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  #181  
03-31-2012, 11:32 AM
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It's all about proportions, each one element is done good enough, but some parts (tendrils) are too small/short and some like belly are definetly too big... Just stick more to the artwork you posted above and it should be ok
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  #182  
03-31-2012, 01:22 PM
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Noted about proportions.
But don't worry about the too big belly, etc, building the body was not the priority actually, I was focusing on the head ; So Varrok thank you, I just made the tendrils bigger, longer actually, I'll show you the result.

I can say now that the fingers are going to make me crazy, I can feel it ^^ I'm feeling good now with Zbrush but I'm still a beginner so...!!
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  #183  
03-31-2012, 01:43 PM
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(Sorry for the double post)

Here is an update
Working on the body (Arms later)



Body sculpting in Zbrush is really, really, really fun ! Can't believe how much I missed before I discovered this software oO
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  #184  
03-31-2012, 01:58 PM
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Now that looks fantastic.
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  #185  
03-31-2012, 02:00 PM
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It's better, keep improving!
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  #186  
04-04-2012, 07:37 AM
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Noted !
Next step, working on the metal parts. This is not going to be animated so I think I'll simply add the helixes/rotors (moving, so) on photoshop for the final composition.
I also added some more skin details ; I'll add more and more Texturing will be fun, can't wait !

Ah, please, don't watch the arms, not good yet ^^



See ya!
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  #187  
04-04-2012, 07:48 AM
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Just saw that on facebook, good work!
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  #188  
04-04-2012, 11:58 AM
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Thank you Varrok
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  #189  
04-04-2012, 12:05 PM
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I love your Flying Slig, Lauric!

Perhaps I could borrow the model for my film... when you're done with it, of course
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  #190  
04-05-2012, 12:59 AM
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Sweet mother of odd... It looks fantastic.
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  #191  
04-05-2012, 06:35 AM
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That's looking incredibly good so far, Lauric.
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  #192  
04-06-2012, 12:54 AM
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This Slig is fantastic! When he will be textured he will look like improved original model from developers!
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  #193  
04-10-2012, 03:23 AM
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Thanks guys, I'll be back very soon with more funny pictures of the slig
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  #194  
04-10-2012, 10:13 AM
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Okay, I'm teasing again...
Here is one of the slig position he (they) will take.



I know, that sounds funny. He's not dancing, I sware

...But this could be a good idea, hmm ? ^^
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  #195  
04-11-2012, 03:42 AM
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The first one who find what the hell he's doing, win !
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  #196  
04-11-2012, 03:59 AM
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Playing guitar?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #197  
04-11-2012, 04:15 AM
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Pulling a lever? Nah, that's stupid. He's a toreador (or, if you prefer, torero) and he's playing with bulls
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  #198  
04-11-2012, 05:25 AM
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Isn't that one of the poses the Newscaster makes?
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  #199  
04-11-2012, 01:34 PM
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Haha, nope !
Well, there is no reason for you to find what the slig is really doing, I just said that for fun But nicely tried !

More soon
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  #200  
04-12-2012, 11:56 AM
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Turning a very large and difficult valve.

The pose looks fairly natural actually, if a little stiff.
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  #201  
04-12-2012, 12:19 PM
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He's in search of his head... and legs
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  #202  
04-12-2012, 12:32 PM
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  #203  
04-12-2012, 12:34 PM
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He should've known not to lose head while drinking last night
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  #204  
04-13-2012, 03:57 AM
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Excellent illustration, well done ^^
Really weird how the position and the glass fit perfectly !

But wrong answer...The slig is finished, I'm almost done with the second one with its weird position
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  #205  
04-13-2012, 04:50 AM
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Pictures man! Pictures!
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  #206  
04-13-2012, 05:34 AM
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Done !



It's not exactly 100% the same as the original but, you will agree with me if I say that's enough for me
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  #207  
04-13-2012, 05:58 AM
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Best. Ever.
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  #208  
04-13-2012, 06:09 AM
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amazing work lauric did u render that image inside zbrush?
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  #209  
04-13-2012, 06:19 AM
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Wow, that's pretty damn good.

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  #210  
04-13-2012, 11:13 AM
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If I didn't know there wasn't an image of a flying slig like that, I'd say you had ripped it straight out of one of the manuals and photoshopped it a tad. I don't think I've ever seen something that good looking based on Oddworld in forever or at least a long time.
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