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  #1711  
03-20-2011, 06:25 AM
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Done :P I hope you can add support for mine
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  #1712  
03-20-2011, 01:28 PM
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[QUOTE=Paul;489420]What does that mean? Turning them on and off works fine??

i ment the one on return switches work fine but the one in this screenshot as attachment what gives it the id to turn of the portal there also seems to be one on the first rupture farms to open a trap door after the last secret. i have a feeling you cant modify these though
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  #1713  
03-21-2011, 12:07 PM
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Done :P I hope you can add support for mine
Maybe, should not be too hard. Still waiting for other people to give me hashes of working/none working versions!

:
:
What does that mean? Turning them on and off works fine??
i ment the one on return switches work fine but the one in this screenshot as attachment what gives it the id to turn of the portal there also seems to be one on the first rupture farms to open a trap door after the last secret. i have a feeling you cant modify these though
I still have no idea what you are talking about... what exactly are you trying to do?
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  #1714  
03-21-2011, 12:45 PM
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Having some trouble with the exit bird portal on Stockyard return. I only moved it from the screen it was originally on. I go to the screen I placed it on and even though I can hear it, it is nowhere to be seen. Really need help with this one otherwise my variation is impossible to finish. Meanwhile, take a look at this interesting error I got after a bomb blew up. Note the directory.....an interesting folder name in it

http://img593.imageshack.us/i/errorfs.jpg/
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  #1715  
03-21-2011, 02:10 PM
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Having some trouble with the exit bird portal on Stockyard return. I only moved it from the screen it was originally on. I go to the screen I placed it on and even though I can hear it, it is nowhere to be seen. Really need help with this one otherwise my variation is impossible to finish. Meanwhile, take a look at this interesting error I got after a bomb blew up. Note the directory.....an interesting folder name in it

http://img593.imageshack.us/i/errorfs.jpg/
Seen it all before

Did you set the correct screen to load in, almost certain its your problem.
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  #1716  
03-21-2011, 02:43 PM
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Yeah I have checked that. Like I said. I can actually hear the birds flapping. Found a way round it now anyway
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  #1717  
03-21-2011, 08:12 PM
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Maybe, should not be too hard. Still waiting for other people to give me hashes of working/none working versions!
Cool :P It's just a matter of the DLL getting the md5 hash of the exe, and then depending on which md5 it is, you use the specific address for that md5.... I think xD
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  #1718  
03-22-2011, 09:10 AM
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am trying to make it so other bird portals could turn of electric barriers or open trapdoors or even activate other things. but you cant assign a bird portal to an ID of an object?

cause it doesnt have id that electric wall in the screenshot has an id of 14 but bird portal doesnt say which id it will activate or if it will turn it on or off if thats possible. i'd like to assign a bird portal to a lift so you have to save a mudokon to bring it up
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  #1719  
03-22-2011, 12:23 PM
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Cool :P It's just a matter of the DLL getting the md5 hash of the exe, and then depending on which md5 it is, you use the specific address for that md5.... I think xD
That's about right, just a pain since there are a lot of functions to redirect.

:
am trying to make it so other bird portals could turn of electric barriers or open trapdoors or even activate other things. but you cant assign a bird portal to an ID of an object?

cause it doesnt have id that electric wall in the screenshot has an id of 14 but bird portal doesnt say which id it will activate or if it will turn it on or off if thats possible. i'd like to assign a bird portal to a lift so you have to save a mudokon to bring it up
What about using an Id splitter? If that don't work then use a hidden trigger to activate something?
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  #1720  
03-22-2011, 03:06 PM
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i was just wondering if bird portal triggers would be added to abe's oddysee thats all. if it could be added to the XML like they are on exodus
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  #1721  
03-22-2011, 03:30 PM
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i was just wondering if bird portal triggers would be added to abe's oddysee thats all. if it could be added to the XML like they are on exodus
Are there currently triggers in Exoddus? The Oddysee ones are finished, if its not there then it just isn't in the game..
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  #1722  
03-22-2011, 05:53 PM
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Mine (not working) is: 33a0a79952987099236c05962184b400

Last edited by Ezzz; 03-22-2011 at 07:15 PM..
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  #1723  
03-24-2011, 02:25 PM
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Ok so far we have:

Broken:
285E1BEF18BC6BBC9B7FF428695258A3
33a0a79952987099236c05962184b400

Working:
??? (Yeah people with working versions please post hashes!)
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  #1724  
03-25-2011, 01:47 AM
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??? (Yeah people with working versions please post hashes!)
These work fine.
72afa727be061295578d10cc153eb6bf CD
f7923763e50863f74cb4046f0fc46ce5 Steam
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  #1725  
03-27-2011, 03:08 PM
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Cheers I'll add the MD5 check in when I get time (Maybe a window mode option for added bonus too, I hate not being able to move the window)
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  #1726  
03-28-2011, 02:24 PM
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Cheers I'll add the MD5 check in when I get time (Maybe a window mode option for added bonus too, I hate not being able to move the window)
Awesome! I hate having the window stuck in the top left of the screen :P
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  #1727  
04-07-2011, 02:19 AM
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How to run your version of trainer 0.6 (all dll files was downloaded)? It always crashes.
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  #1728  
04-07-2011, 02:23 AM
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don't answer me

Last edited by gishygleb; 04-07-2011 at 07:50 AM..
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  #1729  
04-07-2011, 02:24 AM
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all is normal

Last edited by gishygleb; 04-07-2011 at 07:48 AM..
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  #1730  
04-07-2011, 06:00 AM
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Gishygleb, please don't multi-post. Use the Edit button if you want to add to an existing post.
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  #1731  
04-07-2011, 07:47 AM
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I had a problem with my Internet
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  #1732  
04-15-2011, 02:54 PM
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How do I stop a Scrab from respawning once it's been killed?
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  #1733  
04-16-2011, 10:07 AM
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You... I will say - COPY OTHER SCRABS!
I hate
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  #1734  
04-17-2011, 05:30 AM
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If copy pasting a scrab stops it from respawning, then what property has changed to make it NOT respawn?
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  #1735  
04-17-2011, 09:22 AM
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Still im getting error's to open editor after question "Run in OpenGl mode?"

Error information:
:
AppName: editor 0.6.exe AppVer: 0.0.0.0 ModName: qtcore4.dll
ModVer: 4.7.0.0 Offset: 00056b08
Does this help? Cause i really dont know how to fix this...
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  #1736  
04-17-2011, 10:21 AM
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Still im getting error's to open editor after question "Run in OpenGl mode?"

Error information:


Does this help? Cause i really dont know how to fix this...
Download it from my website, that way you can be sure it has correct dll's etc.
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  #1737  
04-18-2011, 08:27 AM
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Download it from my website, that way you can be sure it has correct dll's etc.
I've tryed downloading your latest 0.6 editor from your site but not matter which browser I use (Firefox,IE Explorer,Rockmelt) neither of them actually let me download it after I enter the code.
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  #1738  
04-18-2011, 10:34 AM
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I dont wanna repeat that previous post but nothing happens when i give exact code in download page. =/
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  #1739  
04-18-2011, 10:48 AM
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Hmm try chrome? I tested it with chome and it appears to work :s
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  #1740  
04-18-2011, 12:44 PM
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Yes, I have chrome and I can download from paul
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