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One more feature.
The electric walls should be able to follow a collision path, bouncing loop or not.
Any static object should be able to follow a collision path. Like a flying slig for example.
You mean, painting collisions when holding left click button.
And then it's automatically quantized to the grid?
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About painting them, not exactly like that. But I meant, Click at Point A, then click point B, C, D, E and then click near point A again to complete a loop or right click to finish.
Also, moving electric gates would be impossible. It's got to be hardcoded get that moving. Moving bombs, Flying sligs, Bats, Bonesaws, ect... Are already hardcoded to move. It'd be an extraordinarily difficult thing to do to basically reprogram the electric gate to be able to move.
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That is AMAZING! It looks like OWI made the background themselves, seriously.
The only nitpick I have is that the shadow areas look a bit too dark, and you can't even see Abe in some of them I noticed, which makes it hard to know where there are unpassable walls and such.
But that might be the video doing that, you know it better since you've actually created and played the level.
Also, I meant to ask... are there any online tutorials available anywhere that teaches you to do those awesome "3D" backgrounds with platforms and shit in Photoshop?
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Thanks mate!
The video quality is poor as I stated and you can actually just see abe and I also fixed that ledge in scene 2 that you could barely see. I lit it up a bit more so it's more visable.
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Also, no. There are no tutorials that I know of. I just taught myself over a couple years of experience with photoshop. I intend to make it look even better later on but that's just a basic idea of what I'm aiming for in that scene basically.