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  #181  
06-25-2010, 01:10 PM
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Very strange way to write an "S". But then again, it IS graffiti....
  #182  
06-29-2010, 07:07 AM
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Does anyone else think the town of Megaton (Fallout 3) looks a lot like the Slig Barracks in AE? The pipes sticking up everywhere and all the structures made out of scraps definately remind me of the slig barracks.

http://www.spectaclerock.com/spec/wp...12/megaton.jpg
http://static.gamesradar.com/images/...icle_image.jpg

All it needs is green light theme
  #183  
06-29-2010, 12:08 PM
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Does anyone else think the town of Megaton (Fallout 3) looks a lot like the Slig Barracks in AE? The pipes sticking up everywhere and all the structures made out of scraps definately remind me of the slig barracks.
I think it's because the Slig Barracks is heavily industrialised that it looks slightly similar to Megaton.

In Fallout 3 it's set in a post-apocalyptic wasteland where some survivors built Megaton out of whatever they could find, unlike the Slig Barracks.
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  #184  
06-30-2010, 05:26 AM
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Hi everyone, I have just seen a Munch's Oddysee's walkthrough and I have a question about the last level, Vikker Suites: after the gate where the shaman turns Scrubs into Mudarchers there is a room with some Vikkers and the Mudarchers must kill them. In that room there are some workbenchs and some strange creatures on them. What are those creatures? They look like some Elums or Meeches but I am not sure. Anyone knows?
  #185  
06-30-2010, 05:29 AM
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They're Elums.
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  #186  
06-30-2010, 05:50 AM
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They're Elums.
Thanx Max, what's up?

Now I have a little request, can anyone post the text of Abe and Munch's conversation in the last video (good ending)?

Last edited by abe is now!; 06-30-2010 at 05:53 AM..
  #187  
07-02-2010, 09:43 AM
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A story-related question. I was always curious as to who ran SoulStorm Mining Co in AE?

Mollock probably ran it along with RF and the brewery, but after he disappeared, RF shutdown and the brewmaster took over the brewery. So who was running the mining company?
  #188  
07-02-2010, 10:57 AM
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Ok, now question (forget my previous one XD): what do Flying Sligs say when they kill Abe? Forgive me but I really can't understand it...
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  #189  
07-02-2010, 11:31 AM
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Ok, now question (forget my previous one XD): what do Flying Sligs say when they kill Abe? Forgive me but I really can't understand it...
'Gotcha' as in 'Got You'. (Actually that might be Greeters...)

  #190  
07-02-2010, 11:44 AM
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Greeters emulate the GameSpeak of Sligs.
  #191  
07-02-2010, 11:55 AM
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'Gotcha' as in 'Got You'. (Actually that might be Greeters...)
He is right, greeters say what sligs say. Anyway thanks.
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  #192  
07-05-2010, 06:15 AM
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In reagrds to the Shrink, someone on Youtube stated that:

This is a unused boss that Oddworld Inhabitants originally intended on having you fight in between Zulags 3 and 4. It was removed before the final release, however, because it was deemed too "gruesome and obscene" for the general audience, which they assumed would be younger children. You can see it's spidery form stalking you if you look closely into the purple mist that surrounds the background of zulag 3.

Is this true?
  #193  
07-05-2010, 08:47 AM
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No. It's a massive ball on a stick that re-programs Muds so the work better. Or some shit like that. But it was never to be a boss.
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  #194  
07-05-2010, 09:02 AM
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It's just some crazy computer psychiatrist. A few of them look after Sam.

  #195  
07-05-2010, 10:00 AM
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Some of the maren't actually evil either! Like the guardian angel
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #196  
07-05-2010, 10:14 AM
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That thing that was about to cut up Abe in the ad? Yeah, he just wanted a hug.
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  #197  
07-05-2010, 12:39 PM
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I don't think there's any canonical explanation as to why that particular Shrink was telling Abe to escape. I'm pretty sure that was made purely for advertisement purposes.

It would be an interesting addition to the story arc if the installed Mudokon personality was so good that the Shrink began to have delusions of humanity, and this is why he chose to help out Abe.
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  #198  
07-06-2010, 12:48 AM
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Hey there, I have a question: I completed Abe's Exoddus saving all the mudokons many times, but I've never understood why Abe says (in the video, good ending) that there are other friends to rescue (and there are some mudokons in a cell). Who is Abe referring to?
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  #199  
07-06-2010, 12:50 AM
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There are other companies that still use Mudokon slaves. Abe is explaining that they have to save the entire Mudokon race (MO is proof of that).

  #200  
07-06-2010, 12:57 AM
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But in that cell Glukkons put Mudokons to use in SoulStorm Brewery..
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  #201  
07-06-2010, 03:28 AM
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Why do you say that?
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  #202  
07-06-2010, 09:55 AM
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That AO cell had meat grinders underneath it. If that's what you mean, there different cells.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #203  
07-06-2010, 02:50 PM
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No, I think he means that the Mudokons you see in captivity at the end of AE appear to be in the same cell seen in the FMV where Phleg is "employing" Mudokons for the Soulstorm workforce.
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  #204  
07-06-2010, 02:57 PM
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I always thought that a sequel to AE would involve you rescuing those particular Mudokons -- all in magical 2D!
  #205  
07-07-2010, 03:47 AM
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No, I think he means that the Mudokons you see in captivity at the end of AE appear to be in the same cell seen in the FMV where Phleg is "employing" Mudokons for the Soulstorm workforce.
If that's true, then it's not in the brewery but rather out in the desert somewhere. If you look closely though, there are enough subtle differences to imply that it's somewhere else. I presume OWI simply used the same CG model and made some small tweaks to it.
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  #206  
07-07-2010, 04:15 AM
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If that's true, then it's not in the brewery but rather out in the desert somewhere. If you look closely though, there are enough subtle differences to imply that it's somewhere else. I presume OWI simply used the same CG model and made some small tweaks to it.
But what's true definitively?
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  #207  
07-07-2010, 04:20 AM
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Well, I guess it would have been silly if they have captured all those Mudokons and left them out there...
  #208  
07-07-2010, 08:19 AM
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Yeh. I think Phleg started out in the desert but the mudokons at the end are in Necrum. Presumably.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #209  
07-07-2010, 11:14 AM
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I assumed Phleg and other glukkons went all over the place in search of a workforce. Enlisting ignorant, native mudokons that have zero tolerance for addictive, processed food products would be all too easy.

Also, it's hard to see, but the Mudokons in the end sequence of AE have their lips sewn up. This implies they've already been processed by their respective "employers", so I doubt the cage we see is outdoors. But then again, it's a very simple image and it's only purpose is to show that there are Mudokons still in captivity out there. It may not even exist, and stands as a broad representation of what all Mudokon slaves are going through.
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  #210  
07-07-2010, 01:06 PM
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They didn't have their lips sewn. So far, Abe's the only known Mudokon to have sewn lips.


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