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  #181  
05-01-2010, 02:10 AM
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Oh dear doesn't sound good! Fingers crossed.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #182  
05-11-2010, 07:52 AM
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Damn all that hard work and now its all ruined
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  #183  
05-12-2010, 02:33 AM
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It's not ruined . I just haven't time for fixing bugged UDK package .

(I have longer reply, but forum forgot my loging before, and when i want to post it, then forum said that i'm not logged in :/ )

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  #184  
05-12-2010, 12:30 PM
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It's a good thing that stuff hasn't been lost.
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  #185  
05-13-2010, 06:05 AM
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package with content is fixed and ready to relase (unfotunately i haven't time for adding more models. There is only one unseen model).

Now i have some minor complications with levels. Tommorow everything should works fine

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  #186  
05-13-2010, 12:12 PM
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Thank goodenss
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  #187  
05-16-2010, 03:36 AM
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Well actually it's not end of problems (when i fixed package, then maps lost connections with objects and in effect models and materials just doesn't show up), but when i installed older versionof UDK (January build, my old version) and open broken package then there were no problems.

Now i'm going to fix problems on january build and then move to april build. It should work.

______________
Edit:

OK. Everything now looks to work properly on April build. Now i can continue working on this project


Last edited by Fartuess; 05-16-2010 at 03:59 AM..
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  #188  
05-16-2010, 05:40 AM
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Crisis averted by super computer man
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #189  
05-16-2010, 06:41 AM
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Now i'm ready to relase 'Do it Yourself' package

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  #190  
05-20-2010, 05:44 AM
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First step to make it playable - i created working camera system. I'm going to record video and show it in next few days.

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  #191  
05-20-2010, 09:04 AM
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Woohoo for videos! I don't know if I'll get the creation stuff, since I was never good with computers, but I'd like to see videos of fan effort. It should be good, judging by the quality of everything I've seen.
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  #192  
05-25-2010, 10:09 AM
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http://www.youtube.com/watch?v=jXWlBbRWPxE

Tested on separated level. More soon

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  #193  
05-26-2010, 07:36 AM
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Awesome, is that samus your using to run? Just wondering
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  #194  
05-31-2010, 02:58 AM
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looks like the flood from Halo in a way.

Anyway. Awesome work!
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  #195  
05-31-2010, 03:44 PM
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Happy

:
i made some fixes with lightning in all thre zones. I think that it's not sensible to show it on screenshots.

@Crescent

It is easy in my opinion. If you haven't found hard to learn basics of programs like photoshop or gimp. Then you shouldn't have problems with Unreal Editor .

@Q-Ball

Could you send me PM with links to screenshots? Maybe i can give you some feedback or something
Thanks a heap ^^
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  #196  
06-06-2010, 11:23 AM
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camera system inside Rupture farms scene.

http://www.youtube.com/watch?v=9F6BZ2BmvWQ

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  #197  
06-06-2010, 11:31 AM
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Whoa! That's awesome, Great work man!

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  #198  
06-07-2010, 08:16 AM
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I'm starting to love baby samus, it's so tiny in comparison w/ everything! My only qualm is that the beginning is to dark for my PC but besides that I really do love it!
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  #199  
06-07-2010, 12:46 PM
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@Scrabtrapman

Well... On different monitors Zone1 looks brighter or darker. On my laptop it is enought bright to see everything clearly, but on desktop it is too dark. I'm gonna fix it later.

And btw... What is samus? I don't know such word. Google translate and my English-Polish dictionary also don't know

@Grieva

Long time no see here . I'm glad you appreciated

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  #200  
06-07-2010, 01:05 PM
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wow this looks awsome! nice work man
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  #201  
06-08-2010, 07:21 AM
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samus is a game character off metroid prime

http://image3.examiner.com/images/bl...mage/Samus.jpg
orrrrr
http://ui12.gamespot.com/1067/samus_2.jpg
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  #202  
06-08-2010, 07:37 AM
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well... that robot model isn't mine. It's default UDK character. When i create Mudokon model, then i will replace it . And this robot isn't actually that small. Just different scale. This robot height is 96 unreal units, and my Mudokon model will have something around 200

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  #203  
06-08-2010, 07:39 AM
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cool
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  #204  
06-21-2010, 02:06 AM
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what other character do they have on UDK?
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  #205  
06-21-2010, 06:44 AM
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It's only UDK character (model is taken from UT3). It's only placeholder before user (i mean user of UDK) create his own model of character .

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  #206  
06-22-2010, 06:50 AM
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I'm playing with camera system, trying to get effect like from original AO



Left one is old, Right one is new.

It's not perfect now. I'm still working on that.

And btw: in content package v0.11 is still old system.
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Last edited by Fartuess; 06-22-2010 at 07:10 AM..
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  #207  
06-23-2010, 03:42 AM
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What is samus?
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  #208  
06-23-2010, 02:57 PM
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wow these are really cool! but i dont know what all this tris and stuff is lol, but i know oddworld and thats really good!
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  #209  
06-24-2010, 01:24 AM
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Wow, the one on the right looks freaking awesome! I love looking at this thread so much I'm checking even though I'm supposed to be in bed with the dreaded swine flu!
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  #210  
06-24-2010, 02:33 AM
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Now i'm trying to rescale all those 3 levels. It's because i realized that single screen part should have 1024x768 unreal units (so one abe step is 64uu. Equal number in Unreal grid system which is based on power of 2) not 1280x1024 (then single step is 80uu. Unfotunately UDK grid size are 1,2,4,8,16,32,64,128,256 etc. ).

Now i'm going to spend some time on fixing proportions, changing size and place of objects etc. A lot of work i must do, but you won't notice changes on screens :P

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