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  #151  
08-28-2010, 01:14 PM
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i wish i knew how to model. i downloaded blender but its very hard to get for a beginner like me.
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  #152  
08-28-2010, 01:59 PM
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yes I have an engine and its currently working.
Ok cool! So for which engine did you settled? Good luck man!


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i wish i knew how to model. i downloaded blender but its very hard to get for a beginner like me.
If you have any free time it can be easily learned, don't get me wrong, it will be a daunting task but if you just follow like 50-100 tutorials (I'm serious) You will understand the 3D application (In your case Blender), You won't make the most beautiful stuff at first but that will really come with experience.
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  #153  
08-28-2010, 03:05 PM
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Ok cool! So for which engine did you settled? Good luck man!


If you have any free time it can be easily learned, don't get me wrong, it will be a daunting task but if you just follow like 50-100 tutorials (I'm serious) You will understand the 3D application (In your case Blender), You won't make the most beautiful stuff at first but that will really come with experience.

Thanks,The engine is unity
Yeah I agree this is what I did when I first started.

Update:

here is the new model of Abe for you all to see, he still has no eyes nor a texture but they will be made sometime next week. the first 2 images are the sub-patched model for use in cutscenes and so on and the other 2 are in game Abe
Attached Thumbnails
Click image for larger version

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Name:	Abe 4.jpg
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Size:	62.4 
ID:	11830  

Last edited by nowtun; 08-28-2010 at 04:31 PM..
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  #154  
08-28-2010, 04:55 PM
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Abe looks better than he did in the original!
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  #155  
08-28-2010, 05:07 PM
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Abe looks better than he did in the original!
Hey thanks

Yeah I think its improved alot from my last model since I got the Art of Oddworld book this morning. Just need to texture him now.

nOWtun
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  #156  
08-28-2010, 07:49 PM
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Great work!
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  #157  
08-29-2010, 04:15 AM
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You got the book? Awesome.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #158  
08-29-2010, 04:57 AM
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He looks almost perfect!! i'm sure he will look perfect with the final textures.
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  #159  
08-29-2010, 04:57 AM
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Agreed
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #160  
08-29-2010, 05:16 AM
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Where you guys have eyes ? You don't see that head is too big what makes character looking like baby mudokon? .

I agree that arms, legs and chest are looking good (maybe some proportions tweaking) but it's not perfect yet.

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  #161  
08-29-2010, 05:28 AM
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I can see the proportions are not right. Didn't really want to say anything though cause I'm not sure whether nowtun's looking for perfection or not. I still think it's really great
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  #162  
08-29-2010, 06:41 AM
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Where you guys have eyes ? You don't see that head is too big what makes character looking like baby mudokon? .

I agree that arms, legs and chest are looking good (maybe some proportions tweaking) but it's not perfect yet.
i personally think his head is to proportion compairing it to oddworld original untextured models of abe. see page 40 of the oddworld book for a sculpture of abe that oddworld made

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Agreed
thanks STM, and yeah i got the book yesterday which is where i was able to studdy abes anatomy properly from

:
He looks almost perfect!! i'm sure he will look perfect with the final textures.
Im working on it right now

:
I can see the proportions are not right. Didn't really want to say anything though cause I'm not sure whether nowtun's looking for perfection or not. I still think it's really great
thanks man, im aiming to get him as close as i can to the original but im obviously not going to get it exactly like oddworld managed but im happy wit the result so far
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  #163  
08-30-2010, 12:28 PM
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I don't think it's a big enough issue. As long as things are a step up from the original AO, it doesn't matter that they're not perfect. They're good, and that's what matters.
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  #164  
08-30-2010, 01:11 PM
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Thanks,The engine is unity
Yeah I agree this is what I did when I first started.

Update:

here is the new model of Abe for you all to see, he still has no eyes nor a texture but they will be made sometime next week. the first 2 images are the sub-patched model for use in cutscenes and so on and the other 2 are in game Abe
That's looking awesome man, i had a go at making a fat abe for my year 2 character modelling project at uni, wasn't anywhere near as good as that, lol.
The stuff i've seen of this is looking sweet, gonna be awesome if you continue at the quality you've been working at...
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  #165  
08-31-2010, 04:14 PM
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I don't think it's a big enough issue. As long as things are a step up from the original AO, it doesn't matter that they're not perfect. They're good, and that's what matters.
I just want this remake to be a step up from munches oddysee and demonstrate how it could have been done differently while retaining the original oddworld feel. But only time will tell if I achieve this.


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That's looking awesome man, i had a go at making a fat abe for my year 2 character modelling project at uni, wasn't anywhere near as good as that, lol.
The stuff i've seen of this is looking sweet, gonna be awesome if you continue at the quality you've been working at...
Thanks for the comments, you should get your abe model up on here I'd like to see it.
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  #166  
09-01-2010, 09:48 AM
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Maybe you, Nowtun can ask Daft.Eng for model of Scrab, if you plan making Scrabania in your remake.
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  #167  
09-01-2010, 10:10 AM
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Maybe you, Nowtun can ask Daft.Eng for model of Scrab, if you plan making Scrabania in your remake.
Yeah its an idea I was thinking the same last night but I'm concentrating on rupture farms only at the mo so i only need mudokons and sligs....... for the time being

nOWtun
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  #168  
09-01-2010, 08:40 PM
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Great work!
I'm just asking, do you have any idea of when we will be able to grab hold of a demo?
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  #169  
09-02-2010, 03:04 AM
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Great work!
I'm just asking, do you have any idea of when we will be able to grab hold of a demo?
at this point I'm still unsure of when the demo will be ready but we're working on it. once a demo is released it shouldnt be too long before the actual game is released... if all goes to plan
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  #170  
09-02-2010, 04:00 AM
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Damn; this remake is looking better with every update, can't wait to try it out. :P
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  #171  
09-04-2010, 07:47 PM
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this is epic keep on going
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  #172  
09-05-2010, 12:28 AM
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Hm... So far I have been proven very wrong. This is looking pretty good. And you seem to have actually accounted for most of it... Well done indeed. You've earned my praise. Not that it means that much.
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  #173  
09-05-2010, 02:42 AM
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Damn; this remake is looking better with every update, can't wait to try it out. :P
thanks man, hopefully wont be much longer.

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this is epic keep on going
thanks stitchlips

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Hm... So far I have been proven very wrong. This is looking pretty good. And you seem to have actually accounted for most of it... Well done indeed. You've earned my praise. Not that it means that much.
i have a "to do" list, and im slowly working my way through it whenever i get the time between working and looking after my son. theres hundreds of animations for abe alone and i havnt even started modeling a slig yet (hint hint Daft.Eng :-P )

thanks dude, praise comming from another oddworld fan does mean a lot
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  #174  
09-05-2010, 03:54 AM
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I'd be more excited about this if my computer would be able to run it.

I'm still looking forward to this, though.
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  #175  
09-05-2010, 02:23 PM
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I'd be more excited about this if my computer would be able to run it.

I'm still looking forward to this, though.
It should work on all current computers. But higher end computers will get the best graphics obviously.



Here's the link to abe's walk, run and sneak cycles.

http://www.youtube.com/watch?v=AHVTIJliMXU

All comments welcome

nOWtun
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  #176  
09-05-2010, 02:28 PM
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it's good but y is he rainbow-colored?O.o

EDIT: oh and i think his arms should be more stretched while running and less stretched while sneaking...
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  #177  
09-05-2010, 02:29 PM
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it's good but y is he rainbow-colored?O.o
The colours are his weight maps lol
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  #178  
09-05-2010, 02:36 PM
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Nice. Now model is looking a lot better. Hard to say something about animation when it is slowed down an when character isn't moving forward. But on first view it's looking right

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  #179  
09-05-2010, 03:53 PM
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Looks really nice! Can't wait till its finished
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  #180  
09-05-2010, 04:01 PM
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Nice. Now model is looking a lot better. Hard to say something about animation when it is slowed down an when character isn't moving forward. But on first view it's looking right
the animation will be speeded up accordingly in the game engine and the reason its animated on the spot is because that is how the engine requires it to be.

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Looks really nice! Can't wait till its finished
thanks man, theres quite a few animations to do untill its done, couple of hundred i think lol
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