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  #151  
08-22-2011, 11:07 AM
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I don't think this is a bad idea, actually. It strikes a nice balance between no quicksave and constant quicksaves. Instead you just have a limited amount of quicksaves, depending on your efforts in actually saving everyone or just the ones you need to carry on. In a way it could give some more incentive to rescue hard to reach mudokons in secret areas and the like.

Maybe bird seed is not the way but concept isn't bad.
That's like how Hitman handled it's save system during levels, depending on what difficulty you were playing on, you had a certain amount of saves you could use per level.
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  #152  
08-22-2011, 11:27 AM
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What would be awesome is if it was 2.5d, but you wear 3d glasses so when you explode sligs and mines the debris comes flying out of the screen :P
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  #153  
08-22-2011, 01:29 PM
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Trophies!
Saviour: -Gold- Save all 99 Mudokons
Sadist: -Gold- Kill all 99 Mudokons
Good guy: -Silver- Complete Abe's Oddysee with Good Ending
Bad guy: -Silver- Complete Abe's Oddysee with Bad Ending
Professional: -Platinum- Complete The Game Without Dying/Without Quiksaving
Fast Runner : -Gold- Complete the game in under 10 Hours
Master Chanter: -Bronze- Possess Over 50 Sligs in The Game
Quick Triggers: -Bronze- Shoot over 100 Slogs with a Slig
Paramonia trials: -Bronze- Complete Paramonia
Scrabania Trials: -Bronze- Complete Scrabania
Escape Artist: -Bronze- Escape RuptureFarms
Bomb Expert: -Bronze- Disarm 25 UXBs
Those are Expensive!: -Bronze- Destroy 25 Chant Suppressors
Animal Cruelty: -Bronze- Kill a Paramite/Scrab
Watch Your Step!: -Bronze- Complete the Free Fire Zone
The Great Escape: -Bronze- Escape the Stockyards without setting off alarms
Those Are My Ideas Of perfect Trophies For The New Abe HD release
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  #154  
08-22-2011, 02:46 PM
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There better be achievements, that's for sure.
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  #155  
08-22-2011, 02:47 PM
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Trophies!
Saviour: -Gold- Save all 99 Mudokons
Sadist: -Gold- Kill all 99 Mudokons
Good guy: -Silver- Complete Abe's Oddysee with Good Ending
Bad guy: -Silver- Complete Abe's Oddysee with Bad Ending
Professional: -Platinum- Complete The Game Without Dying/Without Quiksaving
Fast Runner : -Gold- Complete the game in under 10 Hours
Master Chanter: -Bronze- Possess Over 50 Sligs in The Game
Quick Triggers: -Bronze- Shoot over 100 Slogs with a Slig
Paramonia trials: -Bronze- Complete Paramonia
Scrabania Trials: -Bronze- Complete Scrabania
Escape Artist: -Bronze- Escape RuptureFarms
Bomb Expert: -Bronze- Disarm 25 UXBs
Those are Expensive!: -Bronze- Destroy 25 Chant Suppressors
Animal Cruelty: -Bronze- Kill a Paramite/Scrab
Watch Your Step!: -Bronze- Complete the Free Fire Zone
The Great Escape: -Bronze- Escape the Stockyards without setting off alarms
Those Are My Ideas Of perfect Trophies For The New Abe HD release
You clearly have never played a PS3 game with trophies before. Platina are earned by simply getting the rest of the trophies.
I like hardcore hard trophies, but NOT dying at all is just too much for anyone.... thinking about it more and more though I kinda start to like the idea, but only unless you can reload and restart at certain minimal amount of fixed checkpoints, or better, like Dead Space 2, give Abe only 3-5 saves free wherever he wants to use in a special hardcore difficulty run (but should only be available after a first run through the game, otherwise I will force myself into doing this from the very beginning, along with all other what ever you can get in the first run trophies).
The not use quicksave is also a very good one though (but they better not have quicksave in the game anyway!)

And who came up with: Only quicksave at certain parts? That would be dumb
Press start: Damn, quick save not available
Steps one step forward
Press start: Hmmm, yeah, I can quicksave now!

That is just depressing when you have to press Start for nothing ALOT of times because you want to quicksave, but just cant.

Last edited by erwinraaben55; 08-22-2011 at 03:18 PM..
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  #156  
08-22-2011, 02:56 PM
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And who came up with: Only quicksave at certain parts? That would be dump
Press start: Damn, quick save not available
Steps one step forward
Press start: Hmmm, yeah, I can quicksave now!

That is just depressing when you have to press Start for nothing ALOT of times because you want to quicksave, but just cant.
Sounds like you didn't read what I posted properly. There would be no actual quicksave function in the start menu. It'd work more like in crash bandicoot where you have to smash a checkpoint box. But instead of smashing a box, you might just pass a recurring subtle object/feature that could symbolise a checkpoint.
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  #157  
08-22-2011, 03:18 PM
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Sounds like you didn't read what I posted properly.
Dang. you are right. I was 3 pages behind here, and reading QUICKSAVE 100 times on the pages already made me speedy reading the rest of posts. But your first sentences were about fixed quicksave points, and to me that just sounds like checkpoints, as quicksave is an option to use at free will anywhere, anytime.

But what you wrote later makes sense, only I do not like popup messages in the screen like that.

But leaving the player at free will... they will tempt to (ab)use it anyway. It's either on or off. And I prefer the latter.
If there will be quicksave (in any form), there should be a trophy for NOT using it at all.
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  #158  
08-22-2011, 03:26 PM
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I like hardcore hard trophies, but NOT dying at all is just too much for anyone
I've managed to complete abe's oddysee without dying before, but i guess your right at the point that it will be hard for the majority of people playing

Btw how do i delete messages?
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  #159  
08-22-2011, 03:34 PM
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It would be much easier if quiksave was activated by pressing L3 or R3 or something simple like that to stop having to pause the game and then select it
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  #160  
08-22-2011, 05:25 PM
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I hope there aren't achievements.
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  #161  
08-22-2011, 07:32 PM
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Why do you hope there aren't any achievements? What would the game be missing if there were achievements?
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  #162  
08-22-2011, 10:10 PM
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For some reason, days after it was posted, I keep thinking about the following quote whenever I visit this thread, and it becomes more and more prominent in my mind with every post added to the thread:

:
I like how everyone keeps saying to keep the atmosphere, but can't explain what exactly the atmosphere is.
Let's be honest. We can speculate here all we want and generate a list of ideas that OWI and JAW's developers may or may not look through if they feel like it, but at the end of the day we'll be incredibly lucky if any of these ideas are actually used, especially since some of them, including perhaps a few that I suggested, may change the game play entirely to the point where it wouldn't feel remotely like the original AO in the slightest.

Earlier I was saying that so long as the "core" of the game is kept, everything else should be subject to change. But what is the "Core" of the old Abe games? If I was a JAW employee, rather than finding out from fans what new features I could implement into Abe HD, I'd first be wanting to find out from them what should be carried across from the old games. Also, read carefully what Glitch said earlier:

:
Basically the gist of what I wrote was that, first and foremost as a designer my job is going to be to make the old game fit the new engine with as few changes as possible to the core game and storyline. However, enhanced visuals are a definite, at least from my point of view, so epic backgrounds, maybe even realtime cutscenes to replace the old ones, and general fleshing out of the world will be on my agenda at least.

Added canon isn't something that I think we should do with the first release; it's not our place to muck around with people's memories of this excellent franchise. After that however there's no limit to what we can do, providing we can keep it within the accepted history and rules of the Oddworld universe.
So think about this carefully - What do you like about the old games? What parts of them makes them what they are? And what would you like to see kept in Abe HD?

It's something I have to continue thinking about myself, so I'll post more later.
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  #163  
08-22-2011, 10:39 PM
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What I loved about Oddysee that was missing in Exoddus was the general sense of dread. That helpless feeling you get when you hear a slig off screen (one shot kills) walk into an area with Scrabs (almost being faster than you) , or see those ZZz bubbles from a slog hut. Secret areas like the Scrab Run in the Stockyards were so much more tense because abe didn't have All'Ya, or Quiksave, and one slip up could cause you to start all over again. You don't get many heart thumping moments like that, in this day and age, and I hope they keep it alive and well in the remake.


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  #164  
08-23-2011, 12:08 AM
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You could have Sligs react a lot more quicker so you have to get the timing even more right.
Was that some kind of joke or something?

Each slig is different. They all differ in the amount of time it takes to turn around and shoot.
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  #165  
08-23-2011, 04:36 AM
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Every slig is sacred, every slig is great, if a slig is changed, Odd get's might' irate.
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  #166  
08-23-2011, 04:45 AM
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Was that some kind of joke or something?

Each slig is different. They all differ in the amount of time it takes to turn around and shoot.
No its not a Joke, Why would it be a joke?

And I forgot that they differ alright.

:
What I loved about Oddysee that was missing in Exoddus was the general sense of dread.
No way. Exoddus had lots moments with a sence of dread. what about Necrum and the Fleeches and the Sligs in Slig Barracks and Feeco?
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  #167  
08-23-2011, 04:47 AM
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I do NOT want co-op. Oddworld games are single player intensive games and always should be, and I feel co-op would potentially take away a lot of things great from it, if it became more focused on 2 players or 4 players etc like borderlands.
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  #168  
08-23-2011, 04:50 AM
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Agreed. Co-op wouldn't work in Oddysee's gameplay at all.
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  #169  
08-23-2011, 06:03 AM
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In Exoddus if you came across a hard section, you just simply quiksave wherever and whenever you needed to. With Oddysee it was so much more exhilarating to be chased, cause you've only got that one lil old check point, how many screens back? 5-6? All filled with slogs and sligs? Tell me that didn't almost give you a heart attack a few times..

Also I agree fully with zero Co-Op.

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  #170  
08-23-2011, 07:02 AM
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Co-op is an interesting point. Many of you are dismissing it outright, which on the face of it is understandable. Thinking about it now though, why wouldn't a story different to Abe's be able to support some kind of Co-op? I don't think atmosphere will be all that different, and I think in places it could potentially be more exciting, having a buddy mudoken to look out for at the same time as looking out for yourself.

Like I say though, that (w/c/sh)ouldn't be part of the the original game(s)
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  #171  
08-23-2011, 07:29 AM
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munch woulda been a good game to incorporate co-op into what with two characters an all.
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  #172  
08-23-2011, 07:34 AM
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That's an interesting point. You mean like Portal 2 where the co-op campaign's story differs from single player? I think that could work well with Oddworld. Like two Mudokon buddies left behind in Rupture farms during Abe's escape, they could round up Mudokons hidden in the deepest bowels of the factory, leading them on a journey similar to that of Abe's. I think it could add loads of depth to Oddworld, looking at a variety of POVs.
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  #173  
08-23-2011, 07:49 AM
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If it's done in a seperate storyline from Abe's then sure, I'm all for it. But Abe's storyline should be singleplayer at all times.
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  #174  
08-23-2011, 08:31 AM
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If it's done in a seperate storyline from Abe's then sure, I'm all for it. But Abe's storyline should be singleplayer at all times.
Definately agree ^
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  #175  
08-23-2011, 09:52 AM
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Na I disagree, I know I sound stubborn but I beileve the abe games are single player only and should stay that way. The co-op would probably be a gimmick that wouldn't be very robust, e.g. move or kinect etc, it sounds good but it can really suck the soul out of the game. In a game like AO or AE the second player would be a nuisance and wouldn't really aid the other player, other than being a players shadow and getting in the way, also AO and AE is hard enough as it is, trying again and again to try and get it right in abe's games is fun on your own but two players and frustrations could cause arguements and make the game more of a stress than a good laugh. It would be like putting co-op in a game like Metal Gear Solid it just would not work. Games like Portal 2 is basically all about the co-op and the singleplayer is more like a prequel for more backround story. I would be afraid of the oddworld series going down that road.

Last edited by Paul_hibs3; 08-23-2011 at 09:54 AM..
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  #176  
08-23-2011, 10:28 AM
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I agree that co-op doesn't sound too appealing to me. Maybe if there was one co-op mini game added as a bonus, but it has no place in the main campaign. Abe was the lone schmuck on a mission from Odd to save his brothers. I think co-op would negate the lonesome, suspenseful atmosphere.

I've never really thought of Oddworld as a "game", more like an interactive adventure story. One of the key selling points of AO when it was originally released was that there was no score-keeping or continues or HUDs. To add a co-op/multiplayer aspect makes me feel like its drifting into the gimmicky waters OWI originally tried to avoid.
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  #177  
08-23-2011, 01:04 PM
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No score keeping? What about the Muds count boards?

I also don't like the idea of co-op. But I am not a co-op fan in general, so do not weigh my opinion too much on this. But at least do not let co-op interfere with the regular game in any way.
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  #178  
08-23-2011, 03:40 PM
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No score keeping? What about the Muds count boards?
Take it up with the box art.

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  #179  
08-23-2011, 04:25 PM
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Isn't scrorekeeping usually in 100's or 1000's?

I wouldn't really consider the LED board "scorekeeping" since there are no actual "points" involved. It's more like a progress tracker.
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  #180  
08-23-2011, 07:43 PM
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:
Saviour: -Gold- Save all 99 Mudokons
Sadist: -Gold- Kill all 99 Mudokons
Good guy: -Silver- Complete Abe's Oddysee with Good Ending
Bad guy: -Silver- Complete Abe's Oddysee with Bad Ending
Professional: -Platinum- Complete The Game Without Dying/Without Quiksaving
Fast Runner : -Gold- Complete the game in under 10 Hours
Master Chanter: -Bronze- Possess Over 50 Sligs in The Game
Quick Triggers: -Bronze- Shoot over 100 Slogs with a Slig
Paramonia trials: -Bronze- Complete Paramonia
Scrabania Trials: -Bronze- Complete Scrabania
Escape Artist: -Bronze- Escape RuptureFarms
Bomb Expert: -Bronze- Disarm 25 UXBs
Those are Expensive!: -Bronze- Destroy 25 Chant Suppressors
Animal Cruelty: -Bronze- Kill a Paramite/Scrab
Watch Your Step!: -Bronze- Complete the Free Fire Zone
The Great Escape: -Bronze- Escape the Stockyards without setting off alarms
Those Are My Ideas Of perfect Trophies For The New Abe HD release
I actually really like these.
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