Considering it is a WIP, I'd say you're on the right track, and smoothen it out a bit, maybe add some wrinkles and the like and you'll be there in no time.
Considering it is a WIP, I'd say you're on the right track, and smoothen it out a bit, maybe add some wrinkles and the like and you'll be there in no time.
Yeah i might download sculptris program to do that
Yeah i know i haven't posted anything in a while, because i been busy working on "another" project but here is my concept of what the sligstorm slig looks like:
As you can see he has a different kind of "mask"
Transparent background:
I will release more pics and concepts tomorrow. I will also remodel the slig because i don't like the way it looks :P Also note that this Albino Slig is still in its "beta" form, and will be under heavy treatment . OH! and if your wondering about Abe...
.
If you want some tips on the fuzzle, I'd suggest patches of fur, smaller lips, thinner teeth and a slightly taller stature. Perhaps you should just look at some images of fuzzles on TOGG.
If you want some tips on the fuzzle, I'd suggest patches of fur, smaller lips, thinner teeth and a slightly taller stature. Perhaps you should just look at some images of fuzzles on TOGG.
Ryuu, if I may suggest something: try to avoid using so many font types/styles/colours. It makes reading them a tad hard, and it's not the general style in which posts are made.
Other than that, you've got some pretty good modelling skills there. The Abe modell is pretty convincing, and the Greeter is shaping up rather well.
I've just tested out your Greeter on Garry's Mod and The Model works! Can't wait for the textures.
;D
:
Ryuu, if I may suggest something: try to avoid using so many font types/styles/colours. It makes reading them a tad hard, and it's not the general style in which posts are made.