From what I remember, there was an actual reason why some Sligs would talk back to you and sadly it's simply down to programming rather than some reason involving the universe, back when I used to create levels, objects of course had a load of editable properties about them, one of properties for the Slig was "Shoot Abe?". Every Slig of course will shoot Abe, but what the property actually refers to is whether or not a Slig would shoot a possessed Slig.
If I'm correct, if a Slig was programmed to shoot a possessed Slig then they would not reply to Abe talking to them, which kind of makes sense, as it shows that they are not naive or friendly.
The same refers to the how long a Slig takes a shoot after he shouts freeze, you could program the slig to shoot instantly without saying Freeze, or program a delay between shouting Freeze and shooting you, you could even program how many bullets a Slig would fire in once instance of seeing Abe.
There's no lore to it, just simply what the programmers of the AO felt would be appropriate to each individual Slig.
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Emjoyed Abe's Oddworld Oddysee Something Nice N Tasty
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