It might work for Rupture Farms where those carcasses were falling, there's a number of reasonable explanations as to why that might occur. However, in the Monsaic and other native places, it makes less sense. Nevertheless, it seems over analytical to get rid of them, they were a fun mechanic and of course they weren't exactly overly complex or difficult. Those swinging balls were great as well, I'm playing through AO on and off at the moment, and I'm stuck on that area, although it's not always to do with the swinging boulders, the slog won't follow me unless I pull the lever, which gives me no time to escape before it kills me.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.
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