesh with the grimy, clunky, jagged art style it's surrounded by. That goes for the lightning gates too, albeit to a much lesser extent.

When I said "If it ain't broke", I meant that I'd assumed that if there wasn't a significant reason for a redesign, like not working in 3D or with a moving camera, JAW would just copy the original AO design.

Also, orange is creepy. Blue is less so. Oddworld is supposed to be creepy.


Last edited by MeechMunchie; 06-12-2013 at 02:42 PM..
Reply With Quote
  #184  
06-12-2013, 02:26 PM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

What was so bad about making portals like the original ones? "oh no here he goes again"
Reply With Quote
  #185  
06-12-2013, 02:38 PM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

I thought the idea MM said to Glitch at Eurogamer was great, being able to see the Sanctum through the portal. Failing that, the orange orbs at the top and bottom of the portal were just my preference but that's down to nostalgia you know?
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #186  
06-12-2013, 02:39 PM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

Yeah, they could resemble the originals but have a 'ring' sort of appearance.
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #187  
06-12-2013, 02:47 PM
MeechMunchie's Avatar
MeechMunchie
Sgt. Sideburns
 
: Mar 2009
: :noiƚɒɔo⅃
: 9,743
Blog Entries: 83
Rep Power: 31
MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

Don't even get me started on the stat boards.

Reply With Quote
  #188  
06-12-2013, 03:54 PM
Bullet Magnet's Avatar
Bullet Magnet
Bayesian Empirimancer
 
: Apr 2006
: Greatish Britain
: 7,724
Blog Entries: 130
Rep Power: 29
Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)

:
But it's always worth remembering that Oddworld doesn't sit in the same universe. The laws governing it are different. And conveniently so!
Wil, you're poking this slumbering dragon with an elum prod. You know what will happen if it wakes.
__________________
| (โ€ข ◡โ€ข)|  (❍ᴥ❍ʋ)

Reply With Quote
  #189  
06-12-2013, 07:14 PM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 41
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

I just watched the video again. I really like what JAW has been doing with the environments. There's lots of shit going on in the background, which I love.

As for the bird portals; the last time I mentioned them I hadn't realised that we were only seeing the portals in the process of being opened. How do they look before Abe chants? Are they still circles of birds? I still kinda feel like they should look a bit more sparkly and mystical when opening, rather than just clouds of white smoke.

EDIT: I just had a thought and I can't find the NnT suggestion thread, so I'll just put it here. I'm assuming that quicksave is being implemented in this game. I'd like it if quicksaving saves the state of the bird portals, so that if they've flown away we actually need to leave the area and return to make them come back. It always felt like a cheat that in AE we could quicksave and quickload to retreive them.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.


Last edited by Nate; 06-12-2013 at 07:19 PM..
Reply With Quote
  #190  
06-12-2013, 07:59 PM
DarkHoodness's Avatar
DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
: 3,438
Blog Entries: 53
Rep Power: 27
DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)

If you look closely you can see one here, at 0:17 by the broken AC unit or whatever it is that's sparking (Good replacement for an electric barrier, BTW! I wonder if they intend to place more environmental hazards like that).

Seems the side of the portal bird's flight pattern is facing Abe rather than the screen now, and I wonder if that's a mistake or if there's a reason for it.

But I will agree that the blue-white cloud is a little naff and underwhelming... To 3D-ify and emulate the old effect, I'd try having a sphere that doubles as the portal opens, one floating up, another floating down, and a narrow, sparking column of light stretching out between them. Mudokons would jump into said column, and maybe it could widen briefly as if "consuming" them when they jump through it. Or maybe the disappearing models could be masked by a bright white flash or something if you wanna be lazy about it.

But perhaps it's too hard to do for little payoff/fan satisfaction when there are other more important areas of the game to work on.
__________________


Last edited by DarkHoodness; 06-12-2013 at 08:19 PM..
Reply With Quote
  #191  
06-12-2013, 08:59 PM
Bullet Magnet's Avatar
Bullet Magnet
Bayesian Empirimancer
 
: Apr 2006
: Greatish Britain
: 7,724
Blog Entries: 130
Rep Power: 29
Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)Bullet Magnet  (8784)

The portals should nick the old Star Trek transporter sound effects. That'll fix everything.
__________________
| (โ€ข ◡โ€ข)|  (❍ᴥ❍ʋ)

Reply With Quote
  #192  
06-13-2013, 12:12 AM
DarkHoodness's Avatar
DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
: 3,438
Blog Entries: 53
Rep Power: 27
DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)

Or maybe they could have a 'new' mechanic altogether...



This took long. Also, Abe is left-handed, apparently.
Attached Thumbnails
Click image for larger version

Name:	AbePortal.jpg
Views:	338
Size:	189.2 
ID:	13815  
__________________


Last edited by DarkHoodness; 06-13-2013 at 12:39 AM..
Reply With Quote
  #193  
06-13-2013, 12:35 AM
V_O_T's Avatar
V_O_T
Super Stingbee
 
: Sep 2012
: Australia
: 471
Rep Power: 13
V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)

I read here that it should look more powerful looking, so I mocked up what I thought the original portal would look like in 3D space.

The green indicates the effect that would go around the edge of the portal lines, making reality look all bent, like the effect in the garrys mod shot.

The red arrows just show those little streams of light or electricity or portal energy going up and down the edges of the rip.



I just mocked it up really quick, so the edges of the rip would be alot thinner. I think you could already achieve this with the engine you guys are using. Just 2 constant effect events pulsing (the smoke in the portal you guys have now) and the electricity effect you currently have too. But, i'm not an expert nor am I wonder woman, so i'm honestly stabbing in the dark here lol.

But overall I'm very pleased with the progress and your efforts of the development so far, seriously, thank you Just a few little things need tweaking up. I think all of us are willing to wait, so take your time

Last edited by V_O_T; 06-13-2013 at 01:37 AM..
Reply With Quote
  #194  
06-13-2013, 01:54 AM
JennyGenesis's Avatar
JennyGenesis
Wolvark Shooter
 
: Mar 2011
: Wales, United Kingdom
: 3,084
Blog Entries: 90
Rep Power: 16
JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)

I'm unsure if you guys have discussed it, and I'm certainly not going to look through 7 pages of posts to find out, but have you seen that remade intro from the demo version of AO?

It's at the end of this interview

http://www.youtube.com/watch?feature...IZpxRo#t=1740s

I'm really not sure what to think about it, I'm really in two minds, as nice as it looks, at the same time, it really doesn't look good, but I'm goona assume it's early days yet and it hasen't been made to the highest quality possible yet.
__________________
Emjoyed Abe's Oddworld Oddysee Something Nice N Tasty

Reply With Quote
  #195  
06-13-2013, 02:25 AM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 24
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

Nice find. Yeah I have agree about intro. It looks great aside from a few minor details such as Abe's animation and the boardroom. However I think the intro has been shortened just for the trailer. The AO Intro is pretty long if I recall.

For those who just want to see the intro, it's at 0:37:31

E: I just noticed the other Mudokons don't have ponytails.

Also welcome back.
__________________

Twitter | Discord: Crashpunk#0025


Last edited by Crashpunk; 06-13-2013 at 02:42 AM..
Reply With Quote
  #196  
06-13-2013, 02:46 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
I read here that it should look more powerful looking, so I mocked up what I thought the original portal would look like in 3D space.

The green indicates the effect that would go around the edge of the portal lines, making reality look all bent, like the effect in the garrys mod shot.

The red arrows just show those little streams of light or electricity or portal energy going up and down the edges of the rip.

http://s22.postimg.org/itaop2wcw/portal_effect.jpg

I just mocked it up really quick, so the edges of the rip would be alot thinner. I think you could already achieve this with the engine you guys are using. Just 2 constant effect events pulsing (the smoke in the portal you guys have now) and the electricity effect you currently have too. But, i'm not an expert nor am I wonder woman, so i'm honestly stabbing in the dark here lol.
This looks really great, the idea of having a light-bending effect sounds really smart and looks a lot closer to how the original portals looked.

On the topic of portals, the E3 footage doesn’t really have any sound effects in it so I’m curious as to whether the original buzzing and humming sound will be used, or if they’re going with the sound effect from the Eurogamer reveal.

e: You can see the section JG linked on its own here: http://www.youtube.com/watch?v=1dNZmbyP5ug

I noticed around the 2:10 mark, Abe walks by a bird portal and the birds don’t fly away.
__________________


twitter (stream of thoughts)
steam (games i never play)


Last edited by Manco; 06-13-2013 at 02:50 AM..
Reply With Quote
  #197  
06-13-2013, 02:48 AM
JennyGenesis's Avatar
JennyGenesis
Wolvark Shooter
 
: Mar 2011
: Wales, United Kingdom
: 3,084
Blog Entries: 90
Rep Power: 16
JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)

:
Nice find. Yeah I have agree about intro. It looks great aside from a few minor details such as Abe's animation and the boardroom. However I think the intro has been shortened just for the trailer. The AO Intro is pretty long if I recall.

For those who just want to see the intro, it's at 0:37:31

E: I just noticed the other Mudokons don't have ponytails.

Also welcome back.
It's not shortened, it's a direct remake from the intro of the demo version, for me it looked good up until the boardroom scene, that looked awful!
__________________
Emjoyed Abe's Oddworld Oddysee Something Nice N Tasty

Reply With Quote
  #198  
06-13-2013, 03:03 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

That whole intro looked like it was unfinished – placeholder voiceover, very little lighting effects, they only showed really cropped closeup scenes, they rushed through it and didn’t let people focus on any one thing for too long. You can tell on the Rupturefarms flyover at the beginning that the sign and the factory in the background are flat matte paintings rather than 3D models.

They probably wanted to show part of the opening for the trailer but haven’t fully completed all the assets for the finished version, so they went with what they had. I wouldn’t read too much into it.
__________________


twitter (stream of thoughts)
steam (games i never play)


Last edited by Manco; 06-13-2013 at 03:05 AM..
Reply With Quote
  #199  
06-13-2013, 03:03 AM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 24
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

So you don't need to worry then. If it was the intro from the Demo. Hopefully the full version will have a longer and improved intro.

I didn't get to talk about the Portals. We are the only community to nitpick about this but I have to agree, I would like to see orange coming back. Mainly for staying true to the original. I also really liked how the portals opened up and the sounds they made. In New N Tasty, they just look like a ring with a cloud of smoke and I can't see them making the same sounds.

I really like V_O_T concept. Enhance that to make an amazing portal effect. I can see the current portal effect with the orbs on top looking quite nice.

As for Abe's face, I do see where people are coming from. He just looks a bit too colourful. I'm not complaining about the model though, All the models look fantastic.
__________________

Twitter | Discord: Crashpunk#0025


Last edited by Crashpunk; 06-13-2013 at 03:26 AM..
Reply With Quote
  #200  
06-13-2013, 03:48 AM
Hulaabeo's Avatar
Hulaabeo
Grubb Fisherman
 
: Jul 2007
: Ontario, Canada.
: 997
Blog Entries: 1
Rep Power: 18
Hulaabeo  (225)Hulaabeo  (225)Hulaabeo  (225)

Regarding to the discussion earlier about how Abe is a little different, the one thing I find off about Abe's face whether it was a trick of the light or not, was his lips. They're whitish and, as I mentioned before...

It looks like he has a mustache.
__________________
Munch's Oddysee wasn't a bad game.

Reply With Quote
  #201  
06-13-2013, 03:54 AM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 41
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

:
If you look closely you can see one here, at 0:17 by the broken AC unit or whatever it is that's sparking (Good replacement for an electric barrier, BTW! I wonder if they intend to place more environmental hazards like that).
Oh my. I had to rewatch that five times before I registered where the birds were. I assume it's just a lighting issue, but they definitely need to stand out more.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #202  
06-13-2013, 03:57 AM
Vyrien's Avatar
Vyrien
Clakker Store Clerk
 
: Nov 2012
: Japan
: 754
Blog Entries: 7
Rep Power: 14
Vyrien  (2165)Vyrien  (2165)Vyrien  (2165)Vyrien  (2165)Vyrien  (2165)Vyrien  (2165)Vyrien  (2165)Vyrien  (2165)Vyrien  (2165)Vyrien  (2165)Vyrien  (2165)

The portals look a bit too fluffy. I'm not so bothered about the orange as I am the dissonance between the cherubic cloud portals and the established grittiness of Oddworld.
__________________

Reply With Quote
  #203  
06-13-2013, 04:18 AM
Connell's Avatar
Connell
Outlaw Shooter
 
: Apr 2011
: Britain
: 1,326
Blog Entries: 3
Rep Power: 14
Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)

Someone should do a side by side comparison of the original demo trailer and the new one to see if people's worries are founded. The Boardroom certainly does look a bit off, though.

I would also hope it's not too late to knock up another design for the portals, really not a fan of the one they're using at the moment. Everything else seems to be looking good though.
__________________
In Odd We Trust.

Reply With Quote
  #204  
06-13-2013, 04:31 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

Man... Was that Rupture Farms in the background of the very first scene just a flat image? D: Oh god.

:
for me it looked good up until the boardroom scene, that looked awful!
Yes, I kind of agree. If that custcene's going to be final (considering JAW shows the work they're proud of)... it's horrible, and no one should imply that I'm being too harsh now. It plain sucks. I can't even tell if that's because of the lightning or something else too.

:
That whole intro looked like it was unfinished – placeholder voiceover, very little lighting effects, they only showed really cropped closeup scenes, they rushed through it and didn’t let people focus on any one thing for too long. You can tell on the Rupturefarms flyover at the beginning that the sign and the factory in the background are flat matte paintings rather than 3D models.

They probably wanted to show part of the opening for the trailer but haven’t fully completed all the assets for the finished version, so they went with what they had. I wouldn’t read too much into it.
I really really hope so.

Oh, and the portals are quite bad. I do understand the idea of making them blue so they differ much from dark, industrial RF theme... but it simply doesn't work

I don't get how they managed to make jumps look *even weirder* than before.


EDIT:

This is the best thing from the trailer.

Last edited by Varrok; 06-13-2013 at 07:34 AM..
Reply With Quote
  #205  
06-13-2013, 06:41 AM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 24
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

:
Someone should do a side by side comparison of the original demo trailer and the new one to see if people's worries are founded.
Done.

__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #206  
06-13-2013, 06:46 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

It makes me want to buy the original again
Reply With Quote
  #207  
06-13-2013, 06:47 AM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 24
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

:
It makes me want to buy the original again
You don't own it! Some Oddworld fan YOU are!
__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #208  
06-13-2013, 06:49 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

:
again
Um.
Reply With Quote
  #209  
06-13-2013, 06:54 AM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 24
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

Oh I assumed you meant you don't own it anymore, and the trailer makes you want to buy it again. Nevermind!

Anyway, I think the new intro does a great job relating back to the original. The boardroom does look really unfinished though.
__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #210  
06-13-2013, 07:14 AM
V_O_T's Avatar
V_O_T
Super Stingbee
 
: Sep 2012
: Australia
: 471
Rep Power: 13
V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)

I'd buy it again. I plan on buying a few copies of New 'n Tasty just to give out to random people. I'll make a thread about it here as well as some other places if you guys are interested in some free video games. It'll be around the release day/when we can pre-order it through steam or if they do it through their site, so be on the look out
Reply With Quote


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 








 
 
- Oddworld Forums - -