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  #1681  
05-28-2012, 07:55 AM
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If we’re going to have a Survival Game of our own, we should start planning now – there’s so much to consider!
  • Who’s in?
  • Do we want to have teams, or is it solo only?
  • What rules will be in place?
  • Who will be the judge?
  • Is someone going to record it?
  • How long will we spend on it?
  • What day(s) can people be on for it?
  • Should we have any plugins running? (e.g. kills/deaths tracker)
  • Will we need to use an older version of Minecraft (i.e. if an update goes out that breaks the map/server)
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  #1682  
05-28-2012, 09:05 AM
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Good points there, Manco. I guess teaming up could be an option, but I wouldn't force it - going alone may be an advantage sometime. In the video I saw of it, people received some random starting items and 32 torches. I think keeping the torch idea is reasonable, but do we want the other random stuff?

Also, how is the hosting going to be solved? I could host, I suppose, but my computer, and consequently the gameplay, may suffer if there is a huge turn up.

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  #1683  
05-28-2012, 12:02 PM
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Well guys I made a mod for minecraft,it has a new mob,but I have trouble finding a new custom generated structure,so if anyone wants to try it,feedback would be nice OH i think the mod needs modloader for the structure to spawn.
http://filesmelt.com/dl/Archery_mod.rar

*SPOILAH PICSSS*


this would be the new structure that generates,its called Forsaken Archery.


New mob.Archer.
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  #1684  
05-28-2012, 12:44 PM
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Good points there, Manco. I guess teaming up could be an option, but I wouldn't force it - going alone may be an advantage sometime. In the video I saw of it, people received some random starting items and 32 torches. I think keeping the torch idea is reasonable, but do we want the other random stuff?
Having a standard amount of torches is a good idea, as from what I saw survival gets very dependent on navigating/mitigating dark areas. I also like the idea of laying torches being a “do I want to risk giving my position away?” kind of choice.

Other gear is probably a no-no – the Yogscast video makes it clear that giving people weapons randomly at the start gives those players a BIG advantage.

I think teams would work best as an on-the-fly deal – no official teams, but people are free to work together and betray one another to their heart’s content.
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  #1685  
05-29-2012, 04:59 PM
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So what's going on with Minecraft.com? I want to download the game on my Mac but every time I visit the site it gives me a "Minecraft.com is currently offline. Please check back shortly" message. It's been doing this for a few days. All I want is the damn client so I can play again...
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  #1686  
05-29-2012, 10:33 PM
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It's www.minecraft.net. You should try this address, it's working on my end.

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  #1687  
05-30-2012, 03:22 AM
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Wow, now I feel like a moron, heh. Thanks. Guess that's a sign I haven't played Minecraft in too long.
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  #1688  
07-07-2012, 10:02 PM
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Revived, so that people can discuss general Minecraft things.
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  #1689  
07-08-2012, 08:32 AM
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Awesome. Well the info about the new snapshot is over at the OWF Minecraft thread if your intrested.

Oh and the release date for 1.3 is the 1st August.
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  #1690  
07-18-2012, 06:41 AM
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That's the Creeper blowing up at the start.


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  #1691  
07-25-2012, 04:25 PM
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I think Rupture Farms has been overshadowed somewhat.
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  #1692  
07-27-2012, 02:13 PM
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I think Rupture Farms has been overshadowed somewhat.
... ...
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  #1693  
07-28-2012, 09:21 AM
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I think Rupture Farms has been overshadowed somewhat.
Pfft, there are several other, much more impressive things out there than what I'm doing. Look for a little bit and you'll find a few instantly. That's the beauty of Minecraft... While that Game of Thrones thing does look incredibly good and the Minecraft constructs themselves are impressively done, it does seem he copied his maps into a 3D rendering program to take those screenshots... Cheating a bit. :P

In the mean time, my map will be a playable adventure that will work with ordinary Minecraft (cosmetic mods to improve atmosphere are optional), and I intend to cram in a lot of detail eventually.
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  #1694  
07-28-2012, 09:24 AM
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Actually his used lighting and reflection mods.

Not dissing your work at all. I'd have been proud to contribute to that had I my own computer to run it... which come to think of it, I now do.
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  #1695  
07-28-2012, 10:08 AM
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What are you waiting for? You should dish out some cash and go buy the freaking game!
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  #1696  
07-30-2012, 05:36 AM
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  #1697  
07-30-2012, 10:08 AM
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Oh.







Think my map needs to be actually finished and my graphics card to be more powerful for me to take advantage of this properly though - Plus Rupture Farms is not meant to look beautiful in the sunrise/sunset. It's meant to be dark, oppressive, foreboding... But still, the shader mod is nice to play with and looks as though it can spruce up any Minecraft creation.
Attached Thumbnails
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  #1698  
07-30-2012, 10:25 AM
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Rupture Farms has never looked prettier!
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  #1699  
07-30-2012, 10:28 AM
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That shaders mod doesn't work on my PC. The water turns purple and there are no lighting changes

'tis a shame because it looks amazing.
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  #1700  
07-30-2012, 10:40 AM
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At first I was all "Oh hey, clever way of using different coloured blocks to create the illusion of shadow," but then I was all "Oh hey, it's a dynamic shadow shader! Awesome!"
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  #1701  
07-30-2012, 01:00 PM
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I got it working... However my game runs at 1 fps and my computer sounds like it's crying.

Poor guy.
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  #1702  
07-30-2012, 03:23 PM
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My computer can handle the SE GLSL mod fairly well, although some settings don't work because I don't have a real graphics card yet. If you need any promo shots I'll be happy to give it a go.
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  #1703  
07-31-2012, 03:41 AM
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What is that at the top-left of the picture?
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  #1704  
07-31-2012, 05:25 AM
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A blimp.
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  #1705  
07-31-2012, 05:38 AM
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Like from MO? Have you got any closer pics of it?
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  #1706  
07-31-2012, 05:42 AM
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I think you can see it in the thread in FC, more close up.
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  #1707  
07-31-2012, 08:02 AM
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Yeah it's meant to be the blimp from MO as an explanation to why the player spawns where they do. The story explanation is that they arrive with the Glukkons as a personal slave to them. It can be seen at the start of the preview vid here.

And here's an old pic before I improved the textures and details slightly:


E:
I'm implementing a few easter eggs like that throughout the map - Or at least to the best of my abilities considering my lack of artistic skill and the fact that it's Minecraft. I hope they'll be recognisable.
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  #1708  
07-31-2012, 08:09 AM
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Have you considered making an entire Rupture Farms texture pack? Or having someone do it? Or is there a complete one already? I can't remember. This should probably be a question for FC, sorry.
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  #1709  
07-31-2012, 08:11 AM
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I'm in the process of making one. You can see the results in both the screenshots and the video I keep linking to.

E: Anyway, the point of me posting those here was to try out the shader mod - But it's a shame that it's not compatible with other mods... One thing I did notice was that the super-cool lighting effects are lost both at night and when you enter buildings. Torches and light sources don't seem to glow as much as they should, or offer dynamic shadows, unlike sunlight.

But it's still a cool mod none-the-less.
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  #1710  
07-31-2012, 08:19 AM
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Have you considered building RuptureFarms using Tekkit? It would give a lot more options when making puzzles and a whole lot of extra detail available to the aesthetic side of things, plus it's regularly maintained in an easy-to-install package. The downside is that the mods that are added and removed change quite a bit.
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