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  #121  
06-21-2003, 12:36 AM
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Originally posted by sligslinger
did you see that part near the end when that hunter was chasing steef through the woods, it looked like a 3d drawing! awesome! and yes that scene when mudokons were like at a market and that army of hundreds of sligs and snoozers carrying torches through the rain was awesome! but we should stop bragging about it, i bet were making the ppl who cant see it jealous.


i think it could be an FMV, donno though, it's a year old....besides it was probably just a few prod pics altered and put together on a computer ta seem like a story

PA, they showd gameplay with him like normal, just look over it
Are you sure? Maybe your right I guessed I missed it. But he aint know wimpy guy like Abe and Munch or someone who is at bottom of the food chain. Just listen to his low voice.
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  #122  
06-21-2003, 12:39 AM
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1000th post!!
good for you mojoman! and this game is awesome!
and yea PA just look through it (you recorded it right?)
looks cool, steef is totally clint eastwood, but lets think about other chars, like whats with those big salamanders like dancing around fires, and that CG test of like some weird frog guy doing yoga or something, whats with that!? and that thing that looked like a giant blue one eyed slog!
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  #123  
06-21-2003, 01:09 AM
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Does anybody have photo's?

So, he's a Bounty Hunter...that means he works for the Cartel from time to time, right?
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  #124  
06-21-2003, 01:16 AM
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Does anybody have photo's?
what ya mean? anyway he might worl for the cartel but then finds out they've been cheatin him or somethin and become a goodguy...

what i think would happen:
first this guy is a bounty hunter for the Magog or whatever and helps out with that army of sligs or something, but then he finds out that the sligs will end up destroying or disrupting something close to him so he decides to try and stop that slig army or something....but i doubt thats close to the actual storyline
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  #125  
06-21-2003, 01:36 AM
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Maybe hes hired by the Cartel to go after Abe and Munch for a Bounty but he realises thats wrong. Hmm what different perspective of Oddworld. the view of a possiable would be industrialist whome changed his ways.
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  #126  
06-21-2003, 01:42 AM
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Abe and Munch are on vacation in, like the Bahamas or something.

They won't play a part in this game.
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  #127  
06-21-2003, 01:49 AM
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I desperaetly hope the salamander-like creatures and orcs are not part of the game, they look really bad. The "hickens" look like they will be hilarious, I knew they would turn out to be something neat. The only part from the raw footage that caught my eye, was Steef rowing his boat. The water looked fantastic, the boat looked fantastic, and the lanscape looked fantastic. Once OWI gets the lighting and animation fine-tuned, the game will be comparible to the many other great looking next-gen games coming to Xbox. I need more screens!!
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  #128  
06-21-2003, 02:09 AM
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The water looked fantastic, the boat looked fantastic, and the lanscape looked fantastic. Once OWI gets the lighting and animation fine-tuned, the game will be comparible to the many other great looking next-gen games coming to Xbox. I need more screens!!
yeah, and those screens were still in production so imagine the possibilities of the finished work! i bet it looks wonderful, very oddworldish....

and PA i doubt that abe and munch will even be mentioned, but there are mudokons and gabbits at least.
:
I desperaetly hope the salamander-like creatures and orcs are not part of the game
what orcs?
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  #129  
06-21-2003, 03:13 AM
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Now that I actually got to watch the oddworld footage and pay attention to it I noticed some cool new things.

As some people have said, Mudokons will be in the game, sligs (lots of sligs an army it looks like), those chicken mud type things, and many new low life creatures.

Also it appears Vykkers in this are completely different from what I have seen today. In the story board actually in moving it shows Steef go into a western type tavern. And there is a Vykker who is actually washing out glasses. It appears the Vykker is actually a bartender at this type of tavern. Also I noticed a cg animation of an evolved type of slog with some different appendages on the head, with horns etc.

Also I noticed in the rough gameplay footage (this was last year, and wasnt even fully running engine, just a rough cut for show to get a green light on the project) I noticed some great new water effects, as well as awesome reflections of buidlings and environment onto the water. I hope they also implement what I thought was realtime time of day change where the sun appeared to be setting in gameplay.

Confirmed too is that Steef atleast starts off as a bounty hunter, and has a cross bow hidden. While also, he is shown in his true horse like gorrilla cross later in the game. Well I must say Im quite pleased with the prototype gameplay rough cut they showed, along with the awesome CG movie sequences shown throughout the oddworld segment.

-Al
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  #130  
06-21-2003, 07:12 AM
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is anyone going to put x-factor on the internet, just the halo 2 stuff and oddworld 4 would be great to download
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  #131  
06-21-2003, 08:56 AM
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i hope someone is going to put the discovery thing on the web, also if anyone knows a web site wheres its available to download please let us know.
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  #132  
06-21-2003, 08:59 AM
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Wow, I like what everyone's been saying - a Slig army with torches marching through the rain, a Mudokon town, the water effects... I still don't like the chickens' appearance, but I'm intrigued by Lorne saying we're not meant to like them. Is he referring more to their character or their cartoon appearance? And of course, it's good to hear that Lorne doesn't like the cartoon-iness of MO.

The new creatures people have been describing don't really spark anything in me - especially since MojoMan doesn't like them (), but I can't wait to see for myself. Skunk bombs sound interesting...presumably, then, there are skunks on Oddworld, unless they're going to do what they did with Bear Traps and change the name when they think of something more creative. A presentation by the production team of MO did say the name was the last thing they chose for all the characters and objects.
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  #133  
06-21-2003, 10:14 AM
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i don't have the dicovery channel here in france, so i was wondering if someone could show us some pictures or tell me where i could download the show...

Thanx.
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  #134  
06-21-2003, 10:17 AM
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sorry, but someone could explain what is a skunk bomb?? and what is this first person playing game? you mean a doom-like game?? weird for oddworld no??
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  #135  
06-21-2003, 01:11 PM
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dont dubble post
heres it in sequence what you see:
1. lorne fiddling with steef on a computer
2. the famous chasing steef scene we all saw online
3. lots of prodpics of steef
4. steef saying "stay outta my way"
5. slig's marching through the rain
6. some game scenes
7. lorne fiddling with cg
8. talkin bout how he didnt like MO
9. meet with Ed Fries
10. more cg scenes
11. some story boards and stuff

and thats about it besides some more CG fiddlin'

PS: i dont know if those were in true sequence, just doin it by me memory
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  #136  
06-21-2003, 02:11 PM
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Well from what I saw it looked great, there to much stuff where I have no clue on whats going on it makes me crazy! Anyways, all the new characters that I saw looked great, heck even after seeing the chickens they weren't all to bad! The only thing I didn't like was thoughs Salamander looking things that were all screaming at the sky....they just reminded me of Croc. The thing with the horns, well that looked great and as if it could be a big challenge. Aside from that the CG scenes with the Mudokon village and the Slig army were also great. I'll try to post some of the images for here in a bit.
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  #137  
06-21-2003, 02:46 PM
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well my dad will put it onthe computer, i'll post some pics
could people who couldnt see it request pics.....
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  #138  
06-21-2003, 03:59 PM
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Yeh i'd like to see pics of the cg clips with the sligs cos they are meant to look amazing
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  #139  
06-21-2003, 04:00 PM
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sorry for w-posting but i got some pics...
from the chase scene mainly, i'll post the sligs in a bit




sorry about the bad res, anyway i'll post those other pics pronto
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  #140  
06-21-2003, 04:29 PM
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a few more of the chase scenes and a few other goodies
the sligs are comin....

this blur is steef


the giant slog thing below

and the salamanders

the sligs are comin aswell as other stuff
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  #141  
06-21-2003, 04:35 PM
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The thing with the horns, well that looked great and as if it could be a big challenge.
Yeah I think that was the thing that looked like a new evolved version of the slog. Or were you talking about the out of disquise version of steef.

Anyways when I saw the river scene I noticed how impressive the new graphics actually are. It was also cool to see some mudokons moving barrels and fishing and walking on the bank of the river by the huts. Then also seeing Steef in his boat moving down the river.

As for the Slig Army, that reminded me of a lord of the rings type scene. It was really cool, sligs with torches(lots and lots of sligs), and then snoozers and other industrial weapons too.

Anyways I'll see if anyone actually has uploaded the vid somewhere.

Edit: About the skunk bombs, maybe they are used to somehow against something Steef is hunting, maybe the smell is so horrible it could knock the victim uncousious. Or maybe it then leaves a scent that Steef can follow if he loses sight of the victim after he hits it with that projectile.

I thought maybe the reason Steef is being chased, maybe the person chasing is a sheriff of the town steef has been collecting bounties in. And since bounty hunting is atleast illegal in our world, hes being chased down because hes regarded as a criminal also.

Once again nice pictures too Sligslinger. Keep posting them up.

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  #142  
06-21-2003, 04:49 PM
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i uploaded some parts but they dont seem to behave when i try to put them up on my site....
anyway those sligs are comin......patience!

some prods of steef


some pokerfaces and scenes showing steef's awesome personality


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  #143  
06-21-2003, 04:50 PM
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Get your own copy of discovery channel. It's a huge download !
follow the link, go to the article about xbox discovery channel, right click on the link that says "klik hier" and safe file

this is the link
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  #144  
06-21-2003, 05:01 PM
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sorry about the terrible res
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  #145  
06-21-2003, 05:48 PM
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Wow, fascinating - thanks SligSlinger! Don't worry about the poor quality, all of us who haven't seen it are lapping it up. Steef really does seem to have the ability to morph into other creatures. I wonder if they are all creatures in themselves or merely different forms of Steef. The rhino-shark looks really good, the blue Slog is okay, and the tortoise-hunter is just acceptable. I can't make out the blur. As for the salamanders, well, they make the hickens look good - and that's keeping in mind I hate the hickens. Is that the orc there? I can't see it to comment, but it looks as unoriginal as most of the rest.
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  #146  
06-21-2003, 06:02 PM
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thank you for those images! it sounds very exciting... the new creatures looks pretty well odd. but wath are those salamanders.
I guess I will have to wait to see the tape and then I will be able to discuss about this properly

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  #147  
06-21-2003, 06:57 PM
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:
thank you for those images! it sounds very exciting... the new creatures looks pretty well odd. but wath are those salamanders.
well, they were just dancing and sitting around fires screaming at the sky, some sort of weird richual methinks.
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  #148  
06-21-2003, 07:08 PM
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sorry for w-posting

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  #149  
06-21-2003, 08:05 PM
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Happy Khickenz

I think it would be really funny if those chickens were country khanzumerz. That would be sort of ironic...

Many people seem like they are dissappointed in the design og this game, but in my opinion it LOOKS really cool (we don't know anything about story or gamplay really). Everything seems like it is going to be cool though. The only things I didn't like were those salamanders and the slog looking thing, they are kind of stupid.

I hope Steef has four legs, instead of two.
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  #150  
06-21-2003, 08:16 PM
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You do know guys that while you are waiting for the tape, (if someone is sending you one) you can go look back at Oddipus' post, and follow his instructions and click the link, and download the entire Show that was shown last night.

Just thought I would let you guys know, if you didnt read what he did post. I allready have downloaded it even though I taped it last night. I must say the quality is still good, especially for streaming media. And it should help you guys find out what you missed while you await your tapes if someone here has arranged to send you one.
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