Oddworld Forums > Zulag One > Oddworld Discussion


 
Thread Tools
 
  #151  
02-24-2016, 05:23 AM
Holy Sock's Avatar
Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
: 1,317
Blog Entries: 3
Rep Power: 15
Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)

In regards to presentation all the natural environments looks great I think. Totally in line with the original, too.

But, yeah, it's hard to deny that the Sci-Fi look of Rupture Farms creates a much different atmosphere than the version you see in the 2012 footage. The original Rupture Farms looks pretty boring I might add - and not in a "it's a grimy, nasty industrial factory" kind of way. Bar a few select screens the design of these areas aren't that great. The opening cutscene does far more to establish the feel of the factory than the rest of the game does. There's a grimy feel to it at times but that 2012 footage is a great improvement to the design of the original (at least the opening - the screens after the vent aren't too great).
Reply With Quote
  #152  
02-24-2016, 05:38 AM
FrustratedAssassin's Avatar
FrustratedAssassin
Sleg
 
: Oct 2014
: London
: 687
Blog Entries: 13
Rep Power: 11
FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)

:
In regards to presentation all the natural environments looks great I think. Totally in line with the original, too.

But, yeah, it's hard to deny that the Sci-Fi look of Rupture Farms creates a much different atmosphere than the version you see in the 2012 footage. The original Rupture Farms looks pretty boring I might add - and not in a "it's a grimy, nasty industrial factory" kind of way. Bar a few select screens the design of these areas aren't that great. The opening cutscene does far more to establish the feel of the factory than the rest of the game does. There's a grimy feel to it at times but that 2012 footage is a great improvement to the design of the original (at least the opening - the screens after the vent aren't too great).
To be fair, the screens before the vent are almost identical to the ones we got. All that got changed was the lighting and the addition of a few sci-fi things like holographic displays and the checkpoints.

RF isn't that different from the original, but the lighting does a lot to change the atmosphere.
__________________
yvif hzhzn

Reply With Quote
  #153  
02-24-2016, 06:10 AM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 16
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

For me, Abe would always shuffle forward a bit before hopping, usually ending in blowing himself up
__________________
[Type your signature here]

Reply With Quote
  #154  
02-24-2016, 06:47 AM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

I will say that the exterior of Rupture Farms is cool as fuck, also insanely unfitting, like they didn't even know what game they were putting it in.
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #155  
02-24-2016, 09:38 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
it sounds like you're looking for a reason to be offended.
just like matthewmatosis heyooo


:
Ive probably asked this before, but whats wrong with the controls?

Theyre fine to me.
The default jump requires you to hold forward on the stick while pressing the jump button, which makes it real easy to accidentally nudge Abe forward and onto a mine.


:
I will say that the exterior of Rupture Farms is cool as fuck, also insanely unfitting, like they didn't even know what game they were putting it in.
I’m looking forward to SoulStorm Brewery 2.0. All pipes replaced with luminous neon.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #156  
02-24-2016, 09:45 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

Introducing SoulStorm Energy Drink!
Reply With Quote
  #157  
02-24-2016, 09:55 AM
FrustratedAssassin's Avatar
FrustratedAssassin
Sleg
 
: Oct 2014
: London
: 687
Blog Entries: 13
Rep Power: 11
FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)

:
Introducing SoulStorm Energy Drink!
__________________
yvif hzhzn

Reply With Quote
  #158  
02-24-2016, 10:09 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

A step in the right direction!
Reply With Quote
  #159  
02-24-2016, 01:31 PM
Fischkopf's Avatar
Fischkopf
Fuzzle
 
: Nov 2009
: Germany
: 149
Rep Power: 16
Fischkopf  (87)

:
Ive probably asked this before, but whats wrong with the controls?

Theyre fine to me.
I was never a huge fan of analog controls for platformers to begin with, but that's just my personal opinion. Especially in a unforgiving game like Abe's Oddysee where platforming precision is crucial I think analog controls are detrimental to the experience and only add more frustration.
Reply With Quote
  #160  
02-24-2016, 02:31 PM
Shade667's Avatar
Shade667
Clakker Store Clerk
 
: Sep 2014
: Australia
: 795
Rep Power: 11
Shade667  (196)Shade667  (196)

Yeah I can agree with the hopping being annoying, but classic controls completely fixed that issue.

I dont know, I dont remember having any issues (besides that) with the controls, but its been a long time since I started playing and I dont exactly move in the way they intended - Slow and steady.
__________________
PSN: Shade667-
Youtube: TheUltimateShade667
Twitch.tv/Shade667
Patience is a virtue.

Reply With Quote
  #161  
02-24-2016, 02:43 PM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

GUYS, DID YOU HEAR?


Psst, Shade's a speedrunner!
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #162  
02-24-2016, 04:07 PM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 41
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

:
Ive probably asked this before, but whats wrong with the controls?

Theyre fine to me.
Basically what other people said, but also the fact that they don't work well with puzzles that require fine timing.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #163  
02-24-2016, 04:32 PM
Vlam's Avatar
Vlam
Outlaw Cutter
 
: Aug 2003
: ARG
: 1,239
Blog Entries: 8
Rep Power: 22
Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)

Shade must have Alzheimer's.
Reply With Quote
  #164  
02-25-2016, 12:05 AM
Shade667's Avatar
Shade667
Clakker Store Clerk
 
: Sep 2014
: Australia
: 795
Rep Power: 11
Shade667  (196)Shade667  (196)

...?
__________________
PSN: Shade667-
Youtube: TheUltimateShade667
Twitch.tv/Shade667
Patience is a virtue.

Reply With Quote
  #165  
02-25-2016, 01:39 AM
FrustratedAssassin's Avatar
FrustratedAssassin
Sleg
 
: Oct 2014
: London
: 687
Blog Entries: 13
Rep Power: 11
FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)FrustratedAssassin  (607)

__________________
yvif hzhzn

Reply With Quote
  #166  
02-25-2016, 04:16 AM
Fischkopf's Avatar
Fischkopf
Fuzzle
 
: Nov 2009
: Germany
: 149
Rep Power: 16
Fischkopf  (87)

:
Yeah I can agree with the hopping being annoying, but classic controls completely fixed that issue.

I dont know, I dont remember having any issues (besides that) with the controls, but its been a long time since I started playing and I dont exactly move in the way they intended - Slow and steady.
It's not only the hopping though. I'm glad they fixed jumping with the classic option but you still can't control Abe using the D-Pad.
Reply With Quote
  #167  
02-25-2016, 06:51 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

:
Shade must have Alzheimer's.
Old duffer's going senile.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #168  
02-25-2016, 04:31 PM
Shade667's Avatar
Shade667
Clakker Store Clerk
 
: Sep 2014
: Australia
: 795
Rep Power: 11
Shade667  (196)Shade667  (196)

:
I laughed WAY too hard at this lol
__________________
PSN: Shade667-
Youtube: TheUltimateShade667
Twitch.tv/Shade667
Patience is a virtue.

Reply With Quote
  #169  
02-25-2016, 04:54 PM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

He's not retarded, just French.
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #170  
02-25-2016, 06:20 PM
Vlam's Avatar
Vlam
Outlaw Cutter
 
: Aug 2003
: ARG
: 1,239
Blog Entries: 8
Rep Power: 22
Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)

Nice fanart. I didn't know dogs could talk though.
Reply With Quote
  #171  
02-25-2016, 08:20 PM
Shade667's Avatar
Shade667
Clakker Store Clerk
 
: Sep 2014
: Australia
: 795
Rep Power: 11
Shade667  (196)Shade667  (196)

Me neither. The more you know.
__________________
PSN: Shade667-
Youtube: TheUltimateShade667
Twitch.tv/Shade667
Patience is a virtue.

Reply With Quote
  #172  
02-26-2016, 12:20 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Haven't you watched Family Guy?
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #173  
02-26-2016, 01:34 AM
Shade667's Avatar
Shade667
Clakker Store Clerk
 
: Sep 2014
: Australia
: 795
Rep Power: 11
Shade667  (196)Shade667  (196)

Nope.
__________________
PSN: Shade667-
Youtube: TheUltimateShade667
Twitch.tv/Shade667
Patience is a virtue.

Reply With Quote
  #174  
02-26-2016, 01:36 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

Scooby Doo, then?
Reply With Quote
  #175  
02-26-2016, 02:15 AM
EVP_Glukkon's Avatar
EVP_Glukkon
Boombat
 
: Aug 2009
: Australia
: 235
Blog Entries: 4
Rep Power: 16
EVP_Glukkon  (488)EVP_Glukkon  (488)EVP_Glukkon  (488)EVP_Glukkon  (488)EVP_Glukkon  (488)

:
Exactly, people suggesting shit on facebook don't know what they're talking about, they should be BURNED at the STAKE.
Hahahahahaha

:
And anyway, when i say keep this remake dark etc etc, i'm referring to things like in NnT when Abe does the comical finger biting when he finds out about Mudokon Pops. the original was far better. In NnT it just looked ridiculous
Yes the new direction made everything seem more goofy and less threatening in general.

I am keen to see the SligBarracks again however, I thought that was cool because I like Military things.
__________________
The past is a different country.

Reply With Quote
  #176  
02-26-2016, 07:06 AM
Shade667's Avatar
Shade667
Clakker Store Clerk
 
: Sep 2014
: Australia
: 795
Rep Power: 11
Shade667  (196)Shade667  (196)

Just make your game keep track of your progress better. Thats how you avoid stuff like skipping all of scrabania and giving me no competition.

And make DOUBLE sure that the mudokons listen to me. Happens all to often that I tell em to get down and then I shoot and they die, even if theyre in the get down animation.


I want them to fix the stuff that you guys probably never experienced.


Also, I dont know if bats are in Exxodus, but Nerf bats,
__________________
PSN: Shade667-
Youtube: TheUltimateShade667
Twitch.tv/Shade667
Patience is a virtue.

Reply With Quote
  #177  
02-26-2016, 07:57 AM
Vlam's Avatar
Vlam
Outlaw Cutter
 
: Aug 2003
: ARG
: 1,239
Blog Entries: 8
Rep Power: 22
Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)Vlam  (794)

You are indeed forgetting things: no bats in exoddus.
Reply With Quote
  #178  
02-26-2016, 08:09 AM
CapitalJ's Avatar
CapitalJ
Zappfly
 
: Feb 2016
: Florida, U.S.
: 16
Rep Power: 0
CapitalJ  (30)

:
Yeah I can agree with the hopping being annoying, but classic controls completely fixed that issue.

I dont know, I dont remember having any issues (besides that) with the controls, but its been a long time since I started playing and I dont exactly move in the way they intended - Slow and steady.
Switching to classic controls fixed the hopping issue for me too. I didn't have any problems with the controls after turning classic controls on. Everything worked smoothly. When you are near a ledge or a lever, or a door, etc... it usually locks on which is really nice. So many times in the old one, I would be one step short of the ledge and it wouldn't grab onto it, and it got me killed.
__________________
"Now Loading, So sit down an' Shaddap!"

Reply With Quote
  #179  
02-26-2016, 08:15 AM
Holy Sock's Avatar
Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
: 1,317
Blog Entries: 3
Rep Power: 15
Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)

I think they should keep Greeters the same. Either keep the lasers the same or change them simply on an aesthetic level.
Reply With Quote
  #180  
02-26-2016, 04:30 PM
Shade667's Avatar
Shade667
Clakker Store Clerk
 
: Sep 2014
: Australia
: 795
Rep Power: 11
Shade667  (196)Shade667  (196)

:
You are indeed forgetting things: no bats in exoddus.
You are also forgetting things: I never played exxodus.
__________________
PSN: Shade667-
Youtube: TheUltimateShade667
Twitch.tv/Shade667
Patience is a virtue.

Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -