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  #1471  
05-11-2012, 03:52 PM
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That's a point, how come there were different types? Both can zap Abe, not sure if the spherical ones can produce motion sensors, maybe it was because of sprites or file sizes I don't know. But ones that follow you sounds like a cool idea
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  #1472  
05-11-2012, 03:58 PM
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That just leads to the question of why they ever stop following you. We could make all sorts of in-universe explanations, but which of those could we communicate clearly to a player who has little idea of what's going on.
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  #1473  
05-11-2012, 04:06 PM
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Think I remember either Alf or Abe telling me that they work/float because of all the little critters stuffed inside, but knowing Alf it is possibly one of his humorous jokes
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  #1474  
05-11-2012, 04:20 PM
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That just leads to the question of why they ever stop following you.
Short power leads.

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  #1475  
05-11-2012, 08:20 PM
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That just leads to the question of why they ever stop following you.
Gameplay mechanic. Or somehow imply that they're programmed to guard a particular area. Or use MMs suggestion of having orbs static and drones mobile, then add doors or other obstacles that the larger drones can't fly past to follow Abe.
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  #1476  
05-12-2012, 03:29 AM
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Wil, in Abe HD, is Abe gonna scratch his butt like he doees in MO?
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  #1477  
05-12-2012, 08:22 AM
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So many good questions! Come on, Wil. We need to know this shit!
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  #1478  
05-12-2012, 08:49 AM
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Wil, in Abe HD, is Abe gonna scratch his butt like he doees in MO?
Forget everything! This is the number one priority.
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  #1479  
05-12-2012, 09:00 AM
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I'd be dissapointed to see in Abe HD Abe scratching his butt in the same way he does in MO. He should learn how to do it most efficiently throughout the whole game: at the very beginning he's a newbie scratcher and at the end he will do that even with his hands tied behind his back
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  #1480  
05-12-2012, 10:04 PM
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As far out as this sounds (and probably a total waste of money) I think one other major thing stands out that no one has addressed.

Did anyone play that Abe's Odyssey demo on the "DEMO 1" disk for Playstation? Well, before Abe HD's release, I would love to play a remastered version of that Demo, it was a very significant and powerful release and heck, your probably doing a demo for it anyway, and I believe using that as a template would be great.

Here is a video to refresh your memories: http://www.youtube.com/watch?v=u9sDS1pEa94
and Part 2: http://www.youtube.com/watch?v=w0_e1...feature=relmfu

However, neither of these videos show what happens if you don't rescue all the mudokons the demo continues to the stockyards with a VERY nice surprise waiting in the 3rd screen in stockyards.

PS. check out the subliminal differences between this alpha release and the final game.
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  #1481  
05-13-2012, 01:35 PM
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Agreed.
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  #1482  
05-14-2012, 01:14 AM
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I would like a Paramite and a Scrab to appear in the same screen. It can be different cages in the stockyards or whatever, but it would be nice.
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  #1483  
05-14-2012, 03:55 AM
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I think it would be fun if a Paramite or a Scrab could be harmed by bullets and the industrial characters are possible to eat.
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  #1484  
05-14-2012, 09:49 AM
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I think one of the most important things to ask is will the controls remain the same as the original? I dont want to have to get used to new settings!
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  #1485  
05-14-2012, 11:51 AM
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Dont forget though that it will be a new engine with new game mechanics correct me if i'm wrong) probably, so it will be likely that the controls will be slightly different.
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  #1486  
05-14-2012, 01:15 PM
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It's a new game engine, but the game mechanics are very nearly identical. On the one hand, we need to offer the same controller setup, or as near as we can. On the other hand, if we don't put jump on the X button, we'll have failed as modern game developers.
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  #1487  
05-14-2012, 01:56 PM
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Add classic and customisable controls...
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  #1488  
05-14-2012, 02:09 PM
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I want a button that makes Abe scratch his ass.
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  #1489  
05-14-2012, 02:35 PM
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Bring it to Xbox 360 and make it Kinect compatible so you can actually scratch Abe's ass yourself. Make a minigame out of it.
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  #1490  
05-14-2012, 03:36 PM
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Hell, let's make it the game in its entirity!
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  #1491  
05-14-2012, 06:23 PM
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I'm sure it could work as an iOS game. All you see on the screen is Abe's arse and you can scratch it as much as you like while he squirms with delight.
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  #1492  
05-14-2012, 06:40 PM
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It's a new game engine, but the game mechanics are very nearly identical. On the one hand, we need to offer the same controller setup, or as near as we can. On the other hand, if we don't put jump on the X button, we'll have failed as modern game developers.
Is there any problem implementing multiple control layouts? Even just "normal" and "classic" modes swapping jump and crouch would probably be enough to please most people.
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  #1493  
05-15-2012, 01:45 AM
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Not as far as I'm aware. I don't even know how far away we are from implementing controls.
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  #1494  
05-15-2012, 02:30 AM
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Bring it to Xbox 360 and make it Kinect compatible so you can actually scratch Abe's ass yourself. Make a minigame out of it.
Imagine a star-wars kinect esc oddworld dance off.
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  #1495  
05-15-2012, 02:04 PM
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No, no, no, no, no,

Ok, well, maybe one for Get Freaky, but that's really pushing it.
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  #1496  
05-15-2012, 02:08 PM
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Get Freaky was terrible in both concept, and execution. Not to mention the song itself being absolutely awful.
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  #1497  
05-15-2012, 02:42 PM
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Use Yur Imagination wasn't that great either.
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  #1498  
05-15-2012, 02:45 PM
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If by "wasn't that great" you mean that the people who made it should have been beaten then I agree.
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  #1499  
05-16-2012, 05:37 AM
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Baring in mind that was back in the 90s. The 90s, not a great decade for music. Except rap...and techno...
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  #1500  
05-16-2012, 10:17 AM
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Will there be an achievement for possessing the very first Slig?
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