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  #121  
04-24-2013, 07:44 AM
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We haven't got any plans for another book at all, but we wouldn't try and force a book out for a 2014 deadline just to continue a pattern that there's only been one of before.
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  #122  
04-24-2013, 08:02 AM
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What if I asked really nicely?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #123  
04-24-2013, 08:03 AM
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Define 'nicely'. And define 'asked'.
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  #124  
04-24-2013, 08:33 AM
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I think we both know what I mean.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #125  
04-25-2013, 12:43 PM
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What if there was "Oddworld The First Ten Years: Volume II"
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  #126  
04-25-2013, 01:39 PM
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You can get all the stuff they decided wasn't as good as the stuff that was included.
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  #127  
04-25-2013, 03:53 PM
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I would still buy the shit out of it.
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  #128  
04-25-2013, 11:12 PM
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I'd just like to point out that they included very little art from Stranger's Wrath, because the game wasn't out yet.
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  #129  
04-26-2013, 03:00 AM
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Yup we can still ask for "The Art of Oddworld: Stranger's Wrath".

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  #130  
04-30-2013, 12:23 PM
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Well I, for one, personally hope Squeek's Oddysee doesn't come out for another few years. Why? Because before starting on the third chapter of the quintet, they need to improve and polish up the second, and, as far as I understand, the final release of Munch's Oddysee back in 2001 was a very butchered, truncated, version of the original vision even if you discount the fact that it was meant to have a sequel a la Abe's Exoddus.
I can understand that very little is known about Squeek's Oddysee and everyone is eager to discover what it is all about, but that should not be a reason for the series to be rushed, and I, personally, agree with the developers' idea to work on a remastered version of Abe's Exoddus before, presumably, focusing on completing the story of Munch and finally moving on to Squeek.
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  #131  
04-30-2013, 01:08 PM
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If they completely redesign Munch then yes. And I mean completely.
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  #132  
04-30-2013, 02:06 PM
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I don't think there should be a Munch's Oddysee reimagining right after an hd re-release. Let's wait until later for that one (it would be nice, though.) I don't want to have to buy the same game twice in one year. I most definintely would, but I don't want to.
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  #133  
04-30-2013, 03:16 PM
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I don't think there should be a Munch's Oddysee reimagining right after an hd re-release. Let's wait until later for that one (it would be nice, though.) I don't want to have to buy the same game twice in one year. I most definintely would, but I don't want to.
Twice in one year? Dude, if the new Abe's Oddysee won't be released till fall, and Abe's Exoddus New'n'Tasty is to follow it would take far longer than that for Munch to be remastered.
An alternative is of course to release Munch's Exoddus after the remastered Abe games but then newer players would be confused by the chronology. The same actually applies if they were to release Squeek right after Abe's Oddysee/Exoddus.
Either way, it would be better for new and old fans alike to release the main series in chronological order.
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  #134  
05-02-2013, 12:06 AM
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Or you know, make Munch's Exoddus so new people can be familiarised with Munch before meeting Squeek.

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  #135  
05-02-2013, 01:14 AM
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I approve but wasn't that what Munch HD was for?
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  #136  
05-02-2013, 05:25 AM
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It's still the MO we had in 2001, and that was not an excellent game.

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  #137  
05-02-2013, 07:46 AM
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Nor was it a terrible game, it was just bland. To be honest, despite what everyone thinks they should do, Oddworld Inhabitants are going to do what they think they should do. I'd match rather listen to the latter than the former. It wouldn't surprise me if JAW just wants to move the fuck on from Munch any way.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #138  
05-02-2013, 08:58 AM
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Well it would surprise me much more if they left Munch's portion of the story as it is and simply moved onto Squeek because unless I severely misunderstand the developers' plan for the series, each of the five heroes has an equally important role to play in the overarching story, and somehow blowing up a flying saucer in a mission that wasn't even playable while letting Abe do all the work in regards to the can of gabbit eggs doesn't seem quite as important to me as the role Abe played in the first two games.
I understand if, as the cast of heroes increases, each of them becomes equally important in the overall game, but with regards to Munch, the story feels incomplete for both of the protagonists. What of Abe's mother, who was mentioned at the end of Exoddus?
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  #139  
05-02-2013, 09:42 AM
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But don't forget, they don't have loads of money, they're only small developers.
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Nor was it a terrible game, it was just bland. To be honest, despite what everyone thinks they should do, Oddworld Inhabitants are going to do what they think they should do. I'd match rather listen to the latter than the former. It wouldn't surprise me if JAW just wants to move the fuck on from Munch any way.
To be fair, it wasn't just bland, it really was quite terrible.
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  #140  
05-02-2013, 09:46 AM
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No. It was a mediocre, forgettable platformer fraught with the problems that typically appear in console launch titles.

It feels like a terrible game because its predecessors got so much right in the first place.
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  #141  
05-03-2013, 01:05 AM
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Right, that's it. I don't want this thread to become yet another rehash of the MO discussion.

MO is what it is. Your opinion doesn't matter.
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  #142  
05-05-2013, 04:55 AM
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I just want to say that whenever I imagine Nate, I imagine a crossbreed of Severus Snape and Squidward. Anyway, I think after the HD remakes are through, I think they should do Hand of Odd because they had the most, err, thingies finished for it.
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  #143  
05-05-2013, 04:59 AM
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Thingies, Mister Jbot? That's ten points from Gryffindor.

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  #144  
05-05-2013, 05:30 AM
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HoO has the bigger audience appeal, but I still think Sligstorm would be the most achievable move.




Last edited by Phylum; 05-06-2013 at 01:31 AM..
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  #145  
05-05-2013, 05:37 AM
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I'd love to see Sligstorm more than HoO to be honest. I don't quite understand how the Oddworld setting and the heavy reliance on a strong story would work in the RTS format. That being said, DoW didn't do a too bad job.
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  #146  
05-05-2013, 06:09 AM
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Hand of Odd struck me as the kind of game with an almost Simcity focus on base-building, though on a smaller scale, of course. You'd be down there directing them personally. The battling would be there to further the ends of the village rather than the base-building be there for the purposes of the battling. Not a military operation, in other words.
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  #147  
05-05-2013, 08:27 AM
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I kinda just wanted to put a Scrab and a Paramite together in a pen and see what happens, but that works too.
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  #148  
05-05-2013, 09:08 AM
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I kinda just wanted to put a Scrab and a Paramite together in a pen
They have some alone time and give birth to a shrykull. :P
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  #149  
05-05-2013, 09:18 AM
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I meant fighting, but I can see where you're going with that
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  #150  
05-06-2013, 04:39 AM
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:
HoO has the bigger audience appeal, but I still think Sligstorm would be the most achievable move.
I was not aware that RTS games were games with a big audience appeal right now. What happened?

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