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  #1471  
01-02-2011, 07:02 AM
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it works i made a new screen,but i cant make abe start from there :/
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  #1472  
01-02-2011, 07:46 AM
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Have you moved the start point and continue point there and set the correct load screen?
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  #1473  
01-02-2011, 09:23 AM
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yes,still no dice
this is how the area looks
ps im having trouble with the electric wall too :/
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Last edited by Scraby; 01-02-2011 at 09:31 AM..
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  #1474  
01-02-2011, 09:41 AM
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Change the ID of the cam there's already a cam named R1P15C15! Right-click and choose change cam ID then put R1P15C81 or something near that.
Tell me if it works.
PS: How the hell did you do that cam! Did you use photoshop? It's awesome.
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  #1475  
01-02-2011, 09:43 AM
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no that preloader is from another cam,and if you want a cam like that ill make it for you
EDIT: send a pm if you want a "speshul" cam
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Last edited by Scraby; 01-02-2011 at 09:46 AM..
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  #1476  
01-02-2011, 09:49 AM
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No what was saying was (what Paul said earlier) you can't have 2 cams with the same name e.g R1P15C03 and R1P15C03 won't work.
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  #1477  
01-02-2011, 09:50 AM
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no no that was a nother preloader,i selected it and went off screen to show this cam i made... i didnt copy it and the cam file i made is 33
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  #1478  
01-02-2011, 10:22 AM
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I'm having a simular problem... Abe dies as soon as he spawns but he doesn't respawn.
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  #1479  
01-02-2011, 10:31 AM
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mine respawns,so u want cams or not?
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  #1480  
01-02-2011, 10:40 AM
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I was just asking how you made it.
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  #1481  
01-02-2011, 11:18 AM
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Editor doesn't even work for me. I get this:



I have all the Qtwhatever.dll files in the correct folder (from previous versions of the editor), as well as some other .dll's i didn't need before (?) but are now needed.

Could someone just upload whatever their copy of the the editor is for me or pm me it?
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  #1482  
01-02-2011, 11:27 AM
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Idea

Here's my one: http://www.megaupload.com/?d=RO1EGX89
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  #1483  
01-02-2011, 11:32 AM
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Thank you, works perfectly. Let me screw around now...=P
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  #1484  
01-02-2011, 11:39 AM
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How do I add the electric fence and bomb machine to the CAM? I really need this as there on the same screen HELP! D:
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  #1485  
01-02-2011, 11:45 AM
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yes,still no dice
this is how the area looks
ps im having trouble with the electric wall too :/
See screen to load in property? That HAS to match the screen the object should load in, and yours is very much wrong

Also don't worry about duplicated CAM id's the editor won't let them collide and when you add a new CAM the pre populated Id IS the next free one.

Additionaly each screen should likely have a preloader, not sure its that a requirement or not.. but a continue zone is so that game knows where to spawn abe if he dies.

:
Editor doesn't even work for me. I get this:



I have all the Qtwhatever.dll files in the correct folder (from previous versions of the editor), as well as some other .dll's i didn't need before (?) but are now needed.

Could someone just upload whatever their copy of the the editor is for me or pm me it?
Needs the dll's from 0.4 or something since it has been built with the GNU compiler instead of the M$ one.


:
How do I add the electric fence and bomb machine to the CAM? I really need this as there on the same screen HELP! D:
This one is a bit tricky Find a cam that already contains these.. remove it and then add it where you want it and replace its image/remove FG1. You now have a cam that contains both anim's! Also so long as you force abe to vist this cam before another that uses the sprites they will stay loaded too.
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  #1486  
01-02-2011, 11:58 AM
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everything is okay ignore the panel on the left,it has no use cuz i placed it on another object from another cam,thats why the settings were wrong
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  #1487  
01-02-2011, 12:00 PM
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Look who went to green hill zone!
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  #1488  
01-02-2011, 12:06 PM
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lol,oddman i made that cam in paint(you wont belive it)and used the editor to inject it into the game...
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  #1489  
01-02-2011, 12:11 PM
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everything is okay ignore the panel on the left,it has no use cuz i placed it on another object from another cam,thats why the settings were wrong
Hmm you're right.. is R1 the only one with a start point? All the other maps only seem to have doors or path trans with start controllers? Maybe try that.. you might not beable to change it.. cause the game start point might be hard coded for some reason :/
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  #1490  
01-02-2011, 12:14 PM
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does anyone want a cam,ill take requests for 5 mins cuz my head is killing me :/
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  #1491  
01-02-2011, 12:16 PM
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This one is a bit tricky Find a cam that already contains these.. remove it and then add it where you want it and replace its image/remove FG1. You now have a cam that contains both anim's! Also so long as you force abe to vist this cam before another that uses the sprites they will stay loaded too.
I tryed this but it didun't work since this is the first screen. and relplacing the first screen just crashes the game as it has to load on ID 1501 and when switching the id it just makes the screen not load at all...
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  #1492  
01-02-2011, 12:22 PM
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ugh is it possible to add a fg1
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  #1493  
01-02-2011, 12:23 PM
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[img]snip[/img]

Look who went to green hill zone!
Can you make a oddworld mega man 2 flash mans stage hybrid?
And same for zelda 2 temple. And don't forget shadow objects with lights.
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  #1494  
01-02-2011, 12:25 PM
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Video for fun, anyway really nice work Paul! I am glad your editor has progressed so far as to allow us to do amazing stuff like this!

:
Can you make a oddworld mega man 2 flash mans stage hybrid?And same for zelda 2 temple. And don't forget shadow objects with lights.
Maybe when I am done having fun lol.

:
ugh is it possible to add a fg1
I wish this was possible too!
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Last edited by Chubfish; 01-02-2011 at 12:28 PM..
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  #1495  
01-02-2011, 12:46 PM
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nice screen
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  #1496  
01-02-2011, 01:06 PM
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Video for fun, anyway really nice work Paul! I am glad your editor has progressed so far as to allow us to do amazing stuff like this!



Maybe when I am done having fun lol.



I wish this was possible too!

Interesting screen Adding FG1 will likely won't ever be possible I might beable to make it easy to add electric walls or other anim's that are within the cam.. then again I might not

My priority now is to fix all bugs/finish off features and document AE objects.
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  #1497  
01-02-2011, 01:08 PM
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great
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  #1498  
01-02-2011, 01:56 PM
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Chubfish, look at these:








Last edited by NovaMan; 01-02-2011 at 02:09 PM..
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  #1499  
01-02-2011, 01:59 PM
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they look nice
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  #1500  
01-02-2011, 02:16 PM
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Yeah Paul you may need to also eventually add the ability to load items into certain cams because the montion detectors arn't showing up either..
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