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yes,still no dice
this is how the area looks
ps im having trouble with the electric wall too :/

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See screen to load in property? That HAS to match the screen the object should load in, and yours is very much wrong
Also don't worry about duplicated CAM id's the editor won't let them collide and when you add a new CAM the pre populated Id IS the next free one.
Additionaly each screen should likely have a preloader, not sure its that a requirement or not.. but a continue zone is so that game knows where to spawn abe if he dies.
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Editor doesn't even work for me. I get this:
I have all the Qtwhatever.dll files in the correct folder (from previous versions of the editor), as well as some other .dll's i didn't need before (?) but are now needed.
Could someone just upload whatever their copy of the the editor is for me or pm me it?
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Needs the dll's from 0.4 or something since it has been built with the GNU compiler instead of the M$ one.
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How do I add the electric fence and bomb machine to the CAM? I really need this as there on the same screen HELP! D:
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This one is a bit tricky

Find a cam that already contains these.. remove it and then add it where you want it and replace its image/remove FG1. You now have a cam that contains both anim's! Also so long as you force abe to vist this cam before another that uses the sprites they will stay loaded too.