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  #1741  
05-27-2012, 05:18 AM
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I know, I used to pick up lots of grenades and throw one and when it exploded the screen froze and corrupted haha
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  #1742  
05-27-2012, 03:14 PM
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You can do that with less than 10 as well. If you pick up the grenades in Zulag 4 that give you I believe 9, and then get shot or zapped, I think all 9 grenades fall out and it crashes the game.
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  #1743  
05-27-2012, 04:01 PM
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And if you put tonnes of mudokons under a meat grinder.

Anyway, I meant it crashes when you actually pick them up. Pick up more than ten and the infinity symbol appears, any more and the game crashes.
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  #1744  
05-28-2012, 01:47 AM
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You can do that with less than 10 as well. If you pick up the grenades in Zulag 4 that give you I believe 9, and then get shot or zapped, I think all 9 grenades fall out and it crashes the game.
I don't think that's true if memory serves me right, and besides, how on earth could something like that slip through game testing?
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  #1745  
05-28-2012, 06:51 AM
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And if you put tonnes of mudokons under a meat grinder.

Anyway, I meant it crashes when you actually pick them up. Pick up more than ten and the infinity symbol appears, any more and the game crashes.
I don't remember this happening, but gotta say, I don't play AO for almost two years.
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  #1746  
05-28-2012, 07:27 AM
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Make sligs smarter. they always stand still 5 seconds, and then shot.
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  #1747  
05-28-2012, 08:10 AM
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it's to give you time to react.
Other wise it's impossible to complete
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  #1748  
05-28-2012, 09:08 AM
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I don't think that's true if memory serves me right, and besides, how on earth could something like that slip through game testing?
He's right, it happens to me. Maybe it was just on the PS1 though, as they get burned out really easily, like I said, many Muds under a meat saw does it too.

And have you seen some of the other things that slipped through testing?
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  #1749  
05-28-2012, 09:27 AM
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You should try to trouble shoot the problems people are having on the Steam forums
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  #1750  
05-28-2012, 12:42 PM
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You should try to trouble shoot the problems people are having on the Steam forums
Sod that. Steam is problematic for the PC gaming world because it removes the barrier to entry that is technical competency. These days they just have to click and buy, its a nightmare to try to explain to these people that their Pentium 3 won't run Mirrors Edge.
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  #1751  
05-28-2012, 01:47 PM
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Well physical box gaming won't help that either.
Stupid people are gonna be stupid, you can't stop that.

Also, incoming massive post.
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Perhaps this belongs in Oddworld's Q&A (and if it is, feel free to merge) but on the other hand it can promote some discussion.

While studying Rupture Farms very carefully to build a representation of it in Minecraft and also while looking for stuff to talk about during my Let's Play, there is one thing I did notice which begs the following question:

Just why DOES Rupture Farm resemble an oil refinery and not a meat processing plant?

To quote the long-arse list of stuff I noticed during the LP:



I mean, check it the pictures below - It also explains why oil refineries always reminded me of Rupture Farms since I played AO. I know they're the epitome of industrial architecture but thinking about it now, it kind of bugs the over-critical part of my personality 'cause of just how impractical it looks as a meat plant. :P

On the other hand, the whole Oil Refinery motif really does the job well to make RF look oppressive, alien and cold compared to the native environments in the game - Or even any of the industrial areas featured later in Abe's Exoddus.













I really really want to see something along the grandiose scale that was given to us in the opening cutscene of AO. When you study the images from the very first few seconds you see this massive, absolutely gargantuan factory setting, with buildings off so very far in the distance, little buildings scattered every which way, and a giant line to bring things in. I'd just love to see more of this, even if it had to come in the form of a fan remake. I'd love to see a place like this with maybe 600, 700, or even a thousand mudokons to save, and the story being progressively told through the game play with very very few or no cut scenes at all Ala
Portal 2 and Half Life 1&2, etc.
Perhaps as you make your way through the last of the zulags, etc. the batallion of sligs start to thin out and the management has no control any more, and wild animals start escaping, mixing in and fighting with the slogs and sloggies, perhaps the last zulag could just be one big countdown/chase scene with Mullock giving the gas orders and then eventually just offing himself as he knows what's going to happen because he hasn't been able to stop Abe.
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  #1752  
05-28-2012, 05:08 PM
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My friend recently bought Portal 2 on steam (even though he also has it on xbox). I warned him but he wouldn't listen. He had to find out the hard way that an old Dell won't be able to run Portal. He's a moron.
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  #1753  
05-28-2012, 10:54 PM
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Perhaps as you make your way through the last of the zulags, etc. the batallion of sligs start to thin out and the management has no control any more, and wild animals start escaping, mixing in and fighting with the slogs and sloggies, perhaps the last zulag could just be one big countdown/chase scene with Mullock giving the gas orders and then eventually just offing himself as he knows what's going to happen because he hasn't been able to stop Abe.
As you progress through the zulags, you're getting further in to the centre of Rupturefarms, not further out.

Also, Molluck's hubris would be far too great for him to top himself. And it's important for the quintology that his death be ambiguous.

:
My friend recently bought Portal 2 on steam (even though he also has it on xbox). I warned him but he wouldn't listen. He had to find out the hard way that an old Dell won't be able to run Portal. He's a moron.
You'd be amazed. Portal 2 ran fine on my 8-year-old computer.
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  #1754  
05-28-2012, 11:19 PM
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Really? Portal 1 lagged on my Toshiba sattelite.

Meech Crunchies, I like those ideas, with all the zulags and overgrowth. Considering Rupture Farms is said to be 'the biggest meat proccessing plant on oddworld', you don't get to see very much of it.
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  #1755  
05-29-2012, 12:13 AM
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From observing the pictures above, it seems like RuptureFarms produces its own fuel and THEN burns it to run the machinery to process meat
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  #1756  
05-29-2012, 12:32 AM
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I wouldn't be surprised if RuptureFarms processed the animal fat into combustion fuel.
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  #1757  
05-29-2012, 07:28 AM
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*And this is just a slight fix of my previous post and a total what if* What if, possibly after finding the last mudokon in some far off building or Zulag, you had to not necessarily backtrack, but find your way to the innards of Rupture Farms, to make your way to the Boardroom, all the while dodging the random animals that have escaped and the slogs that are no longer sleeping peacefully because there's no longer any sligs left, due to the extremely high volume of them that were deployed by Mullock attempting to stop Abe when he returned and started helping the Mudokons escape, there's simply none left, most of them that *were* left after that having high tailed it out of there, or been possessed, or eaten by animals. You could see Rupture farms slowly be painted in blood as you make your way through familiar places up to a boardroom in panic with Glukkons screaming and flittering on their toes for they know what's gonna happen when Abe shows up, as they've seen his power but are unable to leave for whatever various unknown reasons.
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  #1758  
05-29-2012, 07:37 AM
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that sounds like fan fiction.
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  #1759  
05-29-2012, 07:53 AM
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@MeechCrunchies - Gotta agree it would be cool seeing the Glukkons lose a bit of control toward the end of the game - Sort like Half-Life 2: Episode 1 where you see the Combine lose control in a similar way. That had a cool effect. Maybe it wouldn't work at the extent that you described though, but it would aid in showing direct consequences of Abe's actions and make the player feel that they're really damaging the Glukkons' establishment.

However I think it may change the core game too much unless it was something that took place purely in the background or some tiny details in the foreground when a player firsts enters a screen for example.
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  #1760  
05-29-2012, 08:05 AM
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I was thinking about the moment in the first Prince of Persia, when you must wait for a mouse to save you. It would be funny if you get trapped between a wall and a slig, he shouts: Freeze !, then if you wait, an unleashed scrab arrives and kill the slig, or just a sneaking mud come and slap him then run away...
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  #1761  
05-29-2012, 12:05 PM
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Really? Portal 1 lagged on my Toshiba sattelite.
I was able to run Portal 2 on my old laptop, which had 5 years when P2 got out, on medium settings. It depend on your graphic card and ram.
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  #1762  
05-29-2012, 02:41 PM
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I thought the final section with the timer was too short, it should have involved a chase or enemies to avoid, it just seemed a bit sudden that you go from the factory to the boardroom in a matter of seconds, it feels like you should have worked for it more
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  #1763  
05-29-2012, 11:05 PM
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Do you remember that part withthe slogs? Believe me, I did work for it.
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  #1764  
05-30-2012, 03:24 AM
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Make chool easter eggs!
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  #1765  
05-30-2012, 03:46 AM
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... how do you even put a h in cool?
and what kind of Easter eggs?
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  #1766  
05-30-2012, 03:54 AM
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The chool ones.
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  #1767  
05-30-2012, 04:13 AM
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Chool? As in KGHOOHL-UH?


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  #1768  
05-30-2012, 04:22 AM
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Dunno about you guys, but I'd really like to see that hidden in Abe HD.
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  #1769  
05-30-2012, 04:24 AM
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He's already in AE, but computers at the time couldn't render the dimensions he's visible in.

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  #1770  
05-30-2012, 04:55 AM
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oooh that's why abe randomly got split in half in my game.
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