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  #151  
02-26-2012, 11:15 PM
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LauricGK, thats great! And what about different views? Can we hope for any crazy camera angles? I want many pics of trains. You have such big hi poly 3d model, and I think that you can open great potential from it. ))
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  #152  
02-27-2012, 03:34 AM
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Ok thank you Scrab' Yes it's kind of huge work but the most complicated is done...Now is coming the funny part !

Thanks Versus, I'm actually thinking about different views indeed, why not....Wait & see !!
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Last edited by LauricGK; 02-27-2012 at 07:47 AM..
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  #153  
02-28-2012, 04:46 AM
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Some statistics ;

My folder named "Oddworld : Feeco Depot WIP" with every files (.psd, .jpg, .c4d, etc...) in it, is 3,6Go

The final photoshop file alone is 869Mo. It starts to make my computer angry...!
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  #154  
02-29-2012, 12:05 AM
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No, no! Your computer is very happy to store such treasure! )))
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  #155  
03-02-2012, 09:32 AM
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Keep talking ! ^^

Well.
3D part was not finished.
I want to build a cell.

I need it.

Am I sick ?

Let's go
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  #156  
03-09-2012, 01:28 PM
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Okay, it's done since 4 days
Can't wait to show you more !
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  #157  
03-09-2012, 04:18 PM
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Looking forward to it.
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  #158  
03-10-2012, 02:26 AM
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The final picture is almost done (about 90%) but I'm now wondering if it could be a good idea to...


...mod' a game character ? I first thought about the glukkon Aslik, or a flying slig. Not both, the picture would be "too much".

Your opinion ? (except: "You f****** crazy, stop adding new stuff everytime, or you'll finish the work in 6 years, moron)
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  #159  
03-10-2012, 05:20 AM
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You mean render a character or add an existing image?

Personally if you plan to render a character (and I'd really love to see you do that, I'm sure others would too), I'd finish your Fee-Co picture/scene first, then work on the character afterwards as a different project.
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  #160  
03-10-2012, 07:49 AM
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Render a character yes !

Actually, the 10% left is about the character I'm talking about ) I can't finish the scene before I'm decided to render one or not. The scene would need to be adapted with the character, if I do it. So, let's think about that
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  #161  
03-10-2012, 10:39 PM
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I wonder to see a flying slig or some flying sligs in different parts of the scene. One slig may situated near camera and some others may be placed behind the trains. It means that they will be farther and of course smaller. If you will make them in 3D, it wouldn't be a problem. )
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  #162  
03-11-2012, 01:42 AM
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Yeah, good idea, I'll think about that...
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  #163  
03-11-2012, 05:14 AM
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By the way, here is something I've done a long ago



(I didn't find yet the version with less contrast, but I have it)

I used to say I'll use it in the final scene,
But right now I'm not sure anymore...Let's think about that too !
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Last edited by LauricGK; 03-11-2012 at 05:19 AM..
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  #164  
03-11-2012, 11:19 PM
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Do you want to add a banner near any boiler? If so, I think that it would be dirtier. And of course two lanterns must light up the top. )))
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  #165  
03-12-2012, 08:35 AM
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Don't worry, I love make pictures dirty
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  #166  
03-15-2012, 10:27 AM
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Okay, does anyone could tell me how much "fingers" does have a flying slig (as a mouth...? ^^) ?

I would say 4 but not so sure about that...Need your knowledge! Thanks !
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  #167  
03-15-2012, 10:47 AM
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Sligs apparently have 5 face tentacles. Take a close look at the concept art.
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  #168  
03-15-2012, 10:50 AM
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Yeah, I think you're right...

So, I'm now doing a 3D flying slig. Stay tuned ! Pictures soon
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  #169  
03-16-2012, 11:58 AM
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Okay, here are the news ; This afternoon (Now 9.00pm in France) I had an express zbrush formation ; I didn't use it before so I had to...read some stuffs and lessons about it.

Then I started the flying slig mod, it's actually pretty good as a beginning, I'll show you tomorrow.
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  #170  
03-17-2012, 06:55 AM
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Here is a first basic mod from Zbrush



Still working on this base
I'm using the Zsphere system as you can see...I discovered it with Zbrush yesterday ^^
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  #171  
03-17-2012, 08:12 AM
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Looks promising.

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  #172  
03-18-2012, 01:36 AM
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I like the way it's looking.
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  #173  
03-18-2012, 07:36 AM
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Thanks for your following

Keeping studying the software



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  #174  
03-18-2012, 05:28 PM
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Hi, I'm usually lurking and posting on the Mods & Hacks and I wanted to ask if I could use your feeco trains as BG objects in some screens of my AO hack ? (and, of course, put the link to your facebook page and giving you the credits for your work...)

Something like this...



I'll delete everything replace them with something else if you want. I won't publish this level against your will.
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Last edited by skychase2rebirth; 03-18-2012 at 05:33 PM..
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  #175  
03-19-2012, 12:11 AM
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Please give him permission!

Skychase's levels are amazing!
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  #176  
03-19-2012, 01:54 AM
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LauricGK, the slig proportions are very good!
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  #177  
03-19-2012, 10:08 AM
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Hi,

Yeah of course, no problem.
I didn't make the train for side views, so I think it's kind of ugly for me, but if that's enough for you, well, do what you have to do ^^
Thanks for the credits
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  #178  
03-19-2012, 11:51 AM
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Thanks to you ^^
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  #179  
03-31-2012, 06:05 AM
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Okay, I just came back from few days of fun, but now, let's get back to work
I believe now I'm in the good way
Waiting for your opinion ?

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  #180  
03-31-2012, 07:39 AM
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The tendrils are good, but everything else seems wrong structurally. But it's certainly better than anything I could do with 3D sculpting tools, so I don't feel right giving you critique.
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