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  #181  
08-06-2014, 12:08 PM
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Unfortunately, I think that's the only official art that's been released.
  #182  
08-06-2014, 12:41 PM
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I mean that perhaps in Monsaic Lines it's possible to sight some meeches statue/ruins.
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  #183  
08-06-2014, 12:55 PM
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Oh, I misunderstood your post. As far as I know there are no such statues.
  #184  
08-07-2014, 09:43 AM
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That's true, there is not any statue in Mosaic Lines, or any hand stone message that mackes mention to Meeches.
  #185  
08-07-2014, 02:27 PM
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The only reference we have to Mudokons honouring Meeches is from Dear Alf, which is notoriously unreliable.

  #186  
08-07-2014, 10:59 PM
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The only reference we have to Mudokons honouring Meeches is from Dear Alf, which is notoriously unreliable.
My vague memory is that Alf specifically stated that Muds did not worship Fleeces, in spite of popular fantheory.
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  #187  
08-07-2014, 11:06 PM
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Fleeces
Hehe

  #188  
08-08-2014, 01:49 AM
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Ok here's an easy question why didn't Elum Chubs posters appear in the corridor where Abe was working at the beginning of AO?
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  #189  
08-08-2014, 02:35 AM
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Can I have a question too? Yesterday, during Caddy's livestream, I saw a few non-oddworld pictures on the employee board. Is that way to advertise other games? I took a picture of one of the cases :
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Last edited by Wil; 08-08-2014 at 02:42 AM..
  #190  
08-08-2014, 02:41 AM
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Ok here's an easy question why didn't Elum Chubs posters appear in the corridor where Abe was working at the beginning of AO?
RuptureFarms had ran out of the colors they needed to print those posters last time they decorated that corridor.

:
Can I have a question too? Yesterday, during Caddy's livestream, I saw a few non-oddworld pictures on the employee board. Is that way to advertise other games?
Short answer: It's cross-promotional material in support of some great indie devs we're friends with.

Long answer: http://www.oddworldforums.net/showthread.php?t=21697
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  #191  
08-08-2014, 02:43 AM
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How long was NnT's exclusivity deal with Sony? One month, am I remembering it correctly? Will we know PC release date soon after that?
  #192  
08-08-2014, 03:19 AM
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30-day console exclusive. Doesn't cover PC. We could have released PC before for all they cared, but the PC version takes longer because it has to work on any configuration of PC, plus have a whole bunch of extra features.

You won't know the release date soon. We won't know the release date soon. We've got a few rough estimates, but declaring estimates is always tricky because people take it as an expectation.
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  #193  
08-08-2014, 03:41 AM
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D:
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #194  
08-08-2014, 04:14 AM
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But it's Unity. It's supposed to be easily converted to other platforms. Especially PC. And Unity is like, extra compatible with like, any PC.
  #195  
08-08-2014, 04:32 AM
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Yeah, Wil.

But seriously, Varrok, it may be easier but, with a 17 man team or so, porting games can be quite time consuming.
  #196  
08-08-2014, 04:46 AM
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It is easier. In a lot of ways. But it won't magically know what assets to pick for which graphics settings, and it can't auto-generate the art and design for a keybinding menu. Those are just examples, there's more than that. Easier doesn't mean there's no work to do.
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  #197  
08-08-2014, 04:57 AM
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Seems legit.

Just don't Munch this, take your time.
  #198  
08-08-2014, 05:37 AM
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For the love of everything don't Munch this. A simple Unity port could take next to no time, but a good port that is optimized might not.
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  #199  
08-08-2014, 06:04 AM
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JAW didn't really do the Munch port, though. You should say don't Stranger this.
  #200  
08-08-2014, 07:27 AM
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I don’t think that’s even applicable here, because there’s a huge difference between the circumstances of the Stranger port and the NnT port.
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  #201  
08-08-2014, 07:44 AM
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Indeed, Manco.
  #202  
08-08-2014, 11:26 AM
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RuptureFarms had ran out of the colors they needed to print those posters last time they decorated that corridor.
I was serious!!
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  #203  
08-17-2014, 12:21 PM
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I was serious!!
That area seems to be a circular corridor around the boardroom, maybe he'd just already walked the the poster that shows Elum Chubs? I guess we'll never know.
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  #204  
08-29-2014, 01:54 PM
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Just wondering if anyone knows why the wheelchair was chosen as a vehicle for Munch?
  #205  
08-29-2014, 02:13 PM
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Because his leg is broken and he can't walk?

  #206  
08-29-2014, 02:20 PM
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Holy Sock is discriminating handicapped people. Not wonderful
  #207  
08-29-2014, 02:39 PM
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I know it's broken in the original concept art but it's certainly not in the main game. I guess the concept just carried over?

Was just wondering since someone I know, whose mother is in a wheelchair, was questioning the concept when he saw me playing Munch HD.
  #208  
08-29-2014, 03:36 PM
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There's also the point that Munch is adapted for life at sea, and the wheels let him move faster than he could otherwise. The wheelchair itself is a reminder that he's fleeing from a bunch of mad doctors, as well as being quite a recognisable, empathetic image for the audience.

  #209  
08-29-2014, 03:42 PM
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Those were my reckons. But they didn't seem to satisfy what was considered the (his self-admitted not too logical but more emotional feelings) seemingly trivialisation of the need for a wheelchair. Considering his mother being wheelchair dependent created a very difficult strain on his family growing up.

So I was wondering if there was a direct quote from the MO dev team on the matter.

It wasn't a serious issue but just a little conversation we had and I said I'd consult the experts!
  #210  
08-29-2014, 05:11 PM
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I'm tired right now, but I expect the "Munch: The Heart" and "Munch's Oddysee" sections of TFTY have some design quotes on his wheelchair.



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